summaryrefslogtreecommitdiffhomepage
path: root/src/external/glfw/include/GLFW/glfw3native.h
AgeCommit message (Collapse)Author
2024-02-29Update GLFW to 3.4 (#3827)Alexandre Almeida
* Update GLFW to 3.4 (draft) * Add _glfwConnectNull() function to rglfw.c * Update rglfw.c * Update Makefile * Makefile: Replace USE_WAYLAND_DISPLAY with DISABLE_WAYLAND * Revert "Makefile: Replace USE_WAYLAND_DISPLAY with DISABLE_WAYLAND" This reverts commit 9e79abde786bf797d8133fd95e8a475cf6e2b066. * GlfwImport.cmake: Replace GLFW_USE_WAYLAND with GLFW_BUILD_WAYLAND * Update rglfw.c * Output platform selected by GLFW to TRACELOG * GLFW has removed Mir support
2022-08-28WARNING: UPDATED GLFW to latest master branch!Ray
WARNING: This could be a BREAKING CHANGE for some platforms! I'm afraid something could be wrong on `rglfw.c` module. To be able to compile on Windows I had to modify `glfw/src/platform.c` line 74. I couldn't manage to compile without that change, help is welcome!
2022-08-21Win32: resolve some symbols re-definition of windows.h in glfw3native.h (#2643)Daijiro Fukuda
* Win32: resolve some symbols re-definition of windows.h in glfw3native.h This reflects GLFW's fix: https://github.com/glfw/glfw/issues/1348 This enables to build with a external GLFW containing the following fix: * https://github.com/glfw/glfw/commit/05f6c13d119ea2662c97527d2421fb4cffd3dbfc Currently, glfw3native.h of the internal GLFW is customized at https://github.com/raysan5/raylib/commit/2feea87b616292b5bce4454a42c2d048f1cce7d8 This fix is compatible with the current customized glfw3native.h. This fix enables us to update it to the latest and remove the customization. * Win32: remove unneeded typedef
2021-06-08Update GLFW to latest version #1817Ray
2019-12-01Update GLFW to version 3.4Ray
2019-04-22Update GLFW to 3.3.1Ray
2019-01-08glfw: Update GLFW to current masterAhmad Fatoum
glfw/glfw@5595fa3ae6 implements a proper fix for the macOS Mojave problem of OpenGL windows not being rendered until moved or manually updated. Pull in the current master and rebase the three patches we have on top: - two commits we have for reuse of the GLFW CMake build system for Wayland It hasn't yet to be acknowledged upstream. - one commit removing #include <windows.h> in glfw3native.h to avoid duplicate declarations. Fixes #655 and #665.
2018-10-08Corrected issue with dirent.h inclusion...Ray
...and MacOSX OBJC types definition...
2018-10-08Avoid multiple gl.h inclusionsRay
Expose native Cocoa Window again...
2018-10-08Multiple changes, check descriptionRay
REVIEW: Reorganized global variables for consistency ADDED: GetWindowHandle() to get native window handle ADDED: GetDirectoryFiles() to get files list for a DIR
2017-11-13Added GLFW sources to raylibRay San
Compiling GLFW library with raylib avoids external dependencies, this way we solve version problems in some platforms