| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-06-10 | Added missing null terminator (#1820) | Francisco Javier Andrés Casas Barrientos | |
| Added missing null terminator when adding characters to the string, otherwise garbage values are read (often zeros which are equal to '\0', but not every time). This error results in random characters appearing in the text box every one in a while: ``` asdfg??? ll?? ``` It is corrected with the proposed fix. This problem was observed by my student, Gonzalo Rivera Lazo. | |||
| 2021-06-03 | WARNING: BREAKING: Consistency renamings | Ray | |
| RENAMED: InitAudioStream() -> LoadAudioStream() RENAMED: CloseAudioStream() -> UnloadAudioStream() | |||
| 2021-06-03 | Update models_material_pbr.c | Ray | |
| 2021-06-03 | Update models_mesh_picking.c | Ray | |
| 2021-06-03 | Review code formatting | Ray | |
| 2021-06-03 | Better collisions (#1803) | Crydsch | |
| * review collisions ray-box and ray-sphere * Applied raysan's refactor Improved GetRayCollisionBox * Replace GetRayCollisionGround with GetCollisionQuad * Update example core_3d_picking * Update example models_loading * Fixed issues after merge * remove debug stuff Co-authored-by: Cry dsch <[email protected]> | |||
| 2021-06-03 | Reviewed example: core_split_screen | Ray | |
| 2021-06-03 | Add a split screen example showing render texture use and multiple cameras. ↵ | Jeffery Myers | |
| (#1806) Co-authored-by: Jeffery Myers <[email protected]> | |||
| 2021-05-31 | Update Makefile | Ray | |
| 2021-05-31 | Update Makefile | Ray | |
| 2021-05-31 | Update models_loading.c | Ray | |
| 2021-05-31 | Update text_draw_3d.c | Ray | |
| 2021-05-31 | Update core_3d_picking.c | Ray | |
| 2021-05-31 | WARNING: BREAKING: RENAMED: RayHitInfo to RayCollision #1781 | Ray | |
| - RENAMED: RayHitInfo to RayCollision - RENAMED/REDESIGNED: Multiple Ray collision functions to be more consistent and return RayCollision data -WIP- | |||
| 2021-05-26 | Implement vertex color attribute for GLTF and IQM (#1790) | Hristo Stamenov | |
| Added a simple cube with vertex colors for testing both. | |||
| 2021-05-26 | REVIEWED: models_skybox #1792 #1778 | Ray | |
| 2021-05-22 | Remove headers from shaders | Ray | |
| 2021-05-20 | WARNING: RENAMED: MeshBoundingBox() -> GetMeshBoundingBox() | Ray | |
| Renamed for consistency with other function in raylib. | |||
| 2021-05-20 | Update VS2019 project: rlgl_standalone | Ray | |
| 2021-05-14 | Hotfix for smooth pixel-perfect camera example ↵ | Gianni Alessandroni | |
| [core_2d_camera_smooth_pixelperfect.c] (#1771) * Hotfix for glitchy camera Super small fix that was causing the camera to glitch every x amount of seconds/pixels. Works much better now, 3/4 lines changed. * fixed dumb visual studio formatting problems | |||
| 2021-05-10 | Added smooth pixel-perfect camera example + Small typo fix in ↵ | Gianni Alessandroni | |
| examples_template.c (#1760) * Typo fix Changed "bsasic" to "basic" in the comments. * Added pixel-perfect camera example Added pixel-perfect camera example, both the .c file and the cover .png image. The example works with any resolution you want, as long as the ratio stays the same (ex. 16:9, 4:3) ecc. * Fixed Typecasts Fixed compiler errors (implicit conversions) * Precomputed rectangles, time-based movement and whitespace fix Moved the source and destination rectangles for the renderTexture into their own variables, modified the animation to be time-based instead of frame-based, fixed the bug with whitespaces. * Fixed spacing and added more consistency with sinf() and cosf() * Fixed *= operator spacing | |||
| 2021-05-10 | Add RenderPolyLinesEx routine (#1758) | Lambert Wang | |
| Co-authored-by: Lambert Wang <[email protected]> | |||
| 2021-05-08 | Added support for additional mouse buttons (#1753) | Lambert Wang | |
| * Added support for additional mouse buttons * Renamed mouse button enum Co-authored-by: Lambert Wang <[email protected]> | |||
| 2021-05-07 | REVIEWED: raudio_standalone #1752 | Ray | |
| 2021-05-04 | Update raylib version | Ray | |
| 2021-04-26 | Generate a mesh in client code. (#1735) | Jeffery Myers | |
| 2021-04-25 | Fixes for 64 bit typecast warnings (#1733) | Jeffery Myers | |
| 2021-04-23 | Update README.md | Ray | |
| 2021-04-23 | Update shaders_mesh_instancing.c | Ray | |
| 2021-04-22 | Remove trail spaces | Ray | |
| 2021-04-22 | Added screenshots | Ray | |
| 2021-04-22 | Update README.md | Ray | |
| 2021-04-21 | Reviewed templates Makefiles | Ray | |
| 2021-04-19 | [examples] Added an example for raylib OpenGL interop (#1726) | Stephan Soller | |
| * Added an example for raylib OpenGL interop. * Removed C99 variable-length array to fix MSVC errors * Moved the opengl interop example from shaders to others. | |||
| 2021-04-19 | Added zoom independent sharp edges to the SDF text example. (#1727) | Stephan Soller | |
| 2021-04-16 | Fix old directories used and windows/linux portability (#1722) | noloop | |
| * Fix olds directories used and windows/linux portability * Fix windows/linux portability | |||
| 2021-04-14 | Update Makefile | Ray | |
| 2021-04-07 | Update core_vr_simulator.c | Ray | |
| 2021-04-07 | Update core_vr_simulator.c | Ray | |
| 2021-04-07 | Update shaders_julia_set.c | Ray | |
| 2021-04-07 | Update core_vr_simulator.c | Ray | |
| 2021-04-06 | REDESIGNED: Vr stereo mode | Ray | |
| 2021-04-06 | Reviewed Vr stereo | Ray | |
| 2021-04-06 | REDESIGNED: Vr stereo rendering | Ray | |
| 2021-04-06 | Minimum number of segments in circle sector functions changed from ↵ | frithrah | |
| hard-coded to based on degree range. (#1707) Co-authored-by: Simon <[email protected]> | |||
| 2021-04-02 | Reviewed skybox and pbr examples | raysan5 | |
| 2021-04-02 | Reviewed examples | raysan5 | |
| 2021-04-02 | REDESIGN: Move GenTexture*() functions to PBR example #721 | raysan5 | |
| Removed functions from rlgl module. | |||
| 2021-04-01 | Update core_input_gamepad.c | raysan5 | |
| 2021-03-31 | ADDED: Support model normal matrix location #1691 | raysan5 | |
