diff options
| author | Ray <[email protected]> | 2020-02-20 13:46:33 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2020-02-20 13:46:33 +0100 |
| commit | 42dad5df9584e83b22d3eeb6e6f158e7125040fa (patch) | |
| tree | 907278ba26dc41b48682e34123123e9389e0e90d | |
| parent | e176a476c0abcdd8d7b1b9e369a2548c11d6e0dd (diff) | |
| download | raylib-42dad5df9584e83b22d3eeb6e6f158e7125040fa.tar.gz raylib-42dad5df9584e83b22d3eeb6e6f158e7125040fa.zip | |
[rnet] Renamed some functions
| -rw-r--r-- | examples/network/network_ping_pong.c | 6 | ||||
| -rw-r--r-- | examples/network/network_resolve_host.c | 2 | ||||
| -rw-r--r-- | examples/network/network_tcp_client.c | 4 | ||||
| -rw-r--r-- | examples/network/network_tcp_server.c | 4 | ||||
| -rw-r--r-- | examples/network/network_test.c | 16 | ||||
| -rw-r--r-- | examples/network/network_udp_client.c | 4 | ||||
| -rw-r--r-- | examples/network/network_udp_server.c | 4 | ||||
| -rw-r--r-- | src/rnet.h | 126 |
8 files changed, 83 insertions, 83 deletions
diff --git a/examples/network/network_ping_pong.c b/examples/network/network_ping_pong.c index a56cafe8..22aaa69e 100644 --- a/examples/network/network_ping_pong.c +++ b/examples/network/network_ping_pong.c @@ -131,7 +131,7 @@ int main(void) InitNetworkDevice(); // Init network communications
// Create the server: getaddrinfo + socket + setsockopt + bind + listen
- serverResult = AllocSocketResult();
+ serverResult = LoadSocketResult();
if (!SocketCreate(&serverConfig, serverResult))
{
TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d", serverResult->status, serverResult->socket->status);
@@ -155,7 +155,7 @@ int main(void) }
// Create the client: getaddrinfo + socket + setsockopt + connect (TCP only)
- clientResult = AllocSocketResult();
+ clientResult = LoadSocketResult();
if (!SocketCreate(&clientConfig, clientResult))
{
TraceLog(LOG_WARNING, "Failed to open client: status %d, errno %d", clientResult->status, clientResult->socket->status);
@@ -172,7 +172,7 @@ int main(void) }
// Create and add sockets to the socket set
- socketSet = AllocSocketSet(3);
+ socketSet = LoadSocketSet(3);
AddSocket(socketSet, serverResult->socket);
AddSocket(socketSet, clientResult->socket);
diff --git a/examples/network/network_resolve_host.c b/examples/network/network_resolve_host.c index c06f1e35..e2e3f721 100644 --- a/examples/network/network_resolve_host.c +++ b/examples/network/network_resolve_host.c @@ -28,7 +28,7 @@ int main(void) char buffer[ADDRESS_IPV6_ADDRSTRLEN];
unsigned short port = 0;
- AddressInformation *address = AllocAddressList(1);
+ AddressInformation *address = LoadAddressList(1);
// Address info flags
// ADDRESS_INFO_NUMERICHOST // or try them in conjunction to
diff --git a/examples/network/network_tcp_client.c b/examples/network/network_tcp_client.c index 91b57156..4259e25d 100644 --- a/examples/network/network_tcp_client.c +++ b/examples/network/network_tcp_client.c @@ -46,7 +46,7 @@ int main(void) char receiveBuffer[512] = { 0 };
// Create the client: getaddrinfo + socket + setsockopt + connect (TCP only)
- clientResult = AllocSocketResult();
+ clientResult = LoadSocketResult();
if (!SocketCreate(&clientConfig, clientResult)) TraceLog(LOG_WARNING, "Failed to open client: status %d, errno %d", clientResult->status, clientResult->socket->status);
else
{
@@ -57,7 +57,7 @@ int main(void) }
// Create and add sockets to the socket set
- socketSet = AllocSocketSet(1);
+ socketSet = LoadSocketSet(1);
AddSocket(socketSet, clientResult->socket);
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
diff --git a/examples/network/network_tcp_server.c b/examples/network/network_tcp_server.c index e47e12cf..ee64acfc 100644 --- a/examples/network/network_tcp_server.c +++ b/examples/network/network_tcp_server.c @@ -50,7 +50,7 @@ int main(void) char receiveBuffer[512] = { 0 };
// Create the server: getaddrinfo + socket + setsockopt + bind + listen
- serverResult = AllocSocketResult();
