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raylib
2.6
UWP
fix_build.zig
master
sdl-gles-fix
A simple and easy-to-use library to enjoy videogames programming
realtradam
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path:
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src
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rshapes.c
Age
Commit message (
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Author
2022-10-02
WARNING: `DrawLineBezier()` implementation needs review #2721
Ray
2022-09-10
REVIEWED: `CheckCollisionPointPoly()`
Ray
2022-09-05
REPLACED: `rlVertex2i()` by `rlVertex2f()`
Ray
2022-09-05
REMOVED: `rlPushMatrix()`/`rlPopMatrix()` from `rshapes`
Ray
2022-09-05
WARNING: BREAKING: Removed `rlCheckRenderBatchLimit()` requirement
Ray
2022-09-04
REVIEWED: `CheckCollisionPointPoly()`
Ray
2022-09-04
Check collision point polygon (#2685)
Jacek
2022-06-27
Remove unneeded `rlPushMatrix()`
Ray
2022-02-18
Removed trailing spaces
raysan5
2021-12-31
Update year to 2022
raysan5
2021-12-04
Support custom modules inclusion
Ray
2021-11-10
ouch
Ray
2021-11-10
Reviewed descriptions and notes
Ray
2021-11-10
REVIEWED: DrawRectanglePro(), support TRIANGLES drawing
Ray
2021-11-10
REVIEWED: CheckCollision*() consistency
Ray
2021-11-07
Fix Render Batch Limit not being checked in DrawRectangleGradientEx() (#2111)
KonPet
2021-10-24
fixing the library so the workflows compile (#2082)
mandar1jn
2021-10-24
When one of the colliding lines is vertical or horizontal, not all collisions...
TheSergey496
2021-10-03
Minor format tweak
Ray
2021-10-03
Added DrawLineBezierCubic() (#2021)
SAOMDVN
2021-09-22
WARNING: MODULES RENAMING!!!
Ray