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-rw-r--r--examples/shaders/shaders_hot_reloading.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shaders/shaders_hot_reloading.c b/examples/shaders/shaders_hot_reloading.c
index e58c45f3..395d44cf 100644
--- a/examples/shaders/shaders_hot_reloading.c
+++ b/examples/shaders/shaders_hot_reloading.c
@@ -38,7 +38,7 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - hot reloading");
const char *fragShaderFileName = "resources/shaders/glsl%i/reload.fs";
- long fragShaderFileModTime = GetFileModTime(TextFormat(fragShaderFileName, GLSL_VERSION));
+ time_t fragShaderFileModTime = GetFileModTime(TextFormat(fragShaderFileName, GLSL_VERSION));
// Load raymarching shader
// NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader