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authorAdam Malczewski <[email protected]>2026-06-14 13:34:04 +0900
committerAdam Malczewski <[email protected]>2026-06-14 13:34:04 +0900
commit89c40575c353dfd3c9fcaf60d2bd45d3fa2b6792 (patch)
treec86cfa3e773e06efc6b9b58702f1303852338f14 /packages/kernel/tests/test_kernel.cpp
parent4e0b07cecd1dc5cbd4fcabe05cbcfc897ce6dc43 (diff)
downloadunbox-89c40575c353dfd3c9fcaf60d2bd45d3fa2b6792.tar.gz
unbox-89c40575c353dfd3c9fcaf60d2bd45d3fa2b6792.zip
ext-stage-dock: use shader-based linear-gradient for the dock background
horizontal-gradient is RmlUi's legacy decorator: it bakes the ramp into interpolated vertex colours through the plain colour shader, so it bypassed the gradient dither and showed hard 8-bit alpha banding over light backgrounds. Switch to linear-gradient(to right, ...), which renders per-pixel in our GL3 gradient shader (where the dither lives), giving a clean fade to transparent.
Diffstat (limited to 'packages/kernel/tests/test_kernel.cpp')
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