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#pragma once
typedef struct {
float titleY;
float titleX;
float barY;
float barHeight;
float barWidth;
float barX;
float statusY;
float statusX;
float btnRadius;
float helpY;
float helpX;
float btnY;
float btnCenterX;
float smartPlayY;
float smartPlayX;
float secNavY;
float secNavX;
} UILayout;
int config_load(const char *exePath, UILayout *layout);
int config_save(const char *exePath, const UILayout *layout);
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