| Age | Commit message (Collapse) | Author |
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Moved PBR material loading to example, right decision?
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Namely:
- GenImageHorizontalV
- GenImageHorizontalH
- GenImageChecked
- GenImageWhiteNoise
- GenImageCellular
The gradient implementation may be a bit naive, for example it doesn't do any gamma correction.
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LoadSpriteFontTTF() --> LoadSpriteFontEx()
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- Removed raylib_demo (outdated)
- Removed some old examples
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Some tweaks on original src files
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- Removed rbmf font example
- Reviewed physac examples
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Moved to custom example, now raylib only supports simulated VR
rendering.
Oculus code was too device dependant... waiting for OpenXR.
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