summaryrefslogtreecommitdiffhomepage
path: root/examples/core/core_vr_simulator.c
diff options
context:
space:
mode:
authorraysan5 <[email protected]>2020-08-16 11:28:15 +0200
committerraysan5 <[email protected]>2020-08-16 11:28:15 +0200
commitc32ae480afd196d88acdfdb52d5261a61e0deb08 (patch)
treef34f662f64424cbade1678c07934b9c12455d68d /examples/core/core_vr_simulator.c
parent26f6a64a39671487f5d1eeeffe7fce6538669051 (diff)
downloadraylib-c32ae480afd196d88acdfdb52d5261a61e0deb08.tar.gz
raylib-c32ae480afd196d88acdfdb52d5261a61e0deb08.zip
RENAMED: FormatText() -> TextFormat()
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
Diffstat (limited to 'examples/core/core_vr_simulator.c')
-rw-r--r--examples/core/core_vr_simulator.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/core/core_vr_simulator.c b/examples/core/core_vr_simulator.c
index 76e22b1a..8d24983c 100644
--- a/examples/core/core_vr_simulator.c
+++ b/examples/core/core_vr_simulator.c
@@ -56,7 +56,7 @@ int main(void)
hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3
// Distortion shader (uses device lens distortion and chroma)
- Shader distortion = LoadShader(0, FormatText("resources/distortion%i.fs", GLSL_VERSION));
+ Shader distortion = LoadShader(0, TextFormat("resources/distortion%i.fs", GLSL_VERSION));
SetVrConfiguration(hmd, distortion); // Set Vr device parameters for stereo rendering