diff options
Diffstat (limited to 'examples/shaders')
| -rw-r--r-- | examples/shaders/shaders_deferred_render.c | 2 | ||||
| -rw-r--r-- | examples/shaders/shaders_hybrid_render.c | 2 | ||||
| -rw-r--r-- | examples/shaders/shaders_shadowmap.c | 2 | ||||
| -rw-r--r-- | examples/shaders/shaders_write_depth.c | 2 |
4 files changed, 4 insertions, 4 deletions
diff --git a/examples/shaders/shaders_deferred_render.c b/examples/shaders/shaders_deferred_render.c index b5e2e46d..1c2db7b5 100644 --- a/examples/shaders/shaders_deferred_render.c +++ b/examples/shaders/shaders_deferred_render.c @@ -85,7 +85,7 @@ int main(void) // Initialize the G-buffer GBuffer gBuffer = { 0 }; - gBuffer.framebuffer = rlLoadFramebuffer(screenWidth, screenHeight); + gBuffer.framebuffer = rlLoadFramebuffer(); if (!gBuffer.framebuffer) { diff --git a/examples/shaders/shaders_hybrid_render.c b/examples/shaders/shaders_hybrid_render.c index 9579adf9..97c773f1 100644 --- a/examples/shaders/shaders_hybrid_render.c +++ b/examples/shaders/shaders_hybrid_render.c @@ -158,7 +158,7 @@ RenderTexture2D LoadRenderTextureDepthTex(int width, int height) { RenderTexture2D target = { 0 }; - target.id = rlLoadFramebuffer(width, height); // Load an empty framebuffer + target.id = rlLoadFramebuffer(); // Load an empty framebuffer if (target.id > 0) { diff --git a/examples/shaders/shaders_shadowmap.c b/examples/shaders/shaders_shadowmap.c index 15ffe008..96c42d12 100644 --- a/examples/shaders/shaders_shadowmap.c +++ b/examples/shaders/shaders_shadowmap.c @@ -203,7 +203,7 @@ RenderTexture2D LoadShadowmapRenderTexture(int width, int height) { RenderTexture2D target = { 0 }; - target.id = rlLoadFramebuffer(width, height); // Load an empty framebuffer + target.id = rlLoadFramebuffer(); // Load an empty framebuffer target.texture.width = width; target.texture.height = height; diff --git a/examples/shaders/shaders_write_depth.c b/examples/shaders/shaders_write_depth.c index d2eeb68a..531a7bfa 100644 --- a/examples/shaders/shaders_write_depth.c +++ b/examples/shaders/shaders_write_depth.c @@ -117,7 +117,7 @@ RenderTexture2D LoadRenderTextureDepthTex(int width, int height) { RenderTexture2D target = { 0 }; - target.id = rlLoadFramebuffer(width, height); // Load an empty framebuffer + target.id = rlLoadFramebuffer(); // Load an empty framebuffer if (target.id > 0) { |
