| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-01-28 | Remove unecessary spaces... | Ray | |
| 2017-01-28 | Implemented Wait() | Ray | |
| Now program is halted (OS signal call) for required amount of time every frame, so CPU usage drops to zero, instead of using a busy wait loop. | |||
| 2017-01-27 | Move lighting system out of raylib | Ray | |
| Lighting is implemented as a raylib example now | |||
| 2017-01-15 | Added LoadText() function | raysan5 | |
| Actually, renamed ReadTextFile() from rlgl and make it public | |||
| 2017-01-05 | Lattest PR review | raysan5 | |
| Function names, code formatting... | |||
| 2017-01-02 | Added RaycastMesh function and example test case | Joel Davis | |
| 2016-12-31 | Added RaycastGround and ray picking example | Joel Davis | |
| 2016-12-27 | rRES raylib resources custom file format support | raysan5 | |
| First version of custom raylib resources file format -IN DEVELOPMENT- | |||
| 2016-12-25 | Review comments and formatting | raysan5 | |
| 2016-12-22 | Change UpdateSound() to accept const void * | Saggi Mizrahi | |
| The function means to accept a const * so let's declare it. Will allow passing const buffers in games. Also constness is next to godliness! Signed-off-by: Saggi Mizrahi <[email protected]> | |||
| 2016-12-17 | Improving rRES custom format support -IN PROGRESS- | Ray | |
| Start removing old rRES functions. | |||
| 2016-11-25 | Update Lua naming | Ray | |
| Replaced LUA by Lua | |||
| 2016-11-22 | Corrected bug on GenTextureMipmaps() | Ray | |
| texture.mipmaps value needs to be updated, so, texture must be passed by reference instead of by value | |||
| 2016-11-17 | Some tweaks around | raysan5 | |
| 2016-11-16 | Reviewed modules comments | raysan5 | |
| 2016-11-15 | Removed byte typedef | raysan5 | |
| 2016-11-13 | Improved text measurement | Ray | |
| 2016-11-03 | Raspberry Pi custom gamepad axis | raysan5 | |
| 2016-11-02 | Improved gamepad support on Raspberry Pi | raysan5 | |
| 2016-11-01 | Improved gamepad support | raysan5 | |
| new function: GetGamepadAxisCount() new function: IsGamepadName() | |||
| 2016-10-31 | Improve SpriteFont support | raysan5 | |
| LoadSpriteFontTTF() - TTF font loading with custom parameters | |||
| 2016-10-29 | Support textures filtering | raysan5 | |
| 2016-10-27 | Review gamepad inputs | raysan5 | |
| Added funtion: GetGamepadButtonPressed() - This function can be useful for custom gamepad configuration | |||
| 2016-10-18 | Improved Android support | Ray | |
| 2016-10-17 | Some work on multiple inputs... | raysan5 | |
| - Corrected bug and tested new gamepad system - Reviewed Android key inputs system, unified with desktop - Reorganize mouse functions on core | |||
| 2016-10-17 | Corrected some warnings | Ray | |
| 2016-10-14 | Improved gamepad system | Ray | |
| - Support up to 4 gamepads - Unified system between platforms - Corrected some bugs | |||
| 2016-10-14 | Merge branch 'develop' of https://github.com/raysan5/raylib into develop | Ray | |
| 2016-10-14 | Working on better gamepad support | Ray | |
| 2016-10-12 | Added new wave functions to lua binding | raysan5 | |
| 2016-10-10 | Review UpdateVrTracking() and rlglLoadRenderTexture() | raysan5 | |
| 2016-10-09 | Added simulated head-tracking on VR simulator | Ray | |
| A simple 1st person camera... still requires some work... | |||
| 2016-10-09 | Corrected old issue with mouse buttons on web | Ray | |
| 2016-10-05 | Added flag to allow resizable window | Ray | |
| 2016-10-03 | Removed function: ResolveCollisionCubicmap() | raysan5 | |
| Function was inefficient and should be rewritten from scratch, it probably neither belongs to this module but an example... | |||
| 2016-09-26 | Working on camera system... | raysan5 | |
| 2016-09-25 | Improving camera system -IN PROGRESS- | raysan5 | |
| 2016-09-08 | Working on new audio functions... | Ray | |
| 2016-09-08 | Added new audio functions -IN PROGRESS- | Ray | |
| - LoadWave() - LoadWaveEx() - UnloadWave() - WaveFormat() - WaveCopy() - WaveCrop() - GetWaveData() | |||
| 2016-09-05 | Redesigned lighting shader system | raysan5 | |
| 2016-09-05 | Added function: ImageAlphaMask() | Ray | |
| 2016-08-29 | Added function: UpdateSound() | raysan5 | |
| 2016-08-25 | Fix a typo in the DrawCube, DrawCubeWires and DrawCubeTexture definitions | Wilhem Barbier | |
| 2016-08-16 | Removed useless spacing | raysan5 | |
| 2016-08-15 | Review Wave struct | raysan5 | |
| 2016-08-13 | Support shared/dynamic raylib compilation | raysan5 | |
| Generates: Win32: raylib.dll, libraylibdll.a (import library) Linux: libraylib.so | |||
| 2016-08-10 | Renamed functions for consistency | Ray | |
| 2016-08-09 | Updated for C++ | Ray | |
| 2016-08-07 | Some functions review | raysan5 | |
| 2016-08-06 | Remove functions from user exposure | raysan5 | |
