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# frozen_string_literal: true
module Ruby2D
module Camera
# Wraps existing variables as well as adding new methods
# so that it can be handled by the Camera Module
# TODO: note that text could not be resized at the current iteration
# of Ruby2D so the math needs to be changed compensate for this.
# When Ruby2D gets updated to allow text resizing the math will need
# to be corrected again(see image_wrapper.rb for reference, that has
# math that allows for resizing)
class Text < Ruby2D::Text
# Recalculates real coordiantes
# Use after changing variables
def _draw
return if @hide
angle = Camera.angle * (Math::PI / 180)
#puts render_text.width
half_width = Window.width * 0.5
half_height = Window.height * 0.5
if center
offset_y = y + (Camera.zoom / 2)
offset_x = x + (Camera.zoom / 2)
render_text.size = size
else
# very broken
#offset_x = x + (width / Camera.zoom / 2)# - (render_text.width / 2 / Camera.zoom)
#offset_y = y + (height / Camera.zoom / 2)# - (render_text.height / 2 / Camera.zoom)
#render_text.size = size * Camera.zoom
offset_y = y + (Camera.zoom / 2)
offset_x = x + (Camera.zoom / 2)
render_text.size = size * Camera.zoom
end
temp_x = (((offset_x - Camera.x) * Math.cos(angle)) - ((offset_y - Camera.y) * Math.sin(angle))) \
* Camera.zoom + half_width - (width / 2)
temp_y = (((offset_x - Camera.x) * Math.sin(angle)) + ((offset_y - Camera.y) * Math.cos(angle))) \
* Camera.zoom + half_height - (height / 2)
temp_rotate = rotate + Camera.angle
render_text.draw(x: temp_x, y: temp_y,
rotate: temp_rotate,
color: [color.r, color.g, color.b, color.a])
end
def initialize(text, opts = {})
super(text, opts)
self.render_text = Ruby2D::Text.new(text, opts)
render_text.remove
if opts[:center].nil?
self.center = true
else
self.center = opts[:center]
end
Camera << self
Window.remove(self)
end
def z=(z)
super(z)
render_text.z = z
Camera._sort_by_z
end
def text=(text)
super(text)
render_text.text = text
end
def remove
@hide = true
end
def add
@hide = false
end
attr_accessor :center, :render_text
end
end
end
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