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| author | Adam Malczewski <[email protected]> | 2026-06-14 13:34:04 +0900 |
|---|---|---|
| committer | Adam Malczewski <[email protected]> | 2026-06-14 13:34:04 +0900 |
| commit | 89c40575c353dfd3c9fcaf60d2bd45d3fa2b6792 (patch) | |
| tree | c86cfa3e773e06efc6b9b58702f1303852338f14 /packages/kernel/tests/test_kernel.cpp | |
| parent | 4e0b07cecd1dc5cbd4fcabe05cbcfc897ce6dc43 (diff) | |
| download | unbox-89c40575c353dfd3c9fcaf60d2bd45d3fa2b6792.tar.gz unbox-89c40575c353dfd3c9fcaf60d2bd45d3fa2b6792.zip | |
ext-stage-dock: use shader-based linear-gradient for the dock background
horizontal-gradient is RmlUi's legacy decorator: it bakes the ramp into
interpolated vertex colours through the plain colour shader, so it bypassed the
gradient dither and showed hard 8-bit alpha banding over light backgrounds.
Switch to linear-gradient(to right, ...), which renders per-pixel in our GL3
gradient shader (where the dither lives), giving a clean fade to transparent.
Diffstat (limited to 'packages/kernel/tests/test_kernel.cpp')
0 files changed, 0 insertions, 0 deletions
