diff options
| author | Jeffery Myers <[email protected]> | 2023-01-27 10:20:42 -0800 |
|---|---|---|
| committer | GitHub <[email protected]> | 2023-01-27 19:20:42 +0100 |
| commit | 81ca2f0bf36e59623084d583f3e26c3709b96a27 (patch) | |
| tree | 9a467d9176086a30b919aeea5d7baab44fb66722 /examples/shaders | |
| parent | af66e751db58b0576eb50865aac0842f6df153ea (diff) | |
| download | raylib-81ca2f0bf36e59623084d583f3e26c3709b96a27.tar.gz raylib-81ca2f0bf36e59623084d583f3e26c3709b96a27.zip | |
Fix warnings and bad project settings for 4.5 release (#2894)
Diffstat (limited to 'examples/shaders')
| -rw-r--r-- | examples/shaders/shaders_hot_reloading.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shaders/shaders_hot_reloading.c b/examples/shaders/shaders_hot_reloading.c index e58c45f3..395d44cf 100644 --- a/examples/shaders/shaders_hot_reloading.c +++ b/examples/shaders/shaders_hot_reloading.c @@ -38,7 +38,7 @@ int main(void) InitWindow(screenWidth, screenHeight, "raylib [shaders] example - hot reloading"); const char *fragShaderFileName = "resources/shaders/glsl%i/reload.fs"; - long fragShaderFileModTime = GetFileModTime(TextFormat(fragShaderFileName, GLSL_VERSION)); + time_t fragShaderFileModTime = GetFileModTime(TextFormat(fragShaderFileName, GLSL_VERSION)); // Load raymarching shader // NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader |
