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2021-06-30WARNING: REMOVED: Game templatesraysan5
It's seems noone has ever used them
2021-06-30REVIEWED: emscripten versionsraysan5
2021-05-04modified Makefile.Android.linux in templates/simple_game (#1748)Rudolf Kemmler
switched out @echo for @printf to make it actually print newlines instead of literal \n's Co-authored-by: Rudolf Kemmler <[email protected]>
2021-05-04Update raylib versionRay
2021-04-21Reviewed templates MakefilesRay
2021-04-17Update and fix android linux makefile template (#1725)Peter Arato
2021-03-21Update MakefileRay
2021-02-09Review Makefile to support PLATFORM_RPI #1580raysan5
2021-01-13Fixes Android builds on Linux environments (#1530)Davidson Francis
* simple_game: Configure Make and makefile for Linux environments * simple_game: Fix build issues on Android plaform with Linux HOST The Makefile.Android.linux file was out of date with the rest of the project, so this commit updates the paths, as well as leaving some as optional, if it is already configured as an environment variable. In addition, it corrects the build error related to static raylib: the makefile was trying to generate libmain.so using the path of the NDK libraries, instead of using those of the Android system, which resulted in crashes in the generated apk.
2021-01-02Update year to 2021raysan5
2020-12-23Review Android Makefiles to required versionraysan5
2020-12-23Update Makefile(s)raysan5
2020-08-08Review Makefiles for WEB compilationRay
2020-04-22[android] Extend validity of the certificate (#1212)Dani Martin
For uploading a apk to Google Play a minimun of 25 years (9125 days) is needed for the validity of the key. More info: https://developer.android.com/studio/publish/app-signing
2020-04-14Set the correct version of make on macos (#1202)Stefan E. Mayer
2020-03-05Reviewed and Updated Android compilation scriptsRay
2020-02-06Review ALL games to raylib 3.0Ray
2020-02-06Review game templatesRay
2020-01-16Create makefile for building android app on osx (#1070)Yunoinsky
* Create makefile for building android app on osx This makefile can work on macos to build android app * Update and rename Makefile.macos.android to Makefile.Android.macos Rename the makefile for android macos. * Update Makefile.Android.macos replace the user specific folder with env var $HOME
2020-01-15Review Makefiles for web compilationRay
2020-01-05Update year to 2020raysan5
2019-10-29Raysan (#1003)Jean-Seb / jseb
* new linux makefile for Android portages * Revert "projects: CMake: bump up minimal raylib version (#983)" This reverts commit 82306af111894397cb2028ac270f2916aa615fab. * new PR for upstream * for Raysan
2019-07-27#917 This commit changes the path to 'shell.html' in all Makefiles (#918)Antonio Radovcic
2019-05-22Move emscripten web shell to srcRay
2019-05-21Review MakefilesRay
2019-05-10Add WinMM library for linkageraysan5
Now it's required on Windows if not using a busy wait loop
2019-04-07Happy new year 2019ChillerDragon
2019-03-17Review build release path, default to src directoryraysan5
2018-11-19Review resources namingRay
raylib resource data file for Windows platform (containing raylib icon and metadata for executable file) has been renamed to a more consistent name: raylib.rc.data Also required to work with tcc compiler.
2018-07-21Review formattingraysan5
2018-07-21Review templates Makefilesraysan5
2018-07-21Looking for a place for raylib resource fileraysan5
2018-07-10Review Android MakefilesRay
2018-06-23Added support OpenBSD, NetBSD, DragonFly[email protected]
2018-05-29Reviewed Windows resource file nameRay
2018-05-20Removed 32bit arm Android libraryraysan5
From 2019 64bit support will be mandatory to publish an Android app. Google plans to require that new apps target Oreo (API level 26) in August of 2018.
2018-05-12Makefile: Remove unnecessary -no-pie for older GCC supportAhmad Fatoum
Currently, if: * GCC doesn't supports -no-pie: Build error * GCC supports -no-pie * GCC is not configured with --enable-default-pie: No-op * GCC is configured with --enable-default-pie: Slightly worse performance because we still generate -fpie code (-pie affects linker, -fpie affects compiler) So instead of probing for existence of -fno-pie -no-pie, remove it altogether. Fixes #540: Build breakage on Debian 8 with gcc 4.9.
2018-05-11Review raylib version to 2.0Ray
Review raylib_icon resource
2018-04-03Updated to latest raylib changesRay
Removed OpenAL and GLFW3 dependencies on building. Reviewed platforms and flags
2018-03-16Allow use of main instead of android_mainAhmad Fatoum
Inspired by #504. Instead of requiring the user to do PLATFORM_ANDROID #ifdefery, have the android_main entry point exported by raylib and call the user-defined main. This way many games could (in theory) run unmodified on Android and elsewhere. This is untested!
2018-02-21Removed flag -fgnu89-inlineRay
2018-02-19Corrected path backslashRay
2018-01-15Reviewed Makefiles...-
- Renamed VERSION to RAYLIB_VERSION - Renamed API_VERSION to RAYLIB_API_VERSION - Renamed RAYLIB_RELEASE to RAYLIB_RELEASE_PATH - Support Web Assembly compilation on PLATFORM_WEB
2018-01-15Review Makefiles and templates-
2017-10-16Review issue with resources folderRay San
2017-10-14Review templates for Androidraysan5
- Removed useless templates - Reviewed all Makefiles - Rework some code for Android support - Added resources to advance template
2017-05-19Some tweaks and additionsRay
2017-03-19Review contact informationraysan5
2016-05-14Fix glfw name on OSX and remove unused directory warningChris Hemingway
2016-04-06Fix Makefile filesLelixSuper
I've added .PHONY targets and fixed "clean" recipe.