diff options
| author | Ray <[email protected]> | 2022-07-20 01:28:37 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2022-07-20 01:28:37 +0200 |
| commit | 4a9391ae83757afd86b6f1cccae4335c611b5b41 (patch) | |
| tree | e95a5c4151f033616e49ce3a72ec3dc7b37394ba /examples/shaders | |
| parent | 4fced50fd17c12d11e8cd0a99a0f3531cc4daf43 (diff) | |
| download | raylib-4a9391ae83757afd86b6f1cccae4335c611b5b41.tar.gz raylib-4a9391ae83757afd86b6f1cccae4335c611b5b41.zip | |
REVIEWED: examples descriptions
Diffstat (limited to 'examples/shaders')
| -rw-r--r-- | examples/shaders/shaders_basic_lighting.c | 11 | ||||
| -rw-r--r-- | examples/shaders/shaders_custom_uniform.c | 8 | ||||
| -rw-r--r-- | examples/shaders/shaders_eratosthenes.c | 18 | ||||
| -rw-r--r-- | examples/shaders/shaders_fog.c | 15 | ||||
| -rw-r--r-- | examples/shaders/shaders_hot_reloading.c | 8 | ||||
| -rw-r--r-- | examples/shaders/shaders_julia_set.c | 10 | ||||
| -rw-r--r-- | examples/shaders/shaders_mesh_instancing.c | 8 | ||||
| -rw-r--r-- | examples/shaders/shaders_model_shader.c | 10 | ||||
| -rw-r--r-- | examples/shaders/shaders_multi_sample2d.c | 8 | ||||
| -rw-r--r-- | examples/shaders/shaders_palette_switch.c | 8 | ||||
| -rw-r--r-- | examples/shaders/shaders_postprocessing.c | 8 | ||||
| -rw-r--r-- | examples/shaders/shaders_raymarching.c | 8 | ||||
| -rw-r--r-- | examples/shaders/shaders_shapes_textures.c | 8 | ||||
| -rw-r--r-- | examples/shaders/shaders_simple_mask.c | 8 | ||||
| -rw-r--r-- | examples/shaders/shaders_spotlight.c | 11 | ||||
| -rw-r--r-- | examples/shaders/shaders_texture_drawing.c | 10 | ||||
| -rw-r--r-- | examples/shaders/shaders_texture_outline.c | 8 | ||||
| -rw-r--r-- | examples/shaders/shaders_texture_waves.c | 8 |
18 files changed, 99 insertions, 74 deletions
diff --git a/examples/shaders/shaders_basic_lighting.c b/examples/shaders/shaders_basic_lighting.c index d9a9e7f1..ee1ef79c 100644 --- a/examples/shaders/shaders_basic_lighting.c +++ b/examples/shaders/shaders_basic_lighting.c @@ -7,13 +7,14 @@ * * NOTE: Shaders used in this example are #version 330 (OpenGL 3.3). * -* This example has been created using raylib 3.8 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 3.0, last time updated with raylib 4.2 * -* Example contributed by Chris Camacho (@codifies, http://bedroomcoders.co.uk/) and -* reviewed by Ramon Santamaria (@raysan5) +* Example contributed by Chris Camacho (@codifies) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2019-2021 Chris Camacho (@codifies) and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2019-2022 Chris Camacho (@codifies) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ diff --git a/examples/shaders/shaders_custom_uniform.c b/examples/shaders/shaders_custom_uniform.c index 065f48df..802ec3ba 100644 --- a/examples/shaders/shaders_custom_uniform.c +++ b/examples/shaders/shaders_custom_uniform.c @@ -9,10 +9,12 @@ * on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders * raylib comes with shaders ready for both versions, check raylib/shaders install folder * -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.3, last time updated with raylib 4.0 * -* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5) * ********************************************************************************************/ diff --git a/examples/shaders/shaders_eratosthenes.c b/examples/shaders/shaders_eratosthenes.c index 7e9794fd..a1f4101a 100644 --- a/examples/shaders/shaders_eratosthenes.c +++ b/examples/shaders/shaders_eratosthenes.c @@ -2,24 +2,26 @@ * * raylib [shaders] example - Sieve of Eratosthenes * -* Sieve of Eratosthenes, the earliest known (ancient Greek) prime number sieve. +* NOTE: Sieve of Eratosthenes, the earliest known (ancient Greek) prime number sieve. * -* "Sift the twos and sift the threes, -* The Sieve of Eratosthenes. -* When the multiples sublime, -* the numbers that are left are prime." +* "Sift the twos and sift the threes, +* The Sieve of Eratosthenes. +* When the multiples sublime, +* the numbers that are left are prime." * * NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, * OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version. * * NOTE: Shaders used in this example are #version 330 (OpenGL 3.3). * -* This example has been created using raylib 2.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.5, last time updated with raylib 4.0 * * Example contributed by ProfJski and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2019 ProfJski and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2019-2022 ProfJski and Ramon Santamaria (@raysan5) * ********************************************************************************************/ diff --git a/examples/shaders/shaders_fog.c b/examples/shaders/shaders_fog.c index ebad7f2c..a2f3e746 100644 --- a/examples/shaders/shaders_fog.c +++ b/examples/shaders/shaders_fog.c @@ -7,21 +7,14 @@ * * NOTE: Shaders used in this example are #version 330 (OpenGL 3.3). * -* This example has been created using raylib 2.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.5, last time updated with raylib 3.7 * * Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5) * -* Chris Camacho (@chriscamacho - http://bedroomcoders.co.uk/) notes: +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software * -* This is based on the PBR lighting example, but greatly simplified to aid learning... -* actually there is very little of the PBR example left! -* When I first looked at the bewildering complexity of the PBR example I feared -* I would never understand how I could do simple lighting with raylib however its -* a testement to the authors of raylib (including rlights.h) that the example -* came together fairly quickly. -* -* Copyright (c) 2019 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5) +* Copyright (c) 2019-2022 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ diff --git a/examples/shaders/shaders_hot_reloading.c b/examples/shaders/shaders_hot_reloading.c index 6815d40c..e9aae349 100644 --- a/examples/shaders/shaders_hot_reloading.c +++ b/examples/shaders/shaders_hot_reloading.c @@ -5,10 +5,12 @@ * NOTE: This example requires raylib OpenGL 3.3 for shaders support and only #version 330 * is currently supported. OpenGL ES 2.0 platforms are not supported at the moment. * -* This example has been created using raylib 3.