| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-03-07 | `WARNING`: REMOVED: `UnloadModelKeepMeshes()` | Ray | |
| 2023-03-07 | REVIEWED: Data types validation | Ray | |
| 2023-02-25 | Minimal tweak | Ray | |
| 2023-02-21 | REVIEWED: `GenMeshTangents()`, avoid crash on missing texcoords data #2927 | Ray | |
| 2023-02-12 | REVIEWED: Vertex colors support on M3D loading #2878 | Ray | |
| 2023-02-09 | Fixed some grammar mistakes and typos. (#2914) | Julio C. Galindo | |
| * Fixed some grammar mistakes. * Fixed some typos. | |||
| 2023-02-05 | Clean trailing spaces | Ray | |
| 2023-02-05 | fix DrawMesh using SHADER_LOC_COLOR_SPECULAR as a material map (#2908) (#2909) | HKrogstie | |
| 2023-02-04 | Replace TABS by 4 spaces | Ray | |
| 2023-01-30 | Review formatting for M3D loading vertex colors | Ray | |
| 2023-01-30 | [models] Fix M3D vertex color import. (#2878) | Uneven Prankster | |
| * Fix vertex color import for .m3d * Only load vertex colors when color map and/or materials are present * Only execute when color array is present --------- Co-authored-by: Uneven Prankster <[email protected]> | |||
| 2023-01-28 | ADDED: IsModelReady(), IsMaterialReady(), IsTextureReady(), ↵ | Rob Loach | |
| IsRenderTextureReady() (#2895) | |||
| 2023-01-27 | Fix warnings and bad project settings for 4.5 release (#2894) | Jeffery Myers | |
| 2023-01-25 | Update rmodels.c | Ray | |
| 2023-01-24 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2023-01-24 | REVIEWED: `ProcessMaterialsOBJ()` available when required | Ray | |
| 2023-01-23 | [models] Load bone names from IQM file if available (#2882) | PencilAmazing | |
| * Load bone names from IQM file if available * Formatting and default bone name | |||
| 2023-01-22 | Fix to use TRACELOG() instead of TraceLog() for internal modules (#2881) | Rob Loach | |
| There were a few raylib modules that continued to use TraceLog() instead of the TRACELOG() macro. This change ensures that all the internal raylib modules use the TRACELOG() pattern consistently. | |||
| 2023-01-20 | Have LoadMaterials call the same code that OBJ loader does so that we can ↵ | Jeffery Myers | |
| read MTL files (#2872) | |||
| 2023-01-20 | Fix warnings in raylib project from MSVC (#2871) | Jeffery Myers | |
| 2023-01-19 | don't try to free a void* buffer as if it's a cgltf_data structure (#2867) | Jeffery Myers | |
| 2023-01-02 | REVIEWED: GLTF animations support #2844 | Ray | |
| 2023-01-02 | [models] Add GLTF animation support (#2844) | Charles | |
| * add GLTF animation support * use correct index when allocating animVertices and animNormals * early exit LoadModelAnimationsGLTF if the gtlf file fails to parse * update models/models_loading_gltf.c to play gltf animation Updated the .blend file to use weights rather than bone parents so it fits into the framework. Exported with weights to the .glb file. * fix order of operations for bone scale in UpdateModelAnimation * minor doc cleanup and improvements * fix formatting * fix float formatting * fix brace alignment and replace asserts with log messages | |||
| 2023-01-01 | Update year to 2023 | Ray | |
| 2022-11-15 | WARNING: REMOVED: `DrawCubeTexture()`, `DrawCubeTextureRec()` | Ray | |
| Those two functions have been moved to a new example: `models_draw_cube_texture`. The reasons for this decision: - Function inflexibility: Many users with the need to draw a textured cube could need to customize the texture applied to every face, that function did not allow that kind of functionality. - rlgl functionality exposure: The implementation exposed will teach users how to implement custom textured triangles drawing. | |||
| 2022-11-10 | Minor formating tweaks | Ray | |
| 2022-10-17 | Add DrawCapsule(Wires) (#2761) | ianband | |
| * Add DrawCapsule & DrawCapsuleWires * Add DrawCapsule & DrawCapsuleWires to example Co-authored-by: Ian Band <[email protected]> | |||
| 2022-09-25 | REVIEWED: `GeneshHeightmap()`, fix #2716 | Ray | |
| 2022-09-05 | WARNING: BREAKING: Removed `rlCheckRenderBatchLimit()` requirement | Ray | |
| Updated version to `rlgl 4.2` | |||
| 2022-09-04 | REVIEWED: M3D model loading #2688 | Ray | |
| 2022-09-01 | ADDED: Complete support for M3D animations! #2648 | Ray | |
| 2022-09-01 | Implemented latest .M3D improvements #2648 | Ray | |
| 2022-09-01 | Fixed issue with `LoadIQM()` #2676 | Ray | |
| 2022-08-26 | REVIEWED: Support M3D file loading #2648 | Ray | |
| 2022-08-22 | REVIEWED: M3D implementation #2648 | Ray | |
| 2022-08-20 | ADDED: Support M3D model file format (meshes and materials) #2648 | Ray | |
| 2022-08-13 | P A I N | Ray | |
| 2022-08-13 | WARNING: REVIEWED: `rlCheckRenderBatchLimit()` | Ray | |
| 2022-08-13 | minor tweaks | Ray | |
| 2022-07-05 | REMOVED: `GenMeshBinormals()`, actually, never implemented | Ray | |
| 2022-07-05 | Added some comments | Ray | |
| 2022-07-04 | REVIEWED: `DrawMesh()` #2511 | Ray | |
| Disable color vertex attribute if not provided by mesh | |||
| 2022-06-29 | REVIEWED: `DrawBillboard*()` | Ray | |
| 2022-06-24 | fix: precision loss, discard unused (#2541) | veclavtalica | |
| 2022-06-21 | Reviewed batch buffer overflow #2526 | Ray | |
| 2022-06-07 | REVIEWED: Compilation warnings | Ray | |
| 2022-05-31 | REVIEWED: Batch limits check #2489 | Ray | |
| 2022-05-30 | REVIEWED: `DrawBillboardPro()` #2494 | Ray | |
| 2022-04-26 | Fix Issue #2441 (#2442) | Leonardo Montagner | |
| Remove line that caused a memory leak | |||
| 2022-03-30 | WARNING: BREAKING: REMOVED: `GetRayCollisionModel()` #2405 | Ray | |