+ serverResult = LoadSocketResult();
if (!SocketCreate(&serverConfig, serverResult))
{
TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d", serverResult->status, serverResult->socket->status);
@@ -71,7 +71,7 @@ int main(void) }
// Create and add sockets to the socket set
- socketSet = AllocSocketSet(2);
+ socketSet = LoadSocketSet(2);
AddSocket(socketSet, serverResult->socket);
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
diff --git a/examples/network/network_test.c b/examples/network/network_test.c index 2307410e..b756c2cd 100644 --- a/examples/network/network_test.c +++ b/examples/network/network_test.c @@ -23,17 +23,17 @@ void test_network_initialise() void test_socket_result()
{
- SocketResult *result = AllocSocketResult();
+ SocketResult *result = LoadSocketResult();
assert(result != NULL);
- FreeSocketResult(&result);
+ UnloadSocketResult(&result);
assert(result == NULL);
}
void test_socket()
{
- Socket *socket = AllocSocket();
+ Socket *socket = LoadSocket();
assert(socket != NULL);
- FreeSocket(&socket);
+ UnloadSocket(&socket);
assert(socket == NULL);
}
@@ -84,7 +84,7 @@ void test_resolve_host() {
const char *address = "localhost";
const char *port = "80";
- AddressInformation *addr = AllocAddressList(3);
+ AddressInformation *addr = LoadAddressList(3);
int count = ResolveHost(address, port, ADDRESS_TYPE_ANY, 0, addr);
assert(GetAddressFamily(addr[0]) == ADDRESS_TYPE_IPV6);
@@ -105,9 +105,9 @@ void test_address_list() void test_socket_create()
{
SocketConfig server_cfg = { .host = "127.0.0.1", .port = "8080", .server = true, .nonblocking = true };
- Socket *socket = AllocSocket();
- SocketResult *server_res = AllocSocketResult();
- SocketSet *socket_set = AllocSocketSet(1);
+ Socket *socket = LoadSocket();
+ SocketResult *server_res = LoadSocketResult();
+ SocketSet *socket_set = LoadSocketSet(1);
assert(SocketCreate(&server_cfg, server_res));
assert(AddSocket(socket_set, server_res->socket));
diff --git a/examples/network/network_udp_client.c b/examples/network/network_udp_client.c index 38a4f0e9..74a241b6 100644 --- a/examples/network/network_udp_client.c +++ b/examples/network/network_udp_client.c @@ -45,14 +45,14 @@ int main(void) char receiveBuffer[512] = { 0 };
// Create the client: getaddrinfo + socket + setsockopt + connect (TCP only)
- clientResult = AllocSocketResult();
+ clientResult = LoadSocketResult();
if (!SocketCreate(&clientConfig, clientResult))
{
TraceLog(LOG_WARNING, "Failed to open client: status %d, errno %d", clientResult->status, clientResult->socket->status);
}
// Create and add sockets to the socket set
- socketSet = AllocSocketSet(1);
+ socketSet = LoadSocketSet(1);
AddSocket(socketSet, clientResult->socket);
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
diff --git a/examples/network/network_udp_server.c b/examples/network/network_udp_server.c index 6eee2dad..5d5c425e 100644 --- a/examples/network/network_udp_server.c +++ b/examples/network/network_udp_server.c @@ -46,13 +46,13 @@ int main(void) char receiveBuffer[512] = { 0 };
// Create the server: getaddrinfo + socket + setsockopt + bind + listen
- serverResult = AllocSocketResult();
+ serverResult = LoadSocketResult();
if (!SocketCreate(&serverConfig, serverResult)) TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d", serverResult->status, serverResult->socket->status);
else if (!SocketBind(&serverConfig, serverResult)) TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d", serverResult->status, serverResult->socket->status);
// Create and add sockets to the socket set
- socketSet = AllocSocketSet(1);
+ socketSet = LoadSocketSet(1);
AddSocket(socketSet, serverResult->socket);
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
@@ -77,15 +77,15 @@ #define NOMSG // typedef MSG and associated routines
#define NOOPENFILE // OpenFile(), OemToAnsi, AnsiToOem, and OF_*
#define NOSCROLL // SB_* and scrolling routines
-#define NOSERVICE // All Service Controller routines, SERVICE_ equates, etc.
