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| author | Jeffery Myers <[email protected]> | 2024-06-24 08:47:32 -0700 |
|---|---|---|
| committer | GitHub <[email protected]> | 2024-06-24 17:47:32 +0200 |
| commit | e96bab7ce63568d86fae4fd664fa06625f76f1ee (patch) | |
| tree | d1fa5e419ac6846e64101afb39667ab10942c4bf /examples/shaders | |
| parent | 4311db5ba5eb23c8f1d71268010afb135f3e1e25 (diff) | |
| download | raylib-e96bab7ce63568d86fae4fd664fa06625f76f1ee.tar.gz raylib-e96bab7ce63568d86fae4fd664fa06625f76f1ee.zip | |
[Build] Fix warnings when building in VS 2022 (#4095)
* Update raylib_api.* by CI
* Fix warnings when building examples in MSVC 2022
* fix auto-format that sneaked in there.
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Diffstat (limited to 'examples/shaders')
| -rw-r--r-- | examples/shaders/shaders_deferred_render.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/shaders/shaders_deferred_render.c b/examples/shaders/shaders_deferred_render.c index 1c2db7b5..4f652fe3 100644 --- a/examples/shaders/shaders_deferred_render.c +++ b/examples/shaders/shaders_deferred_render.c @@ -281,7 +281,7 @@ int main(void) .id = gBuffer.positionTexture, .width = screenWidth, .height = screenHeight, - }, (Rectangle) { 0, 0, screenWidth, -screenHeight }, Vector2Zero(), RAYWHITE); + }, (Rectangle) { 0, 0, (float)screenWidth, (float)-screenHeight }, Vector2Zero(), RAYWHITE); DrawText("POSITION TEXTURE", 10, screenHeight - 30, 20, DARKGREEN); } break; @@ -291,7 +291,7 @@ int main(void) .id = gBuffer.normalTexture, .width = screenWidth, .height = screenHeight, - }, (Rectangle) { 0, 0, screenWidth, -screenHeight }, Vector2Zero(), RAYWHITE); + }, (Rectangle) { 0, 0, (float)screenWidth, (float)-screenHeight }, Vector2Zero(), RAYWHITE); DrawText("NORMAL TEXTURE", 10, screenHeight - 30, 20, DARKGREEN); } break; @@ -301,7 +301,7 @@ int main(void) .id = gBuffer.albedoSpecTexture, .width = screenWidth, .height = screenHeight, - }, (Rectangle) { 0, 0, screenWidth, -screenHeight }, Vector2Zero(), RAYWHITE); + }, (Rectangle) { 0, 0, (float)screenWidth, (float)-screenHeight }, Vector2Zero(), RAYWHITE); DrawText("ALBEDO TEXTURE", 10, screenHeight - 30, 20, DARKGREEN); } break; |
