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2021-03-31REVIEWED: DrawMeshInstanced() matrix computationsraysan5
Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations
2021-03-31RENAMED: example: shaders_mesh_instancingraysan5
shaders_rlgl_mesh_instanced -> shaders_mesh_instancing
2021-03-28REVIEWED: text_draw_3d, code formattingraysan5
2021-03-28REVIEWED: models_gltf_model #1684raysan5
2021-03-28REVIEWED: DrawTexturePoly()raysan5
2021-03-28Added draw 3d text example (#1689)Vlad Adrian
2021-03-26REVIEWED: DrawMeshInstanced()Ray
2021-03-26Update models_yaw_pitch_roll.cRay
2021-03-25Add DrawTexturedPoly and example (#1677)chriscamacho
* adds DrawTexturedPoly with example * the actual example ... ahem * moved DrawTexturePoly to textures function and example NB function name changed to fit with other DrawTextureXXX functions (no "d" ) Co-authored-by: codifies <[email protected]>
2021-03-25REVIEW: instancing example formatingRay
2021-03-25added animation and keyboard controls to rlgl mesh Instancing example (#1678)Max
2021-03-23Added security check for render batch #1670Ray
2021-03-23Update text_raylib_fonts.cRay
2021-03-23Update text_raylib_fonts.cRay
2021-03-23REVIEWED: rlgl_standalone usageRay
2021-03-23[Examples] Warning fixes (pt 1) (#1668)Jeffery Myers
* Fix some warnings in examples. * cleanups from review Co-authored-by: Jeffery Myers <[email protected]>
2021-03-22Changed IsKeyPressed('R') to IsKeyPressed(KEY_R) for Physics examples! (#1666)Rabia Alhaffar
2021-03-21WARNING: BREAKING: rlgl module redesign -WIP-Ray
- Some rlgl functions have been moved to core - Some functions have been made internal to rlgl - rlgl functions prefixed with rl*()
2021-03-20BIG CHANGE: REDESIGNED: Vr device simulator #1582Ray
Vr simulator has been moved to core module and completely redesigned. Now user is in charge of stereo-render fbo and also in full control of distortion shader. Code is a bit more complex but better aligned with other raylib examples.
2021-03-20Example considering HighDPI on RenderTexture draw #1086Ray
2021-03-20Delete Avocado.glbRay
2021-03-19Updated example assetsRay
2021-03-19RENAMED: camera.type -> camera.projectionRay
2021-03-19Changed DrawRing and DrawCircleSector angle params from int to float to ↵frithrah
allow greater accuracy. (#1656) Co-authored-by: Simon <[email protected]>
2021-03-19Update text_input_box.cRay
2021-03-19WARNING: REMOVED: GamepadNumber enumRay
2021-03-19WARNING: BREAKING: RENAMED: camera.type to camera.projectionRay
2021-03-17Update models_skybox.cRay
2021-03-17Create reload.fsRay
2021-03-17REVIEWED: shaders_multi_sample2dRay
2021-03-14Improve gltf support (#1647)Hristo Stamenov
* Implement a load values from accessor function. Added some more value types for the different GLTF attributes. Fixed crash when loading animated triangle. * Split GLTF model loading into separate functions for readability. * Fixed the already working models that I broke when introducing GLTFReadValue. Improved the example for gltf models to be able to switch between a few models. * Removed license from screen. It is pu inside a license file anyway. * Small improvements on the naming of functions Removed (*model). and replaced it with model->
2021-03-14WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistencyRay
Some enums values have been renamed to be more consistent and also provide a more detailed description: - ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION - ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
2021-03-12Renamed some functions to use latest raylib versionRay
2021-03-09Gltf model and animations exploring problems (#1635)Hristo Stamenov
* Added bone binding to whole mesh and not only set vertices. + Also added missed setting of the animation count. + Removed double ; on one line * Added more of the gltf sample models https://github.com/KhronosGroup/glTF-Sample-Models We need to make it working for all of them. * Binding to initial bind pose added. * Fix cube disappearing bug because lerpPercent could be Inf. * Fixed for rigged figure also
2021-03-08Update core_3d_picking.cRay
2021-03-04REVIEWED: Examples to new enum valuesRay
2021-03-03Update text_font_filters.cRay
2021-03-03WARNING: BREAKING: RENAMED enum valuesRay
RENAMED: CubemapLayoutType and NPatchType
2021-02-28Fixes gl state after HDR texture functions. (#1621)Jeffery Myers
Updates skybox demo to show how to do both HDR and non HDR skyboxes Co-authored-by: Jeffery Myers <[email protected]>
2021-02-21Update models_material_pbr.c #1571Ray
2021-02-20[Examples] Fix typecast warnings in examples. (#1601)Jeffery Myers
* Fixing typecast warnings generated by visual studio 2019 in examples. * Changes to fixes based on feedback Co-authored-by: Jeffery Myers <[email protected]>
2021-02-20Fixes to make rnet and it's examples build on Windows in visual studio 2019. ↵Jeffery Myers
(#1602) Mostly typecasts, and some int to unsigned short changes, and including the windsock 2 library in the examples. Co-authored-by: Jeffery Myers <[email protected]>
2021-02-20Code formatting tweaksRay
2021-02-20fixed the right and left button not working (#1595)Redcamellia
2021-02-18Fixed example doesn't show gamepad for Xbox 360 controllers with different ↵Rabia Alhaffar
drivers (#1597)
2021-02-15Fixed problem related to `IsKeyPressed` function! (#1589)Rabia Alhaffar
2021-02-09Review Makefile to support PLATFORM_RPI #1580raysan5
2021-02-09REDESIGNED: VS2019 build pathsraysan5
REMOVED: core_basic_window.cpp
2021-02-06REVIEWED: example: Replaced GetImageData()raysan5
2021-02-02Update loading of gltf animation. (#1561)hristo
This is to account for GLTF info being more like instructions on how to build your animation instead of verbose description of each pose.