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2017-01-28Remove unecessary spaces...Ray
2017-01-28Implemented Wait()Ray
Now program is halted (OS signal call) for required amount of time every frame, so CPU usage drops to zero, instead of using a busy wait loop.
2017-01-27Move lighting system out of raylibRay
Lighting is implemented as a raylib example now
2017-01-15Added LoadText() functionraysan5
Actually, renamed ReadTextFile() from rlgl and make it public
2017-01-05Lattest PR reviewraysan5
Function names, code formatting...
2017-01-02Added RaycastMesh function and example test caseJoel Davis
2016-12-31Added RaycastGround and ray picking exampleJoel Davis
2016-12-27rRES raylib resources custom file format supportraysan5
First version of custom raylib resources file format -IN DEVELOPMENT-
2016-12-25Review comments and formattingraysan5
2016-12-22Change UpdateSound() to accept const void *Saggi Mizrahi
The function means to accept a const * so let's declare it. Will allow passing const buffers in games. Also constness is next to godliness! Signed-off-by: Saggi Mizrahi <[email protected]>
2016-12-17Improving rRES custom format support -IN PROGRESS-Ray
Start removing old rRES functions.
2016-11-25Update Lua namingRay
Replaced LUA by Lua
2016-11-22Corrected bug on GenTextureMipmaps()Ray
texture.mipmaps value needs to be updated, so, texture must be passed by reference instead of by value
2016-11-17Some tweaks aroundraysan5
2016-11-16Reviewed modules commentsraysan5
2016-11-15Removed byte typedefraysan5
2016-11-13Improved text measurementRay
2016-11-03Raspberry Pi custom gamepad axisraysan5
2016-11-02Improved gamepad support on Raspberry Piraysan5
2016-11-01Improved gamepad supportraysan5
new function: GetGamepadAxisCount() new function: IsGamepadName()
2016-10-31Improve SpriteFont supportraysan5
LoadSpriteFontTTF() - TTF font loading with custom parameters
2016-10-29Support textures filteringraysan5
2016-10-27Review gamepad inputsraysan5
Added funtion: GetGamepadButtonPressed() - This function can be useful for custom gamepad configuration
2016-10-18Improved Android supportRay
2016-10-17Some work on multiple inputs...raysan5
- Corrected bug and tested new gamepad system - Reviewed Android key inputs system, unified with desktop - Reorganize mouse functions on core
2016-10-17Corrected some warningsRay
2016-10-14Improved gamepad systemRay
- Support up to 4 gamepads - Unified system between platforms - Corrected some bugs
2016-10-14Merge branch 'develop' of https://github.com/raysan5/raylib into developRay
2016-10-14Working on better gamepad supportRay
2016-10-12Added new wave functions to lua bindingraysan5
2016-10-10Review UpdateVrTracking() and rlglLoadRenderTexture()raysan5
2016-10-09Added simulated head-tracking on VR simulatorRay
A simple 1st person camera... still requires some work...
2016-10-09Corrected old issue with mouse buttons on webRay
2016-10-05Added flag to allow resizable windowRay
2016-10-03Removed function: ResolveCollisionCubicmap()raysan5
Function was inefficient and should be rewritten from scratch, it probably neither belongs to this module but an example...
2016-09-26Working on camera system...raysan5
2016-09-25Improving camera system -IN PROGRESS-raysan5
2016-09-08Working on new audio functions...Ray
2016-09-08Added new audio functions -IN PROGRESS-Ray
- LoadWave() - LoadWaveEx() - UnloadWave() - WaveFormat() - WaveCopy() - WaveCrop() - GetWaveData()
2016-09-05Redesigned lighting shader systemraysan5
2016-09-05Added function: ImageAlphaMask()Ray
2016-08-29Added function: UpdateSound()raysan5
2016-08-25Fix a typo in the DrawCube, DrawCubeWires and DrawCubeTexture definitionsWilhem Barbier
2016-08-16Removed useless spacingraysan5
2016-08-15Review Wave structraysan5
2016-08-13Support shared/dynamic raylib compilationraysan5
Generates: Win32: raylib.dll, libraylibdll.a (import library) Linux: libraylib.so
2016-08-10Renamed functions for consistencyRay
2016-08-09Updated for C++Ray
2016-08-07Some functions reviewraysan5
2016-08-06Remove functions from user exposureraysan5