| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-06-30 | WARNING: REMOVED: Game templates | raysan5 | |
| It's seems noone has ever used them | |||
| 2021-06-30 | REVIEWED: emscripten versions | raysan5 | |
| 2021-06-30 | REVIEWED: Advance template | raysan5 | |
| 2021-05-04 | Update raylib version | Ray | |
| 2021-04-21 | Reviewed templates Makefiles | Ray | |
| 2021-02-14 | Update Makefile | raysan5 | |
| 2021-02-09 | Review Makefile to support PLATFORM_RPI #1580 | raysan5 | |
| 2021-02-09 | Update advance_game.c | raysan5 | |
| 2021-01-20 | Update Makefile | Ray | |
| 2021-01-12 | Update Makefile | Ray | |
| 2021-01-02 | Update year to 2021 | raysan5 | |
| 2020-12-23 | Review Android Makefiles to required version | raysan5 | |
| 2020-12-23 | Update Makefile(s) | raysan5 | |
| 2020-08-08 | Review Makefiles for WEB compilation | Ray | |
| 2020-07-14 | Update Makefile Android | raysan5 | |
| 2020-07-14 | Update Makefile emsdk paths | raysan5 | |
| 2020-05-06 | No need for "LOGO_RECS_SIDE" maybe an artifact? (#1236) | Rfaile313 | |
| Game will not compile with those four lines of code. | |||
| 2020-04-22 | [android] Extend validity of the certificate (#1212) | Dani Martin | |
| For uploading a apk to Google Play a minimun of 25 years (9125 days) is needed for the validity of the key. More info: https://developer.android.com/studio/publish/app-signing | |||
| 2020-04-14 | Set the correct version of make on macos (#1202) | Stefan E. Mayer | |
| 2020-03-05 | Reviewed and Updated Android compilation scripts | Ray | |
| 2020-02-06 | Review ALL games to raylib 3.0 | Ray | |
| 2020-02-06 | Review game templates | Ray | |
| 2020-01-15 | Review Makefiles for web compilation | Ray | |
| 2020-01-05 | Update year to 2020 | raysan5 | |
| 2019-07-27 | #917 This commit changes the path to 'shell.html' in all Makefiles (#918) | Antonio Radovcic | |
| 2019-05-22 | Move emscripten web shell to src | Ray | |
| 2019-05-21 | Review Makefiles | Ray | |
| 2019-05-10 | Add WinMM library for linkage | raysan5 | |
| Now it's required on Windows if not using a busy wait loop | |||
| 2019-04-07 | Happy new year 2019 | ChillerDragon | |
| 2019-03-17 | Review build release path, default to src directory | raysan5 | |
| 2018-11-19 | Review resources naming | Ray | |
| raylib resource data file for Windows platform (containing raylib icon and metadata for executable file) has been renamed to a more consistent name: raylib.rc.data Also required to work with tcc compiler. | |||
| 2018-09-25 | PNG image size optimization | Ray | |
| 2018-07-21 | Review formatting | raysan5 | |
| 2018-07-21 | Review templates Makefiles | raysan5 | |
| 2018-07-21 | Looking for a place for raylib resource file | raysan5 | |
| 2018-07-10 | Review Android Makefiles | Ray | |
| 2018-06-23 | Added support OpenBSD, NetBSD, DragonFly | [email protected] | |
| 2018-05-29 | Reviewed Windows resource file name | Ray | |
| 2018-05-20 | Removed 32bit arm Android library | raysan5 | |
| From 2019 64bit support will be mandatory to publish an Android app. Google plans to require that new apps target Oreo (API level 26) in August of 2018. | |||
| 2018-05-12 | Makefile: Remove unnecessary -no-pie for older GCC support | Ahmad Fatoum | |
| Currently, if: * GCC doesn't supports -no-pie: Build error * GCC supports -no-pie * GCC is not configured with --enable-default-pie: No-op * GCC is configured with --enable-default-pie: Slightly worse performance because we still generate -fpie code (-pie affects linker, -fpie affects compiler) So instead of probing for existence of -fno-pie -no-pie, remove it altogether. Fixes #540: Build breakage on Debian 8 with gcc 4.9. | |||
| 2018-05-11 | Review raylib version to 2.0 | Ray | |
| Review raylib_icon resource | |||
| 2018-05-04 | BREAKING CHANGE: Renamed SpriteFont type to Font | Ray San | |
| - Preparing MP3 files support - Jumped version to raylib 2.0-dev (too many breaking changes...) | |||
| 2018-03-16 | Allow use of main instead of android_main | Ahmad Fatoum | |
| Inspired by #504. Instead of requiring the user to do PLATFORM_ANDROID #ifdefery, have the android_main entry point exported by raylib and call the user-defined main. This way many games could (in theory) run unmodified on Android and elsewhere. This is untested! | |||
| 2018-02-21 | Removed flag -fgnu89-inline | Ray | |
| 2018-02-19 | Corrected path backslash | Ray | |
| 2018-02-11 | Some reviews for Android compilation | Ray | |
| 2018-01-15 | Reviewed Makefiles... | - | |
| - Renamed VERSION to RAYLIB_VERSION - Renamed API_VERSION to RAYLIB_API_VERSION - Renamed RAYLIB_RELEASE to RAYLIB_RELEASE_PATH - Support Web Assembly compilation on PLATFORM_WEB | |||
| 2018-01-15 | Review Makefiles and templates | - | |
| 2017-12-05 | Removed OpenAL Soft dependency on building | Ray San | |
| OpenAL Soft backend is still available in audio module, I'm thinking if exposing it for building in some way or just left it there for advance users to switch to it manually in case of necessity... | |||
| 2017-10-22 | Simplified flags | Ray | |
