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| author | Ray <[email protected]> | 2023-09-02 12:54:36 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-09-02 12:54:36 +0200 |
| commit | 6e18d96e7ad45e63c15b5e1f6f2ca52d2e9fab4a (patch) | |
| tree | 309db374a75429811fc0770e711bb37a972ec318 /src/raylib.h | |
| parent | 0f447f1fb6aeed5e3e807d123978b7feca240d1a (diff) | |
| download | raylib-6e18d96e7ad45e63c15b5e1f6f2ca52d2e9fab4a.tar.gz raylib-6e18d96e7ad45e63c15b5e1f6f2ca52d2e9fab4a.zip | |
Some tweaks
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h index 084fb4dc..6f67d839 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1509,7 +1509,7 @@ RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data -RLAPI void UnloadModelAnimations(ModelAnimation *animations, unsigned int count); // Unload animation array data +RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match // Collision detection functions |
