diff options
Diffstat (limited to 'Racing-Game/4WheelCar/Skid')
| -rw-r--r-- | Racing-Game/4WheelCar/Skid/BLLine.gd | 25 | ||||
| -rw-r--r-- | Racing-Game/4WheelCar/Skid/BRLine.gd | 30 | ||||
| -rw-r--r-- | Racing-Game/4WheelCar/Skid/FLLine.gd | 25 | ||||
| -rw-r--r-- | Racing-Game/4WheelCar/Skid/FRLine.gd | 25 | ||||
| -rw-r--r-- | Racing-Game/4WheelCar/Skid/SkidController.gd | 2 | ||||
| -rw-r--r-- | Racing-Game/4WheelCar/Skid/Skidmarks.gd | 8 |
6 files changed, 2 insertions, 113 deletions
diff --git a/Racing-Game/4WheelCar/Skid/BLLine.gd b/Racing-Game/4WheelCar/Skid/BLLine.gd deleted file mode 100644 index 042b034..0000000 --- a/Racing-Game/4WheelCar/Skid/BLLine.gd +++ /dev/null @@ -1,25 +0,0 @@ -extends Line2D - -# Declare member variables here. Examples: -# var a = 2 -# var b = "text" -var tempnode = 0 -var on = true - -# Called when the node enters the scene tree for the first time. -func _ready(): - tempnode = get_node("../Cars/4WheelCar/CarBody/Wheels/BLWheel") - pass # Replace with function body. - -# Called every frame. 'delta' is the elapsed time since the previous frame. -func _process(delta): - pass - -func _on_BLWheel_slip(): - if(on): - add_point(tempnode.get_global_position()) - - -func _on_BLWheel_end(): - duplicate(1) - on = false diff --git a/Racing-Game/4WheelCar/Skid/BRLine.gd b/Racing-Game/4WheelCar/Skid/BRLine.gd deleted file mode 100644 index 16578e3..0000000 --- a/Racing-Game/4WheelCar/Skid/BRLine.gd +++ /dev/null @@ -1,30 +0,0 @@ -extends Line2D - -# Declare member variables here. Examples: -# var a = 2 -# var b = "text" -var tempnode = 0 -var on = true - -# Called when the node enters the scene tree for the first time. -func _ready(): - print("ready") - tempnode = get_node("../Cars/4WheelCar/CarBody/Wheels/BRWheel") - clear_points() - pass # Replace with function body. - -# Called every frame. 'delta' is the elapsed time since the previous frame. -func _process(delta): - pass - -func _on_BRWheel_slip(): - while on: - print("slip2") - add_point(tempnode.get_global_position()) - - -func _on_BRWheel_end(): - on = false - print("duplicated") - var duplication = duplicate(13) - duplication.request_ready() diff --git a/Racing-Game/4WheelCar/Skid/FLLine.gd b/Racing-Game/4WheelCar/Skid/FLLine.gd deleted file mode 100644 index fffcf04..0000000 --- a/Racing-Game/4WheelCar/Skid/FLLine.gd +++ /dev/null @@ -1,25 +0,0 @@ -extends Line2D - -# Declare member variables here. Examples: -# var a = 2 -# var b = "text" -var tempnode = 0 -var on = true - -# Called when the node enters the scene tree for the first time. -func _ready(): - tempnode = get_node("../Cars/4WheelCar/CarBody/Wheels/FLWheel") - pass # Replace with function body. - -# Called every frame. 'delta' is the elapsed time since the previous frame. -func _process(delta): - pass - -func _on_FLWheel_slip(): - if(on): - add_point(tempnode.get_global_position()) - - -func _on_FLWheel_end(): - duplicate(1) - on = false diff --git a/Racing-Game/4WheelCar/Skid/FRLine.gd b/Racing-Game/4WheelCar/Skid/FRLine.gd deleted file mode 100644 index e1fbc0f..0000000 --- a/Racing-Game/4WheelCar/Skid/FRLine.gd +++ /dev/null @@ -1,25 +0,0 @@ -extends Line2D - -# Declare member variables here. Examples: -# var a = 2 -# var b = "text" -var tempnode = 0 -var on = true - -# Called when the node enters the scene tree for the first time. -func _ready(): - tempnode = get_node("../Cars/4WheelCar/CarBody/Wheels/FRWheel") - pass # Replace with function body. - -# Called every frame. 'delta' is the elapsed time since the previous frame. -func _process(delta): - pass - -func _on_FRWheel_slip(): - if(on): - add_point(tempnode.get_global_position()) - - -func _on_FRWheel_end(): - duplicate(1) - on = false diff --git a/Racing-Game/4WheelCar/Skid/SkidController.gd b/Racing-Game/4WheelCar/Skid/SkidController.gd index b1d8233..7c633c9 100644 --- a/Racing-Game/4WheelCar/Skid/SkidController.gd +++ b/Racing-Game/4WheelCar/Skid/SkidController.gd @@ -16,7 +16,7 @@ func _ready(): add_child(skidRecent) # Called every frame. 'delta' is the elapsed time since the previous frame. -func _process(delta): +func _process(_delta): if(skidSwitch && get_parent().isSkid):#if controller believes car is skidding and the wheel is skidding #ignore the status and let the skid keep drawing diff --git a/Racing-Game/4WheelCar/Skid/Skidmarks.gd b/Racing-Game/4WheelCar/Skid/Skidmarks.gd index 4c662b4..07bf622 100644 --- a/Racing-Game/4WheelCar/Skid/Skidmarks.gd +++ b/Racing-Game/4WheelCar/Skid/Skidmarks.gd @@ -1,20 +1,14 @@ extends Line2D -# Declare member variables here. Examples: -# var a = 2 -# var b = "text" var skidDraw = true var wheel var carBody -# Called when the node enters the scene tree for the first time. func _ready(): wheel = get_parent().get_parent() carBody = get_parent().get_parent().get_parent().get_parent() - -# Called every frame. 'delta' is the elapsed time since the previous frame. -func _process(delta): +func _process(_delta): global_position = Vector2(0,0) global_rotation = 0 if(skidDraw): |
