| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-03-31 | REVIEWED: DrawMeshInstanced() matrix computations | raysan5 | |
| Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations | |||
| 2021-03-31 | RENAMED: example: shaders_mesh_instancing | raysan5 | |
| shaders_rlgl_mesh_instanced -> shaders_mesh_instancing | |||
| 2021-03-28 | REVIEWED: text_draw_3d, code formatting | raysan5 | |
| 2021-03-28 | REVIEWED: models_gltf_model #1684 | raysan5 | |
| 2021-03-28 | REVIEWED: DrawTexturePoly() | raysan5 | |
| 2021-03-28 | Added draw 3d text example (#1689) | Vlad Adrian | |
| 2021-03-26 | REVIEWED: DrawMeshInstanced() | Ray | |
| 2021-03-26 | Update models_yaw_pitch_roll.c | Ray | |
| 2021-03-25 | Add DrawTexturedPoly and example (#1677) | chriscamacho | |
| * adds DrawTexturedPoly with example * the actual example ... ahem * moved DrawTexturePoly to textures function and example NB function name changed to fit with other DrawTextureXXX functions (no "d" ) Co-authored-by: codifies <[email protected]> | |||
| 2021-03-25 | REVIEW: instancing example formating | Ray | |
| 2021-03-25 | added animation and keyboard controls to rlgl mesh Instancing example (#1678) | Max | |
| 2021-03-23 | Added security check for render batch #1670 | Ray | |
| 2021-03-23 | Update text_raylib_fonts.c | Ray | |
| 2021-03-23 | Update text_raylib_fonts.c | Ray | |
| 2021-03-23 | REVIEWED: rlgl_standalone usage | Ray | |
| 2021-03-23 | [Examples] Warning fixes (pt 1) (#1668) | Jeffery Myers | |
| * Fix some warnings in examples. * cleanups from review Co-authored-by: Jeffery Myers <[email protected]> | |||
| 2021-03-22 | Changed IsKeyPressed('R') to IsKeyPressed(KEY_R) for Physics examples! (#1666) | Rabia Alhaffar | |
| 2021-03-21 | WARNING: BREAKING: rlgl module redesign -WIP- | Ray | |
| - Some rlgl functions have been moved to core - Some functions have been made internal to rlgl - rlgl functions prefixed with rl*() | |||
| 2021-03-20 | BIG CHANGE: REDESIGNED: Vr device simulator #1582 | Ray | |
| Vr simulator has been moved to core module and completely redesigned. Now user is in charge of stereo-render fbo and also in full control of distortion shader. Code is a bit more complex but better aligned with other raylib examples. | |||
| 2021-03-20 | Example considering HighDPI on RenderTexture draw #1086 | Ray | |
| 2021-03-20 | Delete Avocado.glb | Ray | |
| 2021-03-19 | Updated example assets | Ray | |
| 2021-03-19 | RENAMED: camera.type -> camera.projection | Ray | |
| 2021-03-19 | Changed DrawRing and DrawCircleSector angle params from int to float to ↵ | frithrah | |
| allow greater accuracy. (#1656) Co-authored-by: Simon <[email protected]> | |||
| 2021-03-19 | Update text_input_box.c | Ray | |
| 2021-03-19 | WARNING: REMOVED: GamepadNumber enum | Ray | |
| 2021-03-19 | WARNING: BREAKING: RENAMED: camera.type to camera.projection | Ray | |
| 2021-03-17 | Update models_skybox.c | Ray | |
| 2021-03-17 | Create reload.fs | Ray | |
| 2021-03-17 | REVIEWED: shaders_multi_sample2d | Ray | |
| 2021-03-14 | Improve gltf support (#1647) | Hristo Stamenov | |
| * Implement a load values from accessor function. Added some more value types for the different GLTF attributes. Fixed crash when loading animated triangle. * Split GLTF model loading into separate functions for readability. * Fixed the already working models that I broke when introducing GLTFReadValue. Improved the example for gltf models to be able to switch between a few models. * Removed license from screen. It is pu inside a license file anyway. * Small improvements on the naming of functions Removed (*model). and replaced it with model-> | |||
| 2021-03-14 | WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency | Ray | |
| Some enums values have been renamed to be more consistent and also provide a more detailed description: - ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION - ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE | |||
| 2021-03-12 | Renamed some functions to use latest raylib version | Ray | |
| 2021-03-09 | Gltf model and animations exploring problems (#1635) | Hristo Stamenov | |
| * Added bone binding to whole mesh and not only set vertices. + Also added missed setting of the animation count. + Removed double ; on one line * Added more of the gltf sample models https://github.com/KhronosGroup/glTF-Sample-Models We need to make it working for all of them. * Binding to initial bind pose added. * Fix cube disappearing bug because lerpPercent could be Inf. * Fixed for rigged figure also | |||
| 2021-03-08 | Update core_3d_picking.c | Ray | |
| 2021-03-04 | REVIEWED: Examples to new enum values | Ray | |
| 2021-03-03 | Update text_font_filters.c | Ray | |
| 2021-03-03 | WARNING: BREAKING: RENAMED enum values | Ray | |
| RENAMED: CubemapLayoutType and NPatchType | |||
| 2021-02-28 | Fixes gl state after HDR texture functions. (#1621) | Jeffery Myers | |
| Updates skybox demo to show how to do both HDR and non HDR skyboxes Co-authored-by: Jeffery Myers <[email protected]> | |||
| 2021-02-21 | Update models_material_pbr.c #1571 | Ray | |
| 2021-02-20 | [Examples] Fix typecast warnings in examples. (#1601) | Jeffery Myers | |
| * Fixing typecast warnings generated by visual studio 2019 in examples. * Changes to fixes based on feedback Co-authored-by: Jeffery Myers <[email protected]> | |||
| 2021-02-20 | Fixes to make rnet and it's examples build on Windows in visual studio 2019. ↵ | Jeffery Myers | |
| (#1602) Mostly typecasts, and some int to unsigned short changes, and including the windsock 2 library in the examples. Co-authored-by: Jeffery Myers <[email protected]> | |||
| 2021-02-20 | Code formatting tweaks | Ray | |
| 2021-02-20 | fixed the right and left button not working (#1595) | Redcamellia | |
| 2021-02-18 | Fixed example doesn't show gamepad for Xbox 360 controllers with different ↵ | Rabia Alhaffar | |
| drivers (#1597) | |||
| 2021-02-15 | Fixed problem related to `IsKeyPressed` function! (#1589) | Rabia Alhaffar | |
| 2021-02-09 | Review Makefile to support PLATFORM_RPI #1580 | raysan5 | |
| 2021-02-09 | REDESIGNED: VS2019 build paths | raysan5 | |
| REMOVED: core_basic_window.cpp | |||
| 2021-02-06 | REVIEWED: example: Replaced GetImageData() | raysan5 | |
| 2021-02-02 | Update loading of gltf animation. (#1561) | hristo | |
| This is to account for GLTF info being more like instructions on how to build your animation instead of verbose description of each pose. | |||
