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| author | Jeffery Myers <[email protected]> | 2023-02-15 08:17:00 -0800 |
|---|---|---|
| committer | GitHub <[email protected]> | 2023-02-15 17:17:00 +0100 |
| commit | 9eaed07b77bd6c9004175c9a641a573671cadb29 (patch) | |
| tree | 0f37fbddb348fb2ad12937ed53090e5ab3fb1193 /examples/shaders/shaders_basic_lighting.c | |
| parent | beb44f1dacce8aef0df3740e341582ca79e040e1 (diff) | |
| download | raylib-9eaed07b77bd6c9004175c9a641a573671cadb29.tar.gz raylib-9eaed07b77bd6c9004175c9a641a573671cadb29.zip | |
Make the oribital camera work like it used to (it is not just a copy of third person) (#2926)
Diffstat (limited to 'examples/shaders/shaders_basic_lighting.c')
| -rw-r--r-- | examples/shaders/shaders_basic_lighting.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/examples/shaders/shaders_basic_lighting.c b/examples/shaders/shaders_basic_lighting.c index 49dc1e7d..61cec2e8 100644 --- a/examples/shaders/shaders_basic_lighting.c +++ b/examples/shaders/shaders_basic_lighting.c @@ -80,7 +80,6 @@ int main(void) lights[2] = CreateLight(LIGHT_POINT, (Vector3){ -2, 1, 2 }, Vector3Zero(), GREEN, shader); lights[3] = CreateLight(LIGHT_POINT, (Vector3){ 2, 1, -2 }, Vector3Zero(), BLUE, shader); - DisableCursor(); // Limit cursor to relative movement inside the window SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- |
