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authorRay <[email protected]>2022-08-02 18:12:57 +0200
committerRay <[email protected]>2022-08-02 18:12:57 +0200
commit5840cd6e50890fdc8bb964cf4ed86524f1ca1675 (patch)
tree067450e2987cf577d6eba56b49608f6b4e52a2e2 /examples/shaders
parentdf5514088eaa7e5e7d2d589f4adc278897106ddc (diff)
downloadraylib-5840cd6e50890fdc8bb964cf4ed86524f1ca1675.tar.gz
raylib-5840cd6e50890fdc8bb964cf4ed86524f1ca1675.zip
Remove unneeded comment
Diffstat (limited to 'examples/shaders')
-rw-r--r--examples/shaders/shaders_basic_lighting.c2
-rw-r--r--examples/shaders/shaders_custom_uniform.c4
-rw-r--r--examples/shaders/shaders_fog.c2
-rw-r--r--examples/shaders/shaders_model_shader.c2
-rw-r--r--examples/shaders/shaders_postprocessing.c2
-rw-r--r--examples/shaders/shaders_raymarching.c2
-rw-r--r--examples/shaders/shaders_simple_mask.c4
7 files changed, 9 insertions, 9 deletions
diff --git a/examples/shaders/shaders_basic_lighting.c b/examples/shaders/shaders_basic_lighting.c
index ee1ef79c..42910a51 100644
--- a/examples/shaders/shaders_basic_lighting.c
+++ b/examples/shaders/shaders_basic_lighting.c
@@ -90,7 +90,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update camera
+ UpdateCamera(&camera);
// Update the shader with the camera view vector (points towards { 0.0f, 0.0f, 0.0f })
float cameraPos[3] = { camera.position.x, camera.position.y, camera.position.z };
diff --git a/examples/shaders/shaders_custom_uniform.c b/examples/shaders/shaders_custom_uniform.c
index 802ec3ba..401328e0 100644
--- a/examples/shaders/shaders_custom_uniform.c
+++ b/examples/shaders/shaders_custom_uniform.c
@@ -78,6 +78,8 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
+ UpdateCamera(&camera);
+
Vector2 mousePosition = GetMousePosition();
swirlCenter[0] = mousePosition.x;
@@ -85,8 +87,6 @@ int main(void)
// Send new value to the shader to be used on drawing
SetShaderValue(shader, swirlCenterLoc, swirlCenter, SHADER_UNIFORM_VEC2);
-
- UpdateCamera(&camera); // Update camera
//----------------------------------------------------------------------------------
// Draw
diff --git a/examples/shaders/shaders_fog.c b/examples/shaders/shaders_fog.c
index a2f3e746..5cd68d2c 100644
--- a/examples/shaders/shaders_fog.c
+++ b/examples/shaders/shaders_fog.c
@@ -94,7 +94,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update camera
+ UpdateCamera(&camera);
if (IsKeyDown(KEY_UP))
{
diff --git a/examples/shaders/shaders_model_shader.c b/examples/shaders/shaders_model_shader.c
index a405995f..29c1948c 100644
--- a/examples/shaders/shaders_model_shader.c
+++ b/examples/shaders/shaders_model_shader.c
@@ -70,7 +70,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update camera
+ UpdateCamera(&camera);
//----------------------------------------------------------------------------------
// Draw
diff --git a/examples/shaders/shaders_postprocessing.c b/examples/shaders/shaders_postprocessing.c
index 56fa6715..758250f1 100644
--- a/examples/shaders/shaders_postprocessing.c
+++ b/examples/shaders/shaders_postprocessing.c
@@ -118,7 +118,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update camera
+ UpdateCamera(&camera);
if (IsKeyPressed(KEY_RIGHT)) currentShader++;
else if (IsKeyPressed(KEY_LEFT)) currentShader--;
diff --git a/examples/shaders/shaders_raymarching.c b/examples/shaders/shaders_raymarching.c
index 7dc14586..8be45fb9 100644
--- a/examples/shaders/shaders_raymarching.c
+++ b/examples/shaders/shaders_raymarching.c
@@ -66,7 +66,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update camera
+ UpdateCamera(&camera);
float cameraPos[3] = { camera.position.x, camera.position.y, camera.position.z };
float cameraTarget[3] = { camera.target.x, camera.target.y, camera.target.z };
diff --git a/examples/shaders/shaders_simple_mask.c b/examples/shaders/shaders_simple_mask.c
index c86d5a95..d10878d7 100644
--- a/examples/shaders/shaders_simple_mask.c
+++ b/examples/shaders/shaders_simple_mask.c
@@ -93,6 +93,8 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
+ UpdateCamera(&camera);
+
framesCounter++;
rotation.x += 0.01f;
rotation.y += 0.005f;
@@ -103,8 +105,6 @@ int main(void)
// Rotate one of the models
model1.transform = MatrixRotateXYZ(rotation);
-
- UpdateCamera(&camera);
//----------------------------------------------------------------------------------
// Draw