summaryrefslogtreecommitdiffhomepage
path: root/examples/shaders
diff options
context:
space:
mode:
authorRay <[email protected]>2020-01-30 12:27:04 +0100
committerRay <[email protected]>2020-01-30 12:27:04 +0100
commitcacd4a9d90d6f6dcafc3b32c9f77aa2aa9b4b2b7 (patch)
tree46a80d60007d69e9ad60b2dde24ba8444f0319a2 /examples/shaders
parentbe7f717a24e72e0bc84389491a063de65c106048 (diff)
downloadraylib-cacd4a9d90d6f6dcafc3b32c9f77aa2aa9b4b2b7.tar.gz
raylib-cacd4a9d90d6f6dcafc3b32c9f77aa2aa9b4b2b7.zip
Some examples tweaks
Diffstat (limited to 'examples/shaders')
-rw-r--r--examples/shaders/resources/shaders/glsl100/eratosthenes.fs6
-rw-r--r--examples/shaders/resources/shaders/glsl100/julia_set.fs1
2 files changed, 3 insertions, 4 deletions
diff --git a/examples/shaders/resources/shaders/glsl100/eratosthenes.fs b/examples/shaders/resources/shaders/glsl100/eratosthenes.fs
index d576eb87..ba6de891 100644
--- a/examples/shaders/resources/shaders/glsl100/eratosthenes.fs
+++ b/examples/shaders/resources/shaders/glsl100/eratosthenes.fs
@@ -37,9 +37,9 @@ vec4 Colorizer(float counter, float maxSize)
void main()
{
- vec4 color = vec4(1.0);
- float scale = 1000.0; // Makes 100x100 square grid. Change this variable to make a smaller or larger grid.
- float value = scale*floor(fragTexCoord.y*scale) + floor(fragTexCoord.x*scale); // Group pixels into boxes representing integer values
+ vec4 color = vec4(1.0);
+ float scale = 1000.0; // Makes 100x100 square grid. Change this variable to make a smaller or larger grid.
+ float value = scale*floor(fragTexCoord.y*scale) + floor(fragTexCoord.x*scale); // Group pixels into boxes representing integer values
int valuei = int(value);
//if ((valuei == 0) || (valuei == 1) || (valuei == 2)) gl_FragColor = vec4(1.0);
diff --git a/examples/shaders/resources/shaders/glsl100/julia_set.fs b/examples/shaders/resources/shaders/glsl100/julia_set.fs
index 361dc87c..bce25db1 100644
--- a/examples/shaders/resources/shaders/glsl100/julia_set.fs
+++ b/examples/shaders/resources/shaders/glsl100/julia_set.fs
@@ -32,7 +32,6 @@ vec3 Hsv2rgb(vec3 c)
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
-
void main()
{
/**********************************************************************************************