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2020-02-12Trace log comment reviewRay
2020-02-12[core] Avoid pixel bleeding issue on MSAARay
2020-02-12Reviewed Cppcheck issues #1098Ray
2020-02-11Fixed memory leaks in textures.c (#1097)SasLuca
2020-02-11REVIEWED: GetDirectoryPath()Ray
2020-02-11SUPPORT_HALFBUSY_WAIT_LOOPRay
2020-02-10Remove spacingraysan5
2020-02-10[raudio] Update to latest miniaudio 0.10raysan5
2020-02-10Minor tweaksraysan5
2020-02-10Review DEBUG trace log and custom allocatorsraysan5
2020-02-09REVIEWED: GenMeshCylinder(), solved issue #1088raysan5
2020-02-09Corrected issue with toupper() usageraysan5
2020-02-09Review some libc dependency commentsraysan5
2020-02-09Minor tweaksraysan5
2020-02-06Review missing includeRay
2020-02-06Corrected issue with TextToUpper() and TextToLower()Ray
2020-02-06Minor format tweaksRay
2020-02-06Update resource filesRay
2020-02-06Update GLFW to latest masterRay
2020-02-06Update external librariesRay
2020-02-04Added func used in commentsRay
2020-02-04Review GetCurrentTime()Ray
2020-02-04Update gestures.hRay
2020-02-04Review libc dependencies and remove when possibleRay
2020-02-04Update to miniaudio 0.10 (#1092)David Reid
2020-02-03Review issue with RLGL TraceLog()Ray
2020-02-03Remove all trail spacesRay
2020-02-03Update rlgl.hRay
2020-02-03Replace TraceLog() function by TRACELOG macroRay
2020-02-03Develop branch integration (#1091)Ray
2020-02-03Update project version for release2.6.02.6Ray
2020-01-29ADDED: DrawPoint3D()Ray
2020-01-29Review PHYSAC_NO_THREADS on WebAssemblyRay
2020-01-29Review bool type checkRay
2020-01-29Review spacingRay
2020-01-29Renamed Mat2 to Matrix2x2Ray
2020-01-29Added comments related to #837Ray
2020-01-28Tweak to avoid compilation warningRay
2020-01-28Some tweaksRay
2020-01-27Corrected issue with matrix order multiplication #1054Ray
2020-01-27ADDED: DrawEllipse() and DrawEllipseLines() #1047Ray
2020-01-27Support touch/mouse indistinctlyRay
2020-01-27Review touch input scaling for PLATFORM_WEB #163Ray
2020-01-26Review default font scale filter for HighDPI modeRay
2020-01-26ADDED: TextCopy() #1083Ray
2020-01-26Corrected bug #989Ray
2020-01-26Minor tweaksRay
2020-01-26REVIEWED: GetDirectoryPath()Ray
2020-01-24ADDED: IsTouchDetected()Ray
2020-01-24ADDED: GetWorldToScreenEx()Ray