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authorRay <[email protected]>2023-09-02 12:54:36 +0200
committerRay <[email protected]>2023-09-02 12:54:36 +0200
commit6e18d96e7ad45e63c15b5e1f6f2ca52d2e9fab4a (patch)
tree309db374a75429811fc0770e711bb37a972ec318 /src/raylib.h
parent0f447f1fb6aeed5e3e807d123978b7feca240d1a (diff)
downloadraylib-6e18d96e7ad45e63c15b5e1f6f2ca52d2e9fab4a.tar.gz
raylib-6e18d96e7ad45e63c15b5e1f6f2ca52d2e9fab4a.zip
Some tweaks
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 084fb4dc..6f67d839 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1509,7 +1509,7 @@ RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId);
RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file
RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose
RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
-RLAPI void UnloadModelAnimations(ModelAnimation *animations, unsigned int count); // Unload animation array data
+RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data
RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
// Collision detection functions