-#define NOSOUND // Sound driver routines
+#define NOSERVICE // All Service Controller routines, SERVICE_ equates, etc.
+#define NOSOUND // Sound driver routines
#define NOTEXTMETRIC // typedef TEXTMETRIC and associated routines
#define NOWH // SetWindowsHook and WH_*
#define NOWINOFFSETS // GWL_*, GCL_*, associated routines
-#define NOCOMM // COMM driver routines
-#define NOKANJI // Kanji support stuff.
-#define NOHELP // Help engine interface.
-#define NOPROFILER // Profiler interface.
+#define NOCOMM // COMM driver routines
+#define NOKANJI // Kanji support stuff.
+#define NOHELP // Help engine interface.
+#define NOPROFILER // Profiler interface.
#define NODEFERWINDOWPOS // DeferWindowPos routines
#define NOMCX // Modem Configuration Extensions
#define MMNOSOUND
@@ -256,6 +256,11 @@ typedef struct IPAddress { unsigned short port; // 16-bit protocol port
} IPAddress;
+typedef struct UDPChannel {
+ int numbound; // The total number of addresses this channel is bound to
+ IPAddress address[SOCKET_MAX_UDPADDRESSES]; // The list of remote addresses this channel is bound to
+} UDPChannel;
+
// An option ID, value, sizeof(value) tuple for setsockopt(2).
typedef struct SocketOpt {
int id; // Socked option id
@@ -263,17 +268,13 @@ typedef struct SocketOpt { void *value; // Socked option value data
} SocketOpt;
-typedef struct UDPChannel {
- int numbound; // The total number of addresses this channel is bound to
- IPAddress address[SOCKET_MAX_UDPADDRESSES]; // The list of remote addresses this channel is bound to
-} UDPChannel;
-
typedef struct Socket {
int ready; // Is the socket ready? i.e. has information
int status; // The last status code to have occured using this socket
bool isServer; // Is this socket a server socket (i.e. TCP/UDP Listen Server)
SocketChannel channel; // The socket handle id
SocketType type; // Is this socket a TCP or UDP socket?
+
bool isIPv6; // Is this socket address an ipv6 address?
SocketAddressIPv4 addripv4; // The host/target IPv4 for this socket (in network byte order)
SocketAddressIPv6 addripv6; // The host/target IPv6 for this socket (in network byte order)
@@ -281,6 +282,26 @@ typedef struct Socket { struct UDPChannel binding[SOCKET_MAX_UDPCHANNELS]; // The amount of channels (if UDP) this socket is bound to
} Socket;
+// Configuration for a socket
+typedef struct SocketConfig {
+ SocketType type; // The type of socket, TCP/UDP
+ char *host; // The host address in xxx.xxx.xxx.xxx form
+ char *port; // The target port/service in the form "http" or "25565"
+ bool server; // Listen for incoming clients?
+ bool nonblocking; // non-blocking operation?
