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| author | Ray <[email protected]> | 2020-01-30 12:27:04 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2020-01-30 12:27:04 +0100 |
| commit | cacd4a9d90d6f6dcafc3b32c9f77aa2aa9b4b2b7 (patch) | |
| tree | 46a80d60007d69e9ad60b2dde24ba8444f0319a2 /examples/shaders | |
| parent | be7f717a24e72e0bc84389491a063de65c106048 (diff) | |
| download | raylib-cacd4a9d90d6f6dcafc3b32c9f77aa2aa9b4b2b7.tar.gz raylib-cacd4a9d90d6f6dcafc3b32c9f77aa2aa9b4b2b7.zip | |
Some examples tweaks
Diffstat (limited to 'examples/shaders')
| -rw-r--r-- | examples/shaders/resources/shaders/glsl100/eratosthenes.fs | 6 | ||||
| -rw-r--r-- | examples/shaders/resources/shaders/glsl100/julia_set.fs | 1 |
2 files changed, 3 insertions, 4 deletions
diff --git a/examples/shaders/resources/shaders/glsl100/eratosthenes.fs b/examples/shaders/resources/shaders/glsl100/eratosthenes.fs index d576eb87..ba6de891 100644 --- a/examples/shaders/resources/shaders/glsl100/eratosthenes.fs +++ b/examples/shaders/resources/shaders/glsl100/eratosthenes.fs @@ -37,9 +37,9 @@ vec4 Colorizer(float counter, float maxSize) void main() { - vec4 color = vec4(1.0); - float scale = 1000.0; // Makes 100x100 square grid. Change this variable to make a smaller or larger grid. - float value = scale*floor(fragTexCoord.y*scale) + floor(fragTexCoord.x*scale); // Group pixels into boxes representing integer values + vec4 color = vec4(1.0); + float scale = 1000.0; // Makes 100x100 square grid. Change this variable to make a smaller or larger grid. + float value = scale*floor(fragTexCoord.y*scale) + floor(fragTexCoord.x*scale); // Group pixels into boxes representing integer values int valuei = int(value); //if ((valuei == 0) || (valuei == 1) || (valuei == 2)) gl_FragColor = vec4(1.0); diff --git a/examples/shaders/resources/shaders/glsl100/julia_set.fs b/examples/shaders/resources/shaders/glsl100/julia_set.fs index 361dc87c..bce25db1 100644 --- a/examples/shaders/resources/shaders/glsl100/julia_set.fs +++ b/examples/shaders/resources/shaders/glsl100/julia_set.fs @@ -32,7 +32,6 @@ vec3 Hsv2rgb(vec3 c) return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } - void main() { /********************************************************************************************** |
