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$input a_position, a_color0, a_texcoord0, a_texcoord1
$output v_color0, v_texcoord0, v_texcoord1

#include <bgfx_shader.sh>

void main()
{
  gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0));
  v_color0 = a_color0;
  v_texcoord0 = a_texcoord0;
  v_texcoord1 = a_texcoord1;
}