+ int backlog_size; // set a custom backlog size
+ SocketOpt sockopts[SOCKET_MAX_SOCK_OPTS];
+} SocketConfig;
+
+typedef struct SocketDataPacket {
+ IPAddress address; // The source/dest address of an incoming/outgoing packet
+ int channel; // The src/dst channel of the packet
+ int maxlen; // The size of the data buffer
+ int status; // Packet status after sending
+ unsigned int len; // The length of the packet data
+ unsigned char *data; // The packet data
+} SocketDataPacket;
+
// Result from calling open with a given config
typedef struct SocketResult {
int status; // Socket result state
@@ -293,26 +314,6 @@ typedef struct SocketSet { struct Socket **sockets; // Sockets array
} SocketSet;
-typedef struct SocketDataPacket {
- IPAddress address; // The source/dest address of an incoming/outgoing packet
- int channel; // The src/dst channel of the packet
- int maxlen; // The size of the data buffer
- int status; // Packet status after sending
- unsigned int len; // The length of the packet data
- unsigned char *data; // The packet data
-} SocketDataPacket;
-
-// Configuration for a socket
-typedef struct SocketConfig {
- SocketType type; // The type of socket, TCP/UDP
- char *host; // The host address in xxx.xxx.xxx.xxx form
- char *port; // The target port/service in the form "http" or "25565"
- bool server; // Listen for incoming clients?
- bool nonblocking; // non-blocking operation?
- int backlog_size; // set a custom backlog size
- SocketOpt sockopts[SOCKET_MAX_SOCK_OPTS];
-} SocketConfig;
-
// Packet type
typedef struct Packet {
uint32_t size; // The total size of bytes in data
@@ -347,12 +348,11 @@ int GetAddressSocketType(AddressInformation address); int GetAddressProtocol(AddressInformation address);
char *GetAddressCanonName(AddressInformation address);
char *GetAddressHostAndPort(AddressInformation address, char *outhost, int *outport);
-void PrintAddressInfo(AddressInformation address);
// Address Memory API
-AddressInformation AllocAddress();
-void FreeAddress(AddressInformation *addressInfo);
-AddressInformation *AllocAddressList(int size);
+AddressInformation LoadAddress(void);
+void UnloadAddress(AddressInformation *addressInfo);
+AddressInformation *LoadAddressList(int size);
// Socket API
bool SocketCreate(SocketConfig *config, SocketResult *result);
@@ -361,6 +361,14 @@ bool SocketListen(SocketConfig *config, SocketResult *result); bool SocketConnect(SocketConfig *config, SocketResult *result);
Socket *SocketAccept(Socket *server, SocketConfig *config);
+// General Socket API
+int SocketSend(Socket *sock, const void *datap, int len);
+int SocketReceive(Socket *sock, void *data, int maxlen);
+SocketAddressStorage SocketGetPeerAddress(Socket *sock);
+char *GetSocketAddressHost(SocketAddressStorage storage);
+short GetSocketAddressPort(SocketAddressStorage storage);
+void SocketClose(Socket *sock);
+
// UDP Socket API
int SocketSetChannel(Socket *socket, int channel, const IPAddress *address);
void SocketUnsetChannel(Socket *socket, int channel);
@@ -372,21 +380,13 @@ void FreePacket(SocketDataPacket *packet); SocketDataPacket **AllocPacketList(int count, int size);
void FreePacketList(SocketDataPacket **packets);
-// General Socket API
-int SocketSend(Socket *sock, const void *datap, int len);
-int SocketReceive(Socket *sock, void *data, int maxlen);
-void SocketClose(Socket *sock);
-SocketAddressStorage SocketGetPeerAddress(Socket *sock);
-char* GetSocketAddressHost(SocketAddressStorage storage);
-short GetSocketAddressPort(SocketAddressStorage storage);
-
// Socket Memory API
-Socket *AllocSocket();
-void FreeSocket(Socket **sock);