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 3.0, last time updated with raylib 3.5 * -* Copyright (c) 2020 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2020-2022 Ramon Santamaria (@raysan5) * ********************************************************************************************/ diff --git a/examples/shaders/shaders_julia_set.c b/examples/shaders/shaders_julia_set.c index 5f609d8c..962c723b 100644 --- a/examples/shaders/shaders_julia_set.c +++ b/examples/shaders/shaders_julia_set.c @@ -1,18 +1,20 @@ /******************************************************************************************* * -* raylib [shaders] example - julia sets +* raylib [shaders] example - Julia sets * * NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, * OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version. * * NOTE: Shaders used in this example are #version 330 (OpenGL 3.3). * -* This example has been created using raylib 2.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.5, last time updated with raylib 4.0 * * Example contributed by eggmund (@eggmund) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2019 eggmund (@eggmund) and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2019-2022 eggmund (@eggmund) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ diff --git a/examples/shaders/shaders_mesh_instancing.c b/examples/shaders/shaders_mesh_instancing.c index 08618d6e..ce0855d9 100644 --- a/examples/shaders/shaders_mesh_instancing.c +++ b/examples/shaders/shaders_mesh_instancing.c @@ -1,12 +1,14 @@ /******************************************************************************************* * -* raylib [shaders] example - mesh instancing +* raylib [shaders] example - Mesh instancing * -* This example has been created using raylib 3.7 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 3.7, last time updated with raylib 4.2 * * Example contributed by @seanpringle and reviewed by Max (@moliad) and Ramon Santamaria (@raysan5) * +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* * Copyright (c) 2020-2022 @seanpringle, Max (@moliad) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ diff --git a/examples/shaders/shaders_model_shader.c b/examples/shaders/shaders_model_shader.c index a55d7015..a405995f 100644 --- a/examples/shaders/shaders_model_shader.c +++ b/examples/shaders/shaders_model_shader.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shaders] example - Apply a shader to a 3d model +* raylib [shaders] example - Model shader * * NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, * OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version. @@ -9,10 +9,12 @@ * on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders * raylib comes with shaders ready for both versions, check raylib/shaders install folder * -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.3, last time updated with raylib 3.7 * -* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5) * ********************************************************************************************/ diff --git a/examples/shaders/shaders_multi_sample2d.c b/examples/shaders/shaders_multi_sample2d.c index 748d205d..ae5470ff 100644 --- a/examples/shaders/shaders_multi_sample2d.c +++ b/examples/shaders/shaders_multi_sample2d.c @@ -9,10 +9,12 @@ * on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders * raylib comes with shaders ready for both versions, check raylib/shaders install folder * -* This example has been created using raylib 3.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 3.5, last time updated with raylib 3.5 * -* Copyright (c) 2020 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2020-2022 Ramon Santamaria (@raysan5) * ********************************************************************************************/ diff --git a/examples/shaders/shaders_palette_switch.c b/examples/shaders/shaders_palette_switch.c index 2c6096b4..b47bbf16 100644 --- a/examples/shaders/shaders_palette_switch.c +++ b/examples/shaders/shaders_palette_switch.c @@ -9,12 +9,14 @@ * on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
* raylib comes with shaders ready for both versions, check raylib/shaders install folder
*
-* This example has been created using raylib 2.3 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+* Example originally created with raylib 2.5, last time updated with raylib 3.7
*
* Example contributed by Marco Lizza (@MarcoLizza) and reviewed by Ramon Santamaria (@raysan5)
*
-* Copyright (c) 2019 Marco Lizza (@MarcoLizza) and Ramon Santamaria (@raysan5)
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2019-2022 Marco Lizza (@MarcoLizza) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
