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| author | realtradam <[email protected]> | 2021-04-24 16:22:08 -0400 |
|---|---|---|
| committer | realtradam <[email protected]> | 2021-04-24 16:22:08 -0400 |
| commit | 93290fb327f4dac63ac201c4c21e13c60cae0eff (patch) | |
| tree | 6e44d1a48359c86a70b89a9f8cc8af3e3da8706a /lib/camera/wrappers/sprite_wrapper.rb | |
| parent | 8968999c513b4ce3cac9f5907199235006bb6a11 (diff) | |
| download | ruby2d-camera-old-dev2.tar.gz ruby2d-camera-old-dev2.zip | |
.dev2
Diffstat (limited to 'lib/camera/wrappers/sprite_wrapper.rb')
| -rw-r--r-- | lib/camera/wrappers/sprite_wrapper.rb | 23 |
1 files changed, 18 insertions, 5 deletions
diff --git a/lib/camera/wrappers/sprite_wrapper.rb b/lib/camera/wrappers/sprite_wrapper.rb index 58ed1f7..d38c0bc 100644 --- a/lib/camera/wrappers/sprite_wrapper.rb +++ b/lib/camera/wrappers/sprite_wrapper.rb @@ -6,19 +6,32 @@ module Camera module SpriteWrapped # Recalculates real coordiantes # Use after changing variables - def update + def redraw angle = Camera.angle * (Math::PI / 180) half_width = Window.width * 0.5 half_height = Window.height * 0.5 offset_x = x + (width / 2) offset_y = y + (height / 2) - @x = (((offset_x - Camera.x) * Math.cos(angle)) - ((offset_y - Camera.y) * Math.sin(angle))) \ + @x = @flip_x = (((offset_x - Camera.x) * Math.cos(angle)) - ((offset_y - Camera.y) * Math.sin(angle))) \ * Camera.zoom + half_width - (width * Camera.zoom / 2) - @y = (((offset_x - Camera.x) * Math.sin(angle)) + ((offset_y - Camera.y) * Math.cos(angle))) \ + @y = @flip_y = (((offset_x - Camera.x) * Math.sin(angle)) + ((offset_y - Camera.y) * Math.cos(angle))) \ * Camera.zoom + half_height - (height * Camera.zoom / 2) @rotate = rotate + Camera.angle - @width = width * Camera.zoom - @height = height * Camera.zoom + @width = @flip_width = width * Camera.zoom + @height = @flip_height = height * Camera.zoom + case @flip + when :both + @flip_x = @x + @height + @flip_width = -@width + @flip_y = @y + @width + @flip_height = -@height + when :horizontal + @flip_y = @y + @width + @flip_height = -@height + when :vertical + @flip_x = @x + @height + @flip_width = -@width + end end #Methods for moving the shape |