-SocketResult *AllocSocketResult();
-void FreeSocketResult(SocketResult **result);
-SocketSet *AllocSocketSet(int max);
-void FreeSocketSet(SocketSet *sockset);
+Socket *LoadSocket(void);
+void UnloadSocket(Socket **sock);
+SocketResult *LoadSocketResult(void);
+void UnloadSocketResult(SocketResult **result);
+SocketSet *LoadSocketSet(int max);
+void UnloadSocketSet(SocketSet *sockset);
// Socket I/O API
bool IsSocketReady(Socket *sock);
@@ -1120,7 +1120,7 @@ int ResolveHost(const char *address, const char *service, int addressType, int f int i;
for (i = 0; i < size; ++i)
{
- outAddr[i] = AllocAddress();
+ outAddr[i] = LoadAddress();
if (outAddr[i] == NULL)
{
break;
@@ -1475,7 +1475,7 @@ Socket *SocketAccept(Socket *server, SocketConfig *config) struct sockaddr_storage sock_addr;
socklen_t sock_alen;
- Socket *sock = AllocSocket();
+ Socket *sock = LoadSocket();
server->ready = 0;
sock_alen = sizeof(sock_addr);
sock->channel = accept(server->channel, (struct sockaddr *)&sock_addr, &sock_alen);
@@ -1863,14 +1863,14 @@ bool IsSocketConnected(Socket *sock) }
// Allocate and return a SocketResult struct
-SocketResult *AllocSocketResult(void)
+SocketResult *LoadSocketResult(void)
{
struct SocketResult *res = (struct SocketResult *)RNET_MALLOC(sizeof(*res));
if (res != NULL)
{
memset(res, 0, sizeof(*res));
- if ((res->socket = AllocSocket()) == NULL)
+ if ((res->socket = LoadSocket()) == NULL)
{
RNET_FREE(res);
res = NULL;
@@ -1881,11 +1881,11 @@ SocketResult *AllocSocketResult(void) }
// Free an allocated SocketResult
-void FreeSocketResult(SocketResult **result)
+void UnloadSocketResult(SocketResult **result)
{
if (*result != NULL)
{
- if ((*result)->socket != NULL) FreeSocket(&((*result)->socket));
+ if ((*result)->socket != NULL) UnloadSocket(&((*result)->socket));
RNET_FREE(*result);
*result = NULL;
@@ -1893,7 +1893,7 @@ void FreeSocketResult(SocketResult **result) }
// Allocate a Socket
-Socket *AllocSocket(void)
+Socket *LoadSocket(void)
{
struct Socket *sock;
sock = (Socket *)RNET_MALLOC(sizeof(*sock));
@@ -1911,7 +1911,7 @@ Socket *AllocSocket(void) }
// Free an allocated Socket
-void FreeSocket(Socket **sock)
+void UnloadSocket(Socket **sock)
{
if (*sock != NULL)
{
@@ -1921,7 +1921,7 @@ void FreeSocket(Socket **sock) }
// Allocate a SocketSet
-SocketSet *AllocSocketSet(int max)
+SocketSet *LoadSocketSet(int max)
{
struct SocketSet *set = (struct SocketSet *)RNET_MALLOC(sizeof(*set));
@@ -1945,7 +1945,7 @@ SocketSet *AllocSocketSet(int max) }
// Free an allocated SocketSet
-void FreeSocketSet(SocketSet *set)
+void UnloadSocketSet(SocketSet *set)
{
if (set)
{
@@ -2053,10 +2053,10 @@ int CheckSockets(SocketSet *set, unsigned int timeout) }
// Allocate an AddressInformation
-AddressInformation AllocAddress(void)
+AddressInformation LoadAddress(void)
{
AddressInformation addressInfo = NULL;
- addressInfo = (AddressInformation) RNET_CALLOC(1, sizeof(*addressInfo));
+ addressInfo = (AddressInformation)RNET_CALLOC(1, sizeof(*addressInfo));
if (addressInfo != NULL)
{
@@ -2069,7 +2069,7 @@ AddressInformation AllocAddress(void) }
// Free an AddressInformation struct
-void FreeAddress(AddressInformation *addressInfo)
+void UnloadAddress(AddressInformation *addressInfo)
{
if (*addressInfo != NULL)
{
@@ -2085,7 +2085,7 @@ void FreeAddress(AddressInformation *addressInfo) }
// Allocate a list of AddressInformation
-AddressInformation *AllocAddressList(int size)
+AddressInformation *LoadAddressList(int size)
{
AddressInformation *addr;
addr = (AddressInformation *)RNET_MALLOC(size * sizeof(AddressInformation));
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