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-rw-r--r--Racing-Game/4WheelCar/Skid/BLLine.gd25
-rw-r--r--Racing-Game/4WheelCar/Skid/BRLine.gd30
-rw-r--r--Racing-Game/4WheelCar/Skid/FLLine.gd25
-rw-r--r--Racing-Game/4WheelCar/Skid/FRLine.gd25
-rw-r--r--Racing-Game/4WheelCar/Skid/SkidController.gd2
-rw-r--r--Racing-Game/4WheelCar/Skid/Skidmarks.gd8
6 files changed, 2 insertions, 113 deletions
diff --git a/Racing-Game/4WheelCar/Skid/BLLine.gd b/Racing-Game/4WheelCar/Skid/BLLine.gd
deleted file mode 100644
index 042b034..0000000
--- a/Racing-Game/4WheelCar/Skid/BLLine.gd
+++ /dev/null
@@ -1,25 +0,0 @@
-extends Line2D
-
-# Declare member variables here. Examples:
-# var a = 2
-# var b = "text"
-var tempnode = 0
-var on = true
-
-# Called when the node enters the scene tree for the first time.
-func _ready():
- tempnode = get_node("../Cars/4WheelCar/CarBody/Wheels/BLWheel")
- pass # Replace with function body.
-
-# Called every frame. 'delta' is the elapsed time since the previous frame.
-func _process(delta):
- pass
-
-func _on_BLWheel_slip():
- if(on):
- add_point(tempnode.get_global_position())
-
-
-func _on_BLWheel_end():
- duplicate(1)
- on = false
diff --git a/Racing-Game/4WheelCar/Skid/BRLine.gd b/Racing-Game/4WheelCar/Skid/BRLine.gd
deleted file mode 100644
index 16578e3..0000000
--- a/Racing-Game/4WheelCar/Skid/BRLine.gd
+++ /dev/null
@@ -1,30 +0,0 @@
-extends Line2D
-
-# Declare member variables here. Examples:
-# var a = 2
-# var b = "text"
-var tempnode = 0
-var on = true
-
-# Called when the node enters the scene tree for the first time.
-func _ready():
- print("ready")
- tempnode = get_node("../Cars/4WheelCar/CarBody/Wheels/BRWheel")
- clear_points()
- pass # Replace with function body.
-
-# Called every frame. 'delta' is the elapsed time since the previous frame.
-func _process(delta):
- pass
-
-func _on_BRWheel_slip():
- while on:
- print("slip2")
- add_point(tempnode.get_global_position())
-
-
-func _on_BRWheel_end():
- on = false
- print("duplicated")
- var duplication = duplicate(13)
- duplication.request_ready()
diff --git a/Racing-Game/4WheelCar/Skid/FLLine.gd b/Racing-Game/4WheelCar/Skid/FLLine.gd
deleted file mode 100644
index fffcf04..0000000
--- a/Racing-Game/4WheelCar/Skid/FLLine.gd
+++ /dev/null
@@ -1,25 +0,0 @@
-extends Line2D
-
-# Declare member variables here. Examples:
-# var a = 2
-# var b = "text"
-var tempnode = 0
-var on = true
-
-# Called when the node enters the scene tree for the first time.
-func _ready():
- tempnode = get_node("../Cars/4WheelCar/CarBody/Wheels/FLWheel")
- pass # Replace with function body.
-
-# Called every frame. 'delta' is the elapsed time since the previous frame.
-func _process(delta):
- pass
-
-func _on_FLWheel_slip():
- if(on):
- add_point(tempnode.get_global_position())
-
-
-func _on_FLWheel_end():
- duplicate(1)
- on = false
diff --git a/Racing-Game/4WheelCar/Skid/FRLine.gd b/Racing-Game/4WheelCar/Skid/FRLine.gd
deleted file mode 100644
index e1fbc0f..0000000
--- a/Racing-Game/4WheelCar/Skid/FRLine.gd
+++ /dev/null
@@ -1,25 +0,0 @@
-extends Line2D
-
-# Declare member variables here. Examples:
-# var a = 2
-# var b = "text"
-var tempnode = 0
-var on = true
-
-# Called when the node enters the scene tree for the first time.
-func _ready():
- tempnode = get_node("../Cars/4WheelCar/CarBody/Wheels/FRWheel")
- pass # Replace with function body.
-
-# Called every frame. 'delta' is the elapsed time since the previous frame.
-func _process(delta):
- pass
-
-func _on_FRWheel_slip():
- if(on):
- add_point(tempnode.get_global_position())
-
-
-func _on_FRWheel_end():
- duplicate(1)
- on = false
diff --git a/Racing-Game/4WheelCar/Skid/SkidController.gd b/Racing-Game/4WheelCar/Skid/SkidController.gd
index b1d8233..7c633c9 100644
--- a/Racing-Game/4WheelCar/Skid/SkidController.gd
+++ b/Racing-Game/4WheelCar/Skid/SkidController.gd
@@ -16,7 +16,7 @@ func _ready():
add_child(skidRecent)
# Called every frame. 'delta' is the elapsed time since the previous frame.
-func _process(delta):
+func _process(_delta):
if(skidSwitch && get_parent().isSkid):#if controller believes car is skidding and the wheel is skidding
#ignore the status and let the skid keep drawing
diff --git a/Racing-Game/4WheelCar/Skid/Skidmarks.gd b/Racing-Game/4WheelCar/Skid/Skidmarks.gd
index 4c662b4..07bf622 100644
--- a/Racing-Game/4WheelCar/Skid/Skidmarks.gd
+++ b/Racing-Game/4WheelCar/Skid/Skidmarks.gd
@@ -1,20 +1,14 @@
extends Line2D
-# Declare member variables here. Examples:
-# var a = 2
-# var b = "text"
var skidDraw = true
var wheel
var carBody
-# Called when the node enters the scene tree for the first time.
func _ready():
wheel = get_parent().get_parent()
carBody = get_parent().get_parent().get_parent().get_parent()
-
-# Called every frame. 'delta' is the elapsed time since the previous frame.
-func _process(delta):
+func _process(_delta):
global_position = Vector2(0,0)
global_rotation = 0
if(skidDraw):