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authorJeffery Myers <[email protected]>2024-06-24 08:47:32 -0700
committerGitHub <[email protected]>2024-06-24 17:47:32 +0200
commite96bab7ce63568d86fae4fd664fa06625f76f1ee (patch)
treed1fa5e419ac6846e64101afb39667ab10942c4bf /examples/shaders
parent4311db5ba5eb23c8f1d71268010afb135f3e1e25 (diff)
downloadraylib-e96bab7ce63568d86fae4fd664fa06625f76f1ee.tar.gz
raylib-e96bab7ce63568d86fae4fd664fa06625f76f1ee.zip
[Build] Fix warnings when building in VS 2022 (#4095)
* Update raylib_api.* by CI * Fix warnings when building examples in MSVC 2022 * fix auto-format that sneaked in there. --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Diffstat (limited to 'examples/shaders')
-rw-r--r--examples/shaders/shaders_deferred_render.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/shaders/shaders_deferred_render.c b/examples/shaders/shaders_deferred_render.c
index 1c2db7b5..4f652fe3 100644
--- a/examples/shaders/shaders_deferred_render.c
+++ b/examples/shaders/shaders_deferred_render.c
@@ -281,7 +281,7 @@ int main(void)
.id = gBuffer.positionTexture,
.width = screenWidth,
.height = screenHeight,
- }, (Rectangle) { 0, 0, screenWidth, -screenHeight }, Vector2Zero(), RAYWHITE);
+ }, (Rectangle) { 0, 0, (float)screenWidth, (float)-screenHeight }, Vector2Zero(), RAYWHITE);
DrawText("POSITION TEXTURE", 10, screenHeight - 30, 20, DARKGREEN);
} break;
@@ -291,7 +291,7 @@ int main(void)
.id = gBuffer.normalTexture,
.width = screenWidth,
.height = screenHeight,
- }, (Rectangle) { 0, 0, screenWidth, -screenHeight }, Vector2Zero(), RAYWHITE);
+ }, (Rectangle) { 0, 0, (float)screenWidth, (float)-screenHeight }, Vector2Zero(), RAYWHITE);
DrawText("NORMAL TEXTURE", 10, screenHeight - 30, 20, DARKGREEN);
} break;
@@ -301,7 +301,7 @@ int main(void)
.id = gBuffer.albedoSpecTexture,
.width = screenWidth,
.height = screenHeight,
- }, (Rectangle) { 0, 0, screenWidth, -screenHeight }, Vector2Zero(), RAYWHITE);
+ }, (Rectangle) { 0, 0, (float)screenWidth, (float)-screenHeight }, Vector2Zero(), RAYWHITE);
DrawText("ALBEDO TEXTURE", 10, screenHeight - 30, 20, DARKGREEN);
} break;