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2018-07-23Travis CI: remove stray $ in .travis.ymlAhmad Fatoum
Fixes: 1d0ba96 ("Add GLFW-installed-but-using-our-GLFW-anyway configuration")
2018-07-23CMake: Fail when -D{PLATFORM,OPENGL_VERSION}=INVALID_VALUEAhmad Fatoum
as well as -DUSE_EXTERNAL_GLFW. Nips issues like #584 in the bud.
2018-07-23Travis CI: Add GLFW-installed-but-using-our-GLFW-anyway configurationAhmad Fatoum
2018-07-23Create CODE_OF_CONDUCT.mdRay
2018-07-23Merge pull request #583 from leereilly/exclamation-periodRay
Remove period after exclamation
2018-07-22Remove period :grey_exclamation:Lee Reilly
Fixes https://www.reddit.com/r/gamedev/comments/90z6fy/raylib_20_released/e2v5qpl/ :)
2018-07-22Updated MSVC lib releaseraysan5
2018-07-21Travis CI: Fix emscripten build breakage2.0.0Ahmad Fatoum
2018-07-21Merge pull request #579 from jessp/patch-2Ray
Convert window render sizes to floats
2018-07-21Convert window render sizes to floatsJess Peter
GLSL 1.10 is typesafe ([PDF specs](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.10.pdf), page 22), so this shader will not load properly during build. It's not a super important change, but I came across it while playing with the examples on my pi.
2018-07-21Added Android Makefile for gamesraysan5
2018-07-21Review formattingraysan5
2018-07-21Review templates Makefilesraysan5
2018-07-21Updated html5 libraryraysan5
2018-07-21Support examples with Emterpreterraysan5
Examples can be compiled for web with no code change at all! Usually examples need to be refactored for web... using emscripten code interpreter (emterpreter), it can manage synchronous while() loops internally... as a downside, execution is very slow...
2018-07-21Looking for a place for raylib resource fileraysan5
2018-07-21Review VS2015 and VS2017 projectsraysan5
2018-07-21Remove VS2017 UWP projectraysan5
Not properly configured, use VS2015.UWP as reference
2018-07-19Working on MP3 supportRay
2018-07-16Avoid config.h in standalone modeRay
2018-07-16Updated to latest mini_al devRay
2018-07-16Reviewed audio_standaloneRay
Now it works with mini_al library
2018-07-16Reviewed lighting example...Ray
No model available, this example should probably be redesigned...
2018-07-16Reviewed compilation optionsRay
2018-07-16Removed Oculus exampleRay
Oculus API has changed so much that it has no sense to keep this example here... it was funny to test it in the past...
2018-07-16Reviewed rlgl_standalone exampleRay
2018-07-16Converted rlgl module in header-onlyRay
This change allows rlgl.h usage as independent single-file header-only module... still some tweaks required, like removing GLAD dependency... required extensions could be manually loaded! Also removed shader_distortion.h, embedded in rlgl.h
2018-07-16Update HISTORY.mdRay
2018-07-16Update HISTORY.mdRay
2018-07-16Update CONTRIBUTING.mdRay
2018-07-16raylib 2.0... make history...Ray
2018-07-16Updated common documentsRay
2018-07-15Updated Notepad++ raylib intellisenseRay
2018-07-15Corrected commentRay
2018-07-15Reviewed example for clarityRay
2018-07-15Added new example: text_font_sdfRay
2018-07-15Reviewed LoadFontData() and GenImageFontAtlas()Ray
2018-07-13Start reviewing IQM loader...Ray
2018-07-13Reviewed Code::Blocks project templateRay
- Removed unnecesary files - Renamed project - Reviewed paths
2018-07-13Update README.mdRay
2018-07-13Merge pull request #577 from D3nX/masterRay
Added Code::Blocks template !
2018-07-13Update README.mdD3nX
2018-07-13Update and rename REAME.md to README.mdD3nX
2018-07-13Delete raylib_codeblocks_tpl.exeD3nX
2018-07-13Delete raylib_codeblocks_tpl.exeD3nX
2018-07-13Add files via uploadD3nX
2018-07-13Update CHANGELOGRay
2018-07-12Example tweakRay
2018-07-11Update rpi release libraryRay
2018-07-11Removed dev from versionRay