summaryrefslogtreecommitdiffhomepage
path: root/examples/shaders
diff options
context:
space:
mode:
authorJeffery Myers <[email protected]>2023-01-27 10:20:42 -0800
committerGitHub <[email protected]>2023-01-27 19:20:42 +0100
commit81ca2f0bf36e59623084d583f3e26c3709b96a27 (patch)
tree9a467d9176086a30b919aeea5d7baab44fb66722 /examples/shaders
parentaf66e751db58b0576eb50865aac0842f6df153ea (diff)
downloadraylib-81ca2f0bf36e59623084d583f3e26c3709b96a27.tar.gz
raylib-81ca2f0bf36e59623084d583f3e26c3709b96a27.zip
Fix warnings and bad project settings for 4.5 release (#2894)
Diffstat (limited to 'examples/shaders')
-rw-r--r--examples/shaders/shaders_hot_reloading.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shaders/shaders_hot_reloading.c b/examples/shaders/shaders_hot_reloading.c
index e58c45f3..395d44cf 100644
--- a/examples/shaders/shaders_hot_reloading.c
+++ b/examples/shaders/shaders_hot_reloading.c
@@ -38,7 +38,7 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - hot reloading");
const char *fragShaderFileName = "resources/shaders/glsl%i/reload.fs";
- long fragShaderFileModTime = GetFileModTime(TextFormat(fragShaderFileName, GLSL_VERSION));
+ time_t fragShaderFileModTime = GetFileModTime(TextFormat(fragShaderFileName, GLSL_VERSION));
// Load raymarching shader
// NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader