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authorRay <[email protected]>2020-02-20 13:46:33 +0100
committerRay <[email protected]>2020-02-20 13:46:33 +0100
commit42dad5df9584e83b22d3eeb6e6f158e7125040fa (patch)
tree907278ba26dc41b48682e34123123e9389e0e90d /examples
parente176a476c0abcdd8d7b1b9e369a2548c11d6e0dd (diff)
downloadraylib-42dad5df9584e83b22d3eeb6e6f158e7125040fa.tar.gz
raylib-42dad5df9584e83b22d3eeb6e6f158e7125040fa.zip
[rnet] Renamed some functions
Diffstat (limited to 'examples')
-rw-r--r--examples/network/network_ping_pong.c6
-rw-r--r--examples/network/network_resolve_host.c2
-rw-r--r--examples/network/network_tcp_client.c4
-rw-r--r--examples/network/network_tcp_server.c4
-rw-r--r--examples/network/network_test.c16
-rw-r--r--examples/network/network_udp_client.c4
-rw-r--r--examples/network/network_udp_server.c4
7 files changed, 20 insertions, 20 deletions
diff --git a/examples/network/network_ping_pong.c b/examples/network/network_ping_pong.c
index a56cafe8..22aaa69e 100644
--- a/examples/network/network_ping_pong.c
+++ b/examples/network/network_ping_pong.c
@@ -131,7 +131,7 @@ int main(void)
InitNetworkDevice(); // Init network communications
// Create the server: getaddrinfo + socket + setsockopt + bind + listen
- serverResult = AllocSocketResult();
+ serverResult = LoadSocketResult();
if (!SocketCreate(&serverConfig, serverResult))
{
TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d", serverResult->status, serverResult->socket->status);
@@ -155,7 +155,7 @@ int main(void)
}
// Create the client: getaddrinfo + socket + setsockopt + connect (TCP only)
- clientResult = AllocSocketResult();
+ clientResult = LoadSocketResult();
if (!SocketCreate(&clientConfig, clientResult))
{
TraceLog(LOG_WARNING, "Failed to open client: status %d, errno %d", clientResult->status, clientResult->socket->status);
@@ -172,7 +172,7 @@ int main(void)
}
// Create and add sockets to the socket set
- socketSet = AllocSocketSet(3);
+ socketSet = LoadSocketSet(3);
AddSocket(socketSet, serverResult->socket);
AddSocket(socketSet, clientResult->socket);
diff --git a/examples/network/network_resolve_host.c b/examples/network/network_resolve_host.c
index c06f1e35..e2e3f721 100644
--- a/examples/network/network_resolve_host.c
+++ b/examples/network/network_resolve_host.c
@@ -28,7 +28,7 @@ int main(void)
char buffer[ADDRESS_IPV6_ADDRSTRLEN];
unsigned short port = 0;
- AddressInformation *address = AllocAddressList(1);
+ AddressInformation *address = LoadAddressList(1);
// Address info flags
// ADDRESS_INFO_NUMERICHOST // or try them in conjunction to
diff --git a/examples/network/network_tcp_client.c b/examples/network/network_tcp_client.c
index 91b57156..4259e25d 100644
--- a/examples/network/network_tcp_client.c
+++ b/examples/network/network_tcp_client.c
@@ -46,7 +46,7 @@ int main(void)
char receiveBuffer[512] = { 0 };
// Create the client: getaddrinfo + socket + setsockopt + connect (TCP only)
- clientResult = AllocSocketResult();
+ clientResult = LoadSocketResult();
if (!SocketCreate(&clientConfig, clientResult)) TraceLog(LOG_WARNING, "Failed to open client: status %d, errno %d", clientResult->status, clientResult->socket->status);
else
{
@@ -57,7 +57,7 @@ int main(void)
}
// Create and add sockets to the socket set
- socketSet = AllocSocketSet(1);
+ socketSet = LoadSocketSet(1);
AddSocket(socketSet, clientResult->socket);
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
diff --git a/examples/network/network_tcp_server.c b/examples/network/network_tcp_server.c
index e47e12cf..ee64acfc 100644
--- a/examples/network/network_tcp_server.c
+++ b/examples/network/network_tcp_server.c
@@ -50,7 +50,7 @@ int main(void)
char receiveBuffer[512] = { 0 };
// Create the server: getaddrinfo + socket + setsockopt + bind + listen
