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-rw-r--r--src/Spellcasting.md4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/Spellcasting.md b/src/Spellcasting.md
index 8f979b1..6825fef 100644
--- a/src/Spellcasting.md
+++ b/src/Spellcasting.md
@@ -2,6 +2,10 @@ The world map is divided into regions. Each region will have a randomly assigned
Each plane wil consist of a variety of "elemental" zones which shift around relative to our own plane.
+Spells exist in 4 different "axis"(e.g strength, range, aoe, etc). Each card symbol will affect the spell in those various ways.
+
+We probably want few spells, but each spell individually gives a lot of variety.
+
Fire x2 - Magma - Fel Ash
Sea x2 - Ice - Frostwind