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2022-09-18[rlgl] Check for extensions before enabling them (#2706)Nikolas
* [rlgl] Check for extensions before enabling them * Shift to glad on macOS * #undef CORE_OPENGL_33 * Remove version hack and fix ASTC compression assumption * Remove loader from glad * Use GLAD_MALLOC/FREE instead of malloc/free * More explicit extension checking
2021-10-17UPDATE: Officially support OpenGL 4.3raysan5
2021-10-16Compute shaders support (#2061)Astie Teddy
* Add basic compute shader and ssbo support in rlgl. * Add rlBindImageTexture (untested), now requires SUPPORT_COMPILE_SHADERS * Delete glad.c * Delete glad.h * Delete khrplatform.h * Revert to previous glad.h * Remove "glad.c" Co-authored-by: Ray <[email protected]>
2020-01-19Support custom allocatorraysan5
2017-12-14added debug-event-markers for opengl so that you're able to set markers for ↵user
renderdoc or other gpu debuggers what your program is currently doing
2016-06-11Reduce extensions dependenciesraysan5
Only using raylib required extensions... it could be further reduced!
2016-06-07Converted GLAD to header onlyraysan5
2016-06-06Reorganize external libraries - BREAKING CHANGE -Ray
Moved all external libraries used by raylib to external folder inside raylib src. Makefile has already been update and also the different includes in raylib modules.