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| author | Chris <[email protected]> | 2021-10-02 13:07:42 +0100 |
|---|---|---|
| committer | GitHub <[email protected]> | 2021-10-02 14:07:42 +0200 |
| commit | 9882796df04218403fda23e2adbab8f347f88270 (patch) | |
| tree | faa9adf08fae15ece4cdc9db8edd05a223a9adb0 /examples/models | |
| parent | e34c0911f9068eb99cd9cc52ddbfff1fa6b9905a (diff) | |
| download | raylib-9882796df04218403fda23e2adbab8f347f88270.tar.gz raylib-9882796df04218403fda23e2adbab8f347f88270.zip | |
Rename BRDG typo to BDRF (#2028)
Diffstat (limited to 'examples/models')
| -rw-r--r-- | examples/models/models_material_pbr.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/models/models_material_pbr.c b/examples/models/models_material_pbr.c index 7f11fd70..48bdfd88 100644 --- a/examples/models/models_material_pbr.c +++ b/examples/models/models_material_pbr.c @@ -229,7 +229,7 @@ static Material LoadMaterialPBR(Color albedo, float metalness, float roughness) Shader shdrBRDF = LoadShader(TextFormat("resources/shaders/glsl%i/brdf.vs", GLSL_VERSION), TextFormat("resources/shaders/glsl%i/brdf.fs", GLSL_VERSION)); - mat.maps[MATERIAL_MAP_BRDG].texture = GenTextureBRDF(shdrBRDF, BRDF_SIZE); + mat.maps[MATERIAL_MAP_BRDF].texture = GenTextureBRDF(shdrBRDF, BRDF_SIZE); UnloadShader(shdrBRDF); //-------------------------------------------------------------------------------------------------------- |
