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| author | Ray <[email protected]> | 2023-05-04 20:35:20 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-05-04 20:35:20 +0200 |
| commit | 5573f0f1c7b29bfe46d0b70487e4adb4d01cba62 (patch) | |
| tree | 2efc30e6f3b278d98b2db2a58bfd45684ec77a04 /examples/shaders/resources | |
| parent | abcbd9817e9163bd10008b42848dfa2d72ebb6c5 (diff) | |
| download | raylib-5573f0f1c7b29bfe46d0b70487e4adb4d01cba62.tar.gz raylib-5573f0f1c7b29bfe46d0b70487e4adb4d01cba62.zip | |
REVIEWED: Ligthmap example
Diffstat (limited to 'examples/shaders/resources')
| -rw-r--r-- | examples/shaders/resources/shaders/glsl330/lightmap.fs | 13 | ||||
| -rw-r--r-- | examples/shaders/resources/shaders/glsl330/lightmap.vs | 8 |
2 files changed, 13 insertions, 8 deletions
diff --git a/examples/shaders/resources/shaders/glsl330/lightmap.fs b/examples/shaders/resources/shaders/glsl330/lightmap.fs index 95558610..827473d2 100644 --- a/examples/shaders/resources/shaders/glsl330/lightmap.fs +++ b/examples/shaders/resources/shaders/glsl330/lightmap.fs @@ -1,4 +1,5 @@ #version 330 + // Input vertex attributes (from vertex shader) in vec2 fragTexCoord; in vec2 fragTexCoord2; @@ -12,9 +13,11 @@ uniform sampler2D texture1; // Output fragment color out vec4 finalColor; -void main() { - // Texel color fetching from texture sampler - vec4 texelColor = texture( texture0, fragTexCoord ); - vec4 texelColor2 = texture( texture1, fragTexCoord2 ); - finalColor = texelColor * texelColor2; +void main() +{ + // Texel color fetching from texture sampler + vec4 texelColor = texture(texture0, fragTexCoord); + vec4 texelColor2 = texture(texture1, fragTexCoord2); + + finalColor = texelColor * texelColor2; } diff --git a/examples/shaders/resources/shaders/glsl330/lightmap.vs b/examples/shaders/resources/shaders/glsl330/lightmap.vs index 00278eaa..d92c2f09 100644 --- a/examples/shaders/resources/shaders/glsl330/lightmap.vs +++ b/examples/shaders/resources/shaders/glsl330/lightmap.vs @@ -1,4 +1,5 @@ #version 330 + // Input vertex attributes in vec3 vertexPosition; in vec2 vertexTexCoord; @@ -15,13 +16,14 @@ out vec2 fragTexCoord; out vec2 fragTexCoord2; out vec4 fragColor; -void main() { +void main() +{ // Send vertex attributes to fragment shader - fragPosition = vec3( matModel * vec4( vertexPosition, 1.0 ) ); + fragPosition = vec3(matModel*vec4(vertexPosition, 1.0)); fragTexCoord = vertexTexCoord; fragTexCoord2 = vertexTexCoord2; fragColor = vertexColor; // Calculate final vertex position - gl_Position = mvp * vec4( vertexPosition, 1.0 ); + gl_Position = mvp*vec4(vertexPosition, 1.0); } |
