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2020-07-22DrawTriangleFan(): Add a comment about vertex order #1316Ray
2020-07-20[wip] MeshNormalsSmooth() (#1317)seanpringle
* MeshSmoothNormals() by average * wrong comment * spelling * use correct function naming convention
2020-07-17Find a better mechanism to avoid FBO on OpenGL 2.1 if required #1290raysan5
2020-07-17Issue with render size assignment on RPI/Android #1314raysan5
2020-07-17Reviewed comment in LoadIQM() #1315raysan5
2020-07-15clamp ray hit y position to ground plane height (#1311)seanpringle
2020-07-14fix emcc warning (-Wparentheses-equality) (#1310)Random
2020-07-14Update resources LICENSEraysan5
2020-07-14Update audio resources LICENSEraysan5
2020-07-14Update Makefile Androidraysan5
2020-07-14Update Makefile emsdk pathsraysan5
2020-07-14Update miniaudio to v0.10.14raysan5
2020-07-14scale perspective top calc for near culing plane (#1309)seanpringle
2020-07-13Remove conditional __EMSCRIPTEN__raysan5
Not required anymore
2020-07-13Updated miniaudio to v0.10.13, fixes emscripten compilation error (#1306)Random
2020-07-10WARNING: REMOVED: LoadImageEx()raysan5
Reason for removal: This function forces a specific Image data format, it copies data internally (it could be confusing and lead to memory leaks), it's redundant, there is a simpler alternative and raylib promotes using structures directly
2020-07-10REVIEW: Pointer lock emscripten API does not work #1241raysan5
It seems some internals change recently due to web security reasons and some emscripten HTML5 funtionalities like pointerLock or fullscreen modes behave very weird or just don't work as expected
2020-07-10Correct issue when not supporting GIF formatraysan5
2020-07-10ADDED: LoadImageAnim() to load animated sequence of imagesraysan5
2020-07-10Update miniaudio to v0.10.12, solves #1288raysan5
2020-07-10Disable FBO support on OpenGL 2.1 #1290raysan5
2020-07-10Chromium needs a larger audio buffer (#1300)Random
* Chromium needs a larger audio buffer: https://github.com/dr-soft/miniaudio/issues/150 * changed PLATFORM_WEB to __EMSCRIPTEN__
2020-07-10Review skybox shadersraysan5
2020-07-10Merge branch 'master' of https://github.com/raysan5/raylibraysan5
2020-07-10Review commentraysan5
2020-07-10Fix format-security error in rlgl_standalone.c (#1305)Daniel Jour
See #1304
2020-07-09Free leaked allocations from render objects (#1302)Terry Nguyen
2020-07-05Fix incorrect color transform to 255 space (#1297)Doyle
2020-07-04Update SPONSORS.mdRay
2020-06-30Expose additional configuration optionsRay
Some internal defines have been exposed in config.h
2020-06-29Update SPONSORS.mdRay
2020-06-27Added new function `DrawTextureTiled()` (#1291)Vlad Adrian
* Implemented DrawTextureTiled() * Example added
2020-06-27Minor format tweakRay
2020-06-27Corrected issue with OpenGL 1.1 supportRay
2020-06-25Update SPONSORS.mdRay
2020-06-25ADDED: UpdateTextureRec()Ray
2020-06-24[add] GetMonitorRefreshRate(int monitor); (#1289)Shylie
2020-06-23REVIEWED: textures_raw_data #1286Ray
2020-06-23REVIEWED: ToggleFullscreen(), issue #1287Ray
2020-06-23Add missing includeRay
2020-06-20REVIEWED: ColorAlphaBlend(), support tint colorraysan5
2020-06-20[UWP] Fix time query precision (#1284)Reece Mackie
2020-06-20REVIEWED: ColorAlphaBlend(), integers-version, optimized #1218raysan5
2020-06-20REVIEWED: ImageDraw(), consider negative source offset properly #1283raysan5
2020-06-20REVIEWED: ImageDraw() #1283raysan5
2020-06-20Fix bug #1270 (#1282)peppemas
* Fix bug #1270 Added an argument to the shader in order to flip the texture * Fix Bug #1270 * Fix bug #1270
2020-06-19Update SPONSORS.mdRay
2020-06-16Commented Fade() macroraysan5
2020-06-16RE-ADDED: Fade() function to avoid multiple breaking changesraysan5
Probably there is a better way to do this but this is a temporary solution for backward compatibility
2020-06-15REDESIGNED: ImageDraw(), optimized #1218raysan5
After multiple tests and lot of redesign, current implementation is the fastest one. It also considers several fast-paths for maximum speed!