diff --git a/examples/shaders/shaders_postprocessing.c b/examples/shaders/shaders_postprocessing.c index 67bd1f09..56fa6715 100644 --- a/examples/shaders/shaders_postprocessing.c +++ b/examples/shaders/shaders_postprocessing.c @@ -9,10 +9,12 @@ * on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders * raylib comes with shaders ready for both versions, check raylib/shaders install folder * -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.3, last time updated with raylib 4.0 * -* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5) * ********************************************************************************************/ diff --git a/examples/shaders/shaders_raymarching.c b/examples/shaders/shaders_raymarching.c index 0cf300cc..7dc14586 100644 --- a/examples/shaders/shaders_raymarching.c +++ b/examples/shaders/shaders_raymarching.c @@ -5,10 +5,12 @@ * NOTE: This example requires raylib OpenGL 3.3 for shaders support and only #version 330 * is currently supported. OpenGL ES 2.0 platforms are not supported at the moment. * -* This example has been created using raylib 2.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.0, last time updated with raylib 4.2 * -* Copyright (c) 2018 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2018-2022 Ramon Santamaria (@raysan5) * ********************************************************************************************/ diff --git a/examples/shaders/shaders_shapes_textures.c b/examples/shaders/shaders_shapes_textures.c index 11b2a138..ca6677fb 100644 --- a/examples/shaders/shaders_shapes_textures.c +++ b/examples/shaders/shaders_shapes_textures.c @@ -9,10 +9,12 @@ * on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders * raylib comes with shaders ready for both versions, check raylib/shaders install folder * -* This example has been created using raylib 1.7 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 1.7, last time updated with raylib 3.7 * -* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5) * ********************************************************************************************/ diff --git a/examples/shaders/shaders_simple_mask.c b/examples/shaders/shaders_simple_mask.c index 678e0f9d..c86d5a95 100644 --- a/examples/shaders/shaders_simple_mask.c +++ b/examples/shaders/shaders_simple_mask.c @@ -2,12 +2,14 @@ * * raylib [shaders] example - Simple shader mask * -* This example has been created using raylib 2.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.5, last time updated with raylib 3.7 * * Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2019 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2019-2022 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5) * ******************************************************************************************** * diff --git a/examples/shaders/shaders_spotlight.c b/examples/shaders/shaders_spotlight.c index 94dfac47..6ddcd42f 100644 --- a/examples/shaders/shaders_spotlight.c +++ b/examples/shaders/shaders_spotlight.c @@ -2,13 +2,14 @@ * * raylib [shaders] example - Simple shader mask * -* This example has been created using raylib 2.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.5, last time updated with raylib 3.7 * -* Example contributed by Chris Camacho (@chriscamacho - http://bedroomcoders.co.uk/) -* and reviewed by Ramon Santamaria (@raysan5) +* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2019 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2019-2022 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5) * ******************************************************************************************** * diff --git a/examples/shaders/shaders_texture_drawing.c b/examples/shaders/shaders_texture_drawing.c index b070e61e..6b82915b 100644 --- a/examples/shaders/shaders_texture_drawing.c +++ b/examples/shaders/shaders_texture_drawing.c @@ -2,14 +2,16 @@ * * raylib [textures] example - Texture drawing * -* This example illustrates how to draw on a blank texture using a shader +* NOTE: This example illustrates how to draw into a blank texture using a shader * -* This example has been created using raylib 2.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.0, last time updated with raylib 3.7 * * Example contributed by Michał Ciesielski and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2019 Michał Ciesielski and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2019-2022 Michał Ciesielski and Ramon Santamaria (@raysan5) * ********************************************************************************************/ diff --git a/examples/shaders/shaders_texture_outline.c b/examples/shaders/shaders_texture_outline.c index 97ef4843..c81d3ff1 100644 --- a/examples/shaders/shaders_texture_outline.c +++ b/examples/shaders/shaders_texture_outline.c @@ -5,12 +5,14 @@ * NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, * OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version. * -* This example has been created using raylib 3.8 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 4.0, last time updated with raylib 4.0 * * Example contributed by Samuel Skiff (@GoldenThumbs) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2021 Samuel SKiff (@GoldenThumbs) and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2021-2022 Samuel SKiff (@GoldenThumbs) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ diff --git a/examples/shaders/shaders_texture_waves.c b/examples/shaders/shaders_texture_waves.c index d212d0b9..cc250f1b 100644 --- a/examples/shaders/shaders_texture_waves.c +++ b/examples/shaders/shaders_texture_waves.c @@ -9,12 +9,14 @@ * on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders * raylib comes with shaders ready for both versions, check raylib/shaders install folder * -* This example has been created using raylib 2.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.5, last time updated with raylib 3.7 * * Example contributed by Anata (@anatagawa) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2019 Anata (@anatagawa) and Ramon Santamaria (@raysan5) +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2019-2022 Anata (@anatagawa) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ |
