index
:
raylib
2.6
UWP
fix_build.zig
master
sdl-gles-fix
A simple and easy-to-use library to enjoy videogames programming
realtradam
summary
refs
log
tree
commit
diff
homepage
log msg
author
committer
range
path:
root
/
src
/
rmodels.c
Age
Commit message (
Expand
)
Author
2023-03-07
`WARNING`: REMOVED: `UnloadModelKeepMeshes()`
Ray
2023-03-07
REVIEWED: Data types validation
Ray
2023-02-25
Minimal tweak
Ray
2023-02-21
REVIEWED: `GenMeshTangents()`, avoid crash on missing texcoords data #2927
Ray
2023-02-12
REVIEWED: Vertex colors support on M3D loading #2878
Ray
2023-02-09
Fixed some grammar mistakes and typos. (#2914)
Julio C. Galindo
2023-02-05
Clean trailing spaces
Ray
2023-02-05
fix DrawMesh using SHADER_LOC_COLOR_SPECULAR as a material map (#2908) (#2909)
HKrogstie
2023-02-04
Replace TABS by 4 spaces
Ray
2023-01-30
Review formatting for M3D loading vertex colors
Ray
2023-01-30
[models] Fix M3D vertex color import. (#2878)
Uneven Prankster
2023-01-28
ADDED: IsModelReady(), IsMaterialReady(), IsTextureReady(), IsRenderTextureRe...
Rob Loach
2023-01-27
Fix warnings and bad project settings for 4.5 release (#2894)
Jeffery Myers
2023-01-25
Update rmodels.c
Ray
2023-01-24
Merge branch 'master' of https://github.com/raysan5/raylib
Ray
2023-01-24
REVIEWED: `ProcessMaterialsOBJ()` available when required
Ray
2023-01-23
[models] Load bone names from IQM file if available (#2882)
PencilAmazing
2023-01-22
Fix to use TRACELOG() instead of TraceLog() for internal modules (#2881)
Rob Loach
2023-01-20
Have LoadMaterials call the same code that OBJ loader does so that we can rea...
Jeffery Myers
2023-01-20
Fix warnings in raylib project from MSVC (#2871)
Jeffery Myers
2023-01-19
don't try to free a void* buffer as if it's a cgltf_data structure (#2867)
Jeffery Myers
2023-01-02
REVIEWED: GLTF animations support #2844
Ray
2023-01-02
[models] Add GLTF animation support (#2844)
Charles
2023-01-01
Update year to 2023
Ray
2022-11-15
WARNING: REMOVED: `DrawCubeTexture()`, `DrawCubeTextureRec()`
Ray
2022-11-10
Minor formating tweaks
Ray
2022-10-17
Add DrawCapsule(Wires) (#2761)
ianband
2022-09-25
REVIEWED: `GeneshHeightmap()`, fix #2716
Ray
2022-09-05
WARNING: BREAKING: Removed `rlCheckRenderBatchLimit()` requirement
Ray
2022-09-04
REVIEWED: M3D model loading #2688
Ray
2022-09-01
ADDED: Complete support for M3D animations! #2648
Ray
2022-09-01
Implemented latest .M3D improvements #2648
Ray
2022-09-01
Fixed issue with `LoadIQM()` #2676
Ray
2022-08-26
REVIEWED: Support M3D file loading #2648
Ray
2022-08-22
REVIEWED: M3D implementation #2648
Ray
2022-08-20
ADDED: Support M3D model file format (meshes and materials) #2648
Ray
2022-08-13
P A I N
Ray
2022-08-13
WARNING: REVIEWED: `rlCheckRenderBatchLimit()`
Ray
2022-08-13
minor tweaks
Ray
2022-07-05
REMOVED: `GenMeshBinormals()`, actually, never implemented
Ray
2022-07-05
Added some comments
Ray
2022-07-04
REVIEWED: `DrawMesh()` #2511
Ray
2022-06-29
REVIEWED: `DrawBillboard*()`
Ray
2022-06-24
fix: precision loss, discard unused (#2541)
veclavtalica
2022-06-21
Reviewed batch buffer overflow #2526
Ray
2022-06-07
REVIEWED: Compilation warnings
Ray
2022-05-31
REVIEWED: Batch limits check #2489
Ray
2022-05-30
REVIEWED: `DrawBillboardPro()` #2494
Ray
2022-04-26
Fix Issue #2441 (#2442)
Leonardo Montagner
2022-03-30
WARNING: BREAKING: REMOVED: `GetRayCollisionModel()` #2405
Ray
[next]