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| author | Ray <[email protected]> | 2018-01-19 11:41:51 +0100 |
|---|---|---|
| committer | GitHub <[email protected]> | 2018-01-19 11:41:51 +0100 |
| commit | 750323da53dd34cb02d2919066259da7ab7dc7a9 (patch) | |
| tree | 43104b379b10760c79c7531a9140406c32dc62ac /examples/shaders | |
| parent | f818ec0e05ebc2d1292b56281d4c4291f0514539 (diff) | |
| parent | 5931bd501cb671854a85b4312bd4da614b6c8797 (diff) | |
| download | raylib-750323da53dd34cb02d2919066259da7ab7dc7a9.tar.gz raylib-750323da53dd34cb02d2919066259da7ab7dc7a9.zip | |
Merge branch 'develop' into testing_uwp
Diffstat (limited to 'examples/shaders')
| -rw-r--r-- | examples/shaders/shaders_postprocessing.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/examples/shaders/shaders_postprocessing.c b/examples/shaders/shaders_postprocessing.c index f6ed8205..b8b5f6ae 100644 --- a/examples/shaders/shaders_postprocessing.c +++ b/examples/shaders/shaders_postprocessing.c @@ -83,6 +83,7 @@ int main() // NOTE 2: We load the correct shader depending on GLSL version Shader shaders[MAX_POSTPRO_SHADERS]; + // NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader shaders[FX_GRAYSCALE] = LoadShader(0, FormatText("resources/shaders/glsl%i/grayscale.fs", GLSL_VERSION)); shaders[FX_POSTERIZATION] = LoadShader(0, FormatText("resources/shaders/glsl%i/posterization.fs", GLSL_VERSION)); shaders[FX_DREAM_VISION] = LoadShader(0, FormatText("resources/shaders/glsl%i/dream_vision.fs", GLSL_VERSION)); |
