| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-03-24 | as per request spotlight example (#1146) | chriscamacho | |
| Co-authored-by: codifies <[email protected]> | |||
| 2020-03-24 | Add files via upload (#1147) | Anata | |
| Virtual mouse with window letterbox, and Clamp | |||
| 2020-03-24 | Added note on examples not supporting GLSL100 | raysan5 | |
| 2020-03-23 | ended up using the 100 version shaders as off the top of my (#1142) | chriscamacho | |
| head can't think of any improvement I could use on the shaders for version 120 This has been tested on Linux (Desktop) requires testing on a Rpi Co-authored-by: codifies <[email protected]> | |||
| 2020-03-09 | Revert "Always use latest raylib version for cmake (#1123)" (#1126) | Ahmad Fatoum | |
| We didn't use the latest version, but a compatible version, which is established by raylib-config-version.cmake. It's ok to have a minimal version, so revert b7c0d5b6ddfb8fd958803db837e1839ea54f6d37. | |||
| 2020-03-08 | Always use latest raylib version for cmake (#1123) | G3bE | |
| * Always use latest raylib version * Always use latest raylib version * Always use latest raylib version | |||
| 2020-03-05 | Update raylib version | Ray | |
| 2020-03-05 | Reviewed and Updated Android compilation scripts | Ray | |
| 2020-03-03 | Some code tweaks | Ray | |
| 2020-03-02 | Review shader exaples to work on web (GLSL 100) | Ray | |
| 2020-03-02 | Support touch drawing on web | Ray | |
| 2020-03-02 | Update textures_mouse_painting.c | Ray | |
| 2020-03-01 | Update Makefile | Ray | |
| 2020-02-27 | Remove trail spaces and some tweaks | Ray | |
| 2020-02-27 | REDESIGN: LoadStorageValue()/SaveStorageValue() | Ray | |
| Using new file I/O ABI | |||
| 2020-02-26 | Update core_storage_values.c | Ray | |
| 2020-02-26 | Correct typo | Ray | |
| 2020-02-26 | Reviewed example | Ray | |
| 2020-02-20 | Update Makefile paths to use emscripten upstream | Ray | |
| Note that emscripten upstream branch implements the new asyncify implementation, expected to be faster than emterpreter one. | |||
| 2020-02-20 | [rnet] Renamed some functions | Ray | |
| 2020-02-20 | [rnet] Review network examples formatting | Ray | |
| 2020-02-19 | [rnet] Examples review -WIP- | Ray | |
| 2020-02-09 | REVIEWED: Makefile, examples clean target #1087 | raysan5 | |
| 2020-02-06 | Review ALL games to raylib 3.0 | Ray | |
| 2020-02-04 | tweak | Ray | |
| 2020-02-03 | Review issue with RLGL TraceLog() | Ray | |
| 2020-01-30 | [build] Makefile examples modularization | Ray | |
| Now examples can be compiled by module, that's useful when compilation fails at some point | |||
| 2020-01-30 | Some examples tweaks | Ray | |
| 2020-01-28 | Removed big examples | Ray | |
| 2020-01-28 | Update README.md | Ray | |
| 2020-01-28 | Removed big examples (models_solar_system_rlgl) | Ray | |
| 2020-01-15 | Review Makefiles for web compilation | Ray | |
| 2020-01-09 | Added more examples to list | Ray | |
| 2020-01-09 | Added new categories | Ray | |
| 2020-01-09 | Added some more examples | Ray | |
| 2020-01-09 | Added shapes examples | Ray | |
| 2020-01-09 | Update README.md | Ray | |
| 2020-01-09 | Create core_2d_camera_platformer.png | Ray | |
| 2020-01-09 | Redesigning tables | Ray | |
| 2020-01-09 | Renamed directory | Ray | |
| 2020-01-09 | Renamed directory: physac -> physics | Ray | |
| Examples categories are independent from the module they use, despite in some cases module name matches category name. | |||
| 2020-01-09 | Review example and screenshots | Ray | |
| 2020-01-07 | Added examples images to README | Ray | |
| 2020-01-07 | Create README.md | Ray | |
| 2020-01-06 | Review resources LICENSE | raysan5 | |
| 2019-12-16 | Review flags and web compilation | Ray | |
| 2019-12-04 | Review some shaders to work on GLSL 100 | raysan5 | |
| Tested on Raspberry Pi... Just note that platform is very limited by GPU... | |||
| 2019-12-01 | ADDED: DrawTextCodepoint() | Ray | |
| - Renamed GetGlyphIndex() parameter - Review DrawTextEx() implementation - Review DrawTextRecEx() implementation | |||
| 2019-11-25 | Rename and review: core_2d_camera_platformer | Ray | |
| 2019-11-25 | Support rlPushMatrix() and rlPopMatrix() on mesh drawing | Ray | |
