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| author | Ray <[email protected]> | 2023-03-13 23:24:30 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-03-13 23:24:30 +0100 |
| commit | 1a361fdfe2629235a0c14ebe58fc78678e033738 (patch) | |
| tree | 8eb345efe2335677556896374ea8454fc912e1f5 /examples | |
| parent | 5a2c49b9541493b446291f2ff6a241522432b478 (diff) | |
| download | raylib-1a361fdfe2629235a0c14ebe58fc78678e033738.tar.gz raylib-1a361fdfe2629235a0c14ebe58fc78678e033738.zip | |
Update Makefile.Web
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/Makefile.Web | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/examples/Makefile.Web b/examples/Makefile.Web index 6af43758..499eb3ea 100644 --- a/examples/Makefile.Web +++ b/examples/Makefile.Web @@ -974,13 +974,13 @@ shaders/shaders_basic_lighting: shaders/shaders_basic_lighting.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file shaders/resources/texel_checker.png@resources/texel_checker.png \ --preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs \ - --preload-file shaders/resources/shaders/glsl100/base_lighting.vs@resources/shaders/glsl100/base_lighting.vs + --preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs shaders/shaders_fog: shaders/shaders_fog.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file shaders/resources/texel_checker.png@resources/texel_checker.png \ --preload-file shaders/resources/shaders/glsl100/fog.fs@resources/shaders/glsl100/fog.fs \ - --preload-file shaders/resources/shaders/glsl100/base_lighting.vs@resources/shaders/glsl100/base_lighting.vs + --preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs shaders/shaders_simple_mask: shaders/shaders_simple_mask.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ @@ -999,10 +999,9 @@ shaders/shaders_hot_reloading: shaders/shaders_hot_reloading.c shaders/shaders_mesh_instancing: shaders/shaders_mesh_instancing.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ - --preload-file shaders/resources/shaders/glsl100/base_lighting_instanced.vs@resources/shaders/glsl100/base_lighting_instanced.vs \ + --preload-file shaders/resources/shaders/glsl100/lighting_instancing.vs@resources/shaders/glsl100/lighting_instancing.vs \ --preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs - shaders/shaders_multi_sample2d: shaders/shaders_multi_sample2d.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file shaders/resources/shaders/glsl100/color_mix.fs@resources/shaders/glsl100/color_mix.fs |
