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2023-07-06Reverted `MeasureTextEx()` change #3105Ray
2023-07-06REVIEWED: `GenImageFontAtlas()`, make atlas size less conservativeRay
2023-07-05Merge branch 'master' of https://github.com/raysan5/raylibRay
2023-07-05Update rtext.cRay
2023-07-05Fix degrees of swipe gestures for web (#3155)ubkp
2023-07-05Update examples_template.c to raylib 4.5 (#3156)Wytek01
2023-07-04REVIEWED: `Vector2Angle()`Ray
2023-07-04Fix pinch gestures for web (#3153)ubkp
2023-07-03Fix swipe gestures for web (#3151)ubkp
2023-07-02Reviewed vector2angle exampleRay
2023-07-02Minor format tweak, another issue introduced...Ray
2023-07-02fix vector angle example mode 0 circle segment drawing (#3150)Gisteron
2023-07-02ADDED: `SetWindowFocused()` #3142Ray
2023-07-02WARNING: REDESIGN: `Vector2Angle()`<-->`Vector2LineAngle()` #2887Ray
2023-07-02REVIEWED: `TextToUpper()`, `TextToLower()`, `TextToPascal()`Ray
2023-07-02WARNING: BREAKING: ADDED: `SetTextLineSpacing()`Ray
2023-07-02REVIEWED: Issue #3105Ray
2023-07-02Update rcore.cRay
2023-06-30UPDATED: `sdefl` and `sinfl` compression librariesRay
2023-06-28REVIEWED: `SetShapesTexture()`, allow resetingRay
2023-06-27Update BINDINGS.md (#3138)Kenta
Change C3 to Zlib Update Raylib-nelua's name as Raylib.nelua to reflect repo change. Update Raylib.nelua licence to Zlib
2023-06-24casting warnings in rtextures (#3134)Jeffery Myers
2023-06-24REVIEWED: `ProcessMaterialsOBJ()` #3125Ray
2023-06-24Merge branch 'master' of https://github.com/raysan5/raylibRay
2023-06-24REVIEWED: `rlLoadShaderBuffer()` #3104Ray
2023-06-24Update BINDINGS.md for Crystal (#3132)Ian Rash
Just updated
2023-06-20Review `android_main()` in rcore.c (#3121)Le Juez Victor
2023-06-18Add options to zig compile (#3115)Dante Catalfamo
* Add options to zig compile options Support for compiling with raygui, raymath, and physac. Also outputs the required headers. Raygui should be located `../raygui` relative to the repo root Physac should be located `../physac` relative to the repo root This behavior matches options in the Makefile * Move Options struct * Remove physac, explicit raymath, always copy rlgl.h and raymath.h * Remove unused options from build.zig * Add srcdir as include path for raygui.h
2023-06-17Remove trailing spacesRay
2023-06-16fix window flags order (#3114)lesleyrs
2023-06-16Fix typoRay
2023-06-14Better examples/core_input_gamepad (#3110)iacore
* examples/core_input_gamepad: Add visuals for LT,RT * examples/core_input_gamepad: arrows left/right to choose gamepad * Style change
2023-06-12Continuation of support for ES3/WebGL2 (#3107)Chema Guerra
* Continuation of support for ES3/WebGL2 * GetTouchPointState() * Amends to the WebGL2 PR --------- Co-authored-by: root <root@DESKTOP-GLOV9QV> Co-authored-by: chemguerra <[email protected]>
2023-06-10GLTF: fix segfault in animNormals memcpy when mesh.normals == NULL (#3103)Charles
2023-06-09Updated examples to `raygui 4.0-dev`Ray
2023-06-05Addition of support for vox files in version 200. (#3097)Le Juez Victor
2023-06-03ADDED: `ExportImageToMemory()`Ray
Only PNG supported for now
2023-06-03tweaksRay
2023-06-02Full Movement Added to Right Analog Stick (#3095)Pixel Phobic
I Added Analog Stick Support to the rcamera module, However this code only allowed for 4 Directions of Movement, This Changed adds the full range of Movement to the Right Analog Stick.
2023-06-01Add error if raylib.h is included in a C++98 program (#3093)Peter0x44
The color macros don't work properly in C++98, because they require aggregate initialzation, which is a C++11 feature. So, explicitly state how to fix this issue, instead of letting the compiler give a more vague error message like: main.cpp:8:23: error: expected '(' for function-style cast or type construction ClearBackground(BLACK); ^~~~~ /opt/homebrew/Cellar/raylib/4.5.0/include/raylib.h:179:35: note: expanded from macro 'BLACK' #define BLACK CLITERAL(Color){ 0, 0, 0, 255 } // Black NOTE: Don't use this check with MSVC because by default, it reports 199711L regardless of any C++ version passed on command line Only passing `/Zc:__cplusplus` will make MSVC set this correctly see: https://learn.microsoft.com/en-us/cpp/build/reference/zc-cplusplus
2023-05-31ADDED: Experimental support for OpenGL ES 3.0 -WIP-Ray
Just added the required flags to request the OpenGL ES 3.0 context but it has not been tested...
2023-05-30cross compilation for PLATFORM_DRM (#3091)A Billy
* added cross compilation options for DRM * fixed identation
2023-05-30build.zig: Fix cross-compiling from Linux (#3090)yujiri8
2023-05-30UPDATED: `sdefl` and `sinfl` DEFLATE compression librariesRay
2023-05-28Enhanced cmake part for OpenBSD (#3086)RayIT
* Fixed compile on OpenBSD * Changed to not use seperate UNIX for cmake
2023-05-28Fixed compile on OpenBSD (#3085)RayIT
2023-05-27BINDINGS.md: Janet bindings supported version update (#3083)Nikita K
2023-05-27Fix a link in the FAQ (#3082)Jason Liang
2023-05-26REVIEWED: `ImageRotate()` formattingRay
2023-05-25Add new file formats to FAQ (#3079)LuraMoth
I noticed some file formats from the new release of raylib were missing so I decided to help out and update it!