- serverResult = AllocSocketResult();
+ serverResult = LoadSocketResult();
if (!SocketCreate(&serverConfig, serverResult))
{
TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d", serverResult->status, serverResult->socket->status);
@@ -71,7 +71,7 @@ int main(void)
}
// Create and add sockets to the socket set
- socketSet = AllocSocketSet(2);
+ socketSet = LoadSocketSet(2);
AddSocket(socketSet, serverResult->socket);
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
diff --git a/examples/network/network_test.c b/examples/network/network_test.c
index 2307410e..b756c2cd 100644
--- a/examples/network/network_test.c
+++ b/examples/network/network_test.c
@@ -23,17 +23,17 @@ void test_network_initialise()
void test_socket_result()
{
- SocketResult *result = AllocSocketResult();
+ SocketResult *result = LoadSocketResult();
assert(result != NULL);
- FreeSocketResult(&result);
+ UnloadSocketResult(&result);
assert(result == NULL);
}
void test_socket()
{
- Socket *socket = AllocSocket();
+ Socket *socket = LoadSocket();
assert(socket != NULL);
- FreeSocket(&socket);
+ UnloadSocket(&socket);
assert(socket == NULL);
}
@@ -84,7 +84,7 @@ void test_resolve_host()
{
const char *address = "localhost";
const char *port = "80";
- AddressInformation *addr = AllocAddressList(3);
+ AddressInformation *addr = LoadAddressList(3);
int count = ResolveHost(address, port, ADDRESS_TYPE_ANY, 0, addr);
assert(GetAddressFamily(addr[0]) == ADDRESS_TYPE_IPV6);
@@ -105,9 +105,9 @@ void test_address_list()
void test_socket_create()
{
SocketConfig server_cfg = { .host = "127.0.0.1", .port = "8080", .server = true, .nonblocking = true };
- Socket *socket = AllocSocket();
- SocketResult *server_res = AllocSocketResult();
- SocketSet *socket_set = AllocSocketSet(1);
+ Socket *socket = LoadSocket();
+ SocketResult *server_res = LoadSocketResult();
+ SocketSet *socket_set = LoadSocketSet(1);
assert(SocketCreate(&server_cfg, server_res));
assert(AddSocket(socket_set, server_res->socket));
diff --git a/examples/network/network_udp_client.c b/examples/network/network_udp_client.c
index 38a4f0e9..74a241b6 100644
--- a/examples/network/network_udp_client.c
+++ b/examples/network/network_udp_client.c
@@ -45,14 +45,14 @@ int main(void)
char receiveBuffer[512] = { 0 };
// Create the client: getaddrinfo + socket + setsockopt + connect (TCP only)
- clientResult = AllocSocketResult();
+ clientResult = LoadSocketResult();
if (!SocketCreate(&clientConfig, clientResult))
{
TraceLog(LOG_WARNING, "Failed to open client: status %d, errno %d", clientResult->status, clientResult->socket->status);
}
// Create and add sockets to the socket set
- socketSet = AllocSocketSet(1);
+ socketSet = LoadSocketSet(1);
AddSocket(socketSet, clientResult->socket);
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
diff --git a/examples/network/network_udp_server.c b/examples/network/network_udp_server.c
index 6eee2dad..5d5c425e 100644
--- a/examples/network/network_udp_server.c
+++ b/examples/network/network_udp_server.c
@@ -46,13 +46,13 @@ int main(void)
char receiveBuffer[512] = { 0 };
// Create the server: getaddrinfo + socket + setsockopt + bind + listen
- serverResult = AllocSocketResult();
+ serverResult = LoadSocketResult();
if (!SocketCreate(&serverConfig, serverResult)) TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d", serverResult->status, serverResult->socket->status);
else if (!SocketBind(&serverConfig, serverResult)) TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d", serverResult->status, serverResult->socket->status);
// Create and add sockets to the socket set
- socketSet = AllocSocketSet(1);
+ socketSet = LoadSocketSet(1);
AddSocket(socketSet, serverResult->socket);
SetTargetFPS(60); // Set our game to run at 60 frames-per-second