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| author | realtradam <[email protected]> | 2022-11-30 01:32:51 -0500 |
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| committer | realtradam <[email protected]> | 2022-11-30 01:32:51 -0500 |
| commit | 431003c20269652c7169beecdb3654e12713687f (patch) | |
| tree | 63a0130d2eba439bda118e383ef8086aa1ff3045 /src | |
| parent | 057c6d62b6b66ab8a72382a09c28ab602daaf269 (diff) | |
| download | Plore-Tabletop-Game-431003c20269652c7169beecdb3654e12713687f.tar.gz Plore-Tabletop-Game-431003c20269652c7169beecdb3654e12713687f.zip | |
more spell ideas
Diffstat (limited to 'src')
| -rw-r--r-- | src/Spellcasting.md | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/Spellcasting.md b/src/Spellcasting.md index 8f979b1..6825fef 100644 --- a/src/Spellcasting.md +++ b/src/Spellcasting.md @@ -2,6 +2,10 @@ The world map is divided into regions. Each region will have a randomly assigned Each plane wil consist of a variety of "elemental" zones which shift around relative to our own plane. +Spells exist in 4 different "axis"(e.g strength, range, aoe, etc). Each card symbol will affect the spell in those various ways. + +We probably want few spells, but each spell individually gives a lot of variety. + Fire x2 - Magma - Fel Ash Sea x2 - Ice - Frostwind |
