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| author | raysan5 <[email protected]> | 2020-08-16 11:28:15 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2020-08-16 11:28:15 +0200 |
| commit | c32ae480afd196d88acdfdb52d5261a61e0deb08 (patch) | |
| tree | f34f662f64424cbade1678c07934b9c12455d68d /examples/core/core_vr_simulator.c | |
| parent | 26f6a64a39671487f5d1eeeffe7fce6538669051 (diff) | |
| download | raylib-c32ae480afd196d88acdfdb52d5261a61e0deb08.tar.gz raylib-c32ae480afd196d88acdfdb52d5261a61e0deb08.zip | |
RENAMED: FormatText() -> TextFormat()
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
Diffstat (limited to 'examples/core/core_vr_simulator.c')
| -rw-r--r-- | examples/core/core_vr_simulator.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/core/core_vr_simulator.c b/examples/core/core_vr_simulator.c index 76e22b1a..8d24983c 100644 --- a/examples/core/core_vr_simulator.c +++ b/examples/core/core_vr_simulator.c @@ -56,7 +56,7 @@ int main(void) hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3 // Distortion shader (uses device lens distortion and chroma) - Shader distortion = LoadShader(0, FormatText("resources/distortion%i.fs", GLSL_VERSION)); + Shader distortion = LoadShader(0, TextFormat("resources/distortion%i.fs", GLSL_VERSION)); SetVrConfiguration(hmd, distortion); // Set Vr device parameters for stereo rendering |
