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2023-12-15Add ToggleFullscreen() and required changes for PLATFORM_WEB (#3634)ubkp
2023-12-15basic PBR example (#3621)devdad
* basic pbr example pbr implementation includes rpbr.h and few shader files header only file, which self contain everything needed for pbr rendering. Few textures and one model of the car which is under free licence which is included inside basic_pbr.c example file currently supported shader versions are 120 and 330 , version 100 has small issue which I have to resolve * Unloading PBRMAterial I forgot unloading PBRMaterial * fix small issue with texOffset assigment. value was Vector4 at first but I found out it would be unclear for and users, so I change to have two Vector2 instead, but forgot to assign offset . * Changed size of textures and file name changed Changed size of textures from 2048x2048 to 1024x1024 and file name changed to shaders_basic_pbr.c , Added the function PBRModel PBRModelLoadFromMesh(Mesh mesh); but GenMeshPlane(2, 2.0, 3, 3) culdn't be used because it crash once GenMeshTangents() is used with that plane mesh
2023-12-15[rcore] Add `GetWindowPosition()` implementation for `PLATFORM_WEB` and ↵ubkp
fixes #3636 style/format (#3637) * Add GetWindowPosition() implementation for PLATFORM_WEB and fixes #3636 style/format * Remove double space
2023-12-15Add new raylib-beef binding (#3640)Braedon Lewis
2023-12-14Add GetMonitorWidth() and GetMonitorHeight() implementations for ↵ubkp
PLATFORM_WEB (#3636)
2023-12-14REVIEWED: HighDPI support on Web platform #3372 -WIP-Ray
NOTE: The code is commented until the build system gets updated to latest emscripten.
2023-12-14Merge branch 'master' of https://github.com/raysan5/raylibRay
2023-12-14Update rtextures.cRay
2023-12-13[rcore] Flip VR screens (#3633)Matthew Oros
2023-12-13[rcore] Remove unused vScreenCenter (#3632)Matthew Oros
2023-12-13Fix box blur symmetry & simplify code (#3631)Romash
2023-12-13fixed coding style in function TextToFloat (#3627)Benjamin Schmid Ties
* function to convert string to float * fix code to match coding conventions
2023-12-13Update audio_stream_effects.c (#3618)lipx
* Update audio_stream_effects.c This may slightly improve performance and be more welcoming for new users despite being an more advanced feature. void * usually throws an error in most compilers and it would be better to just avoid it. Also added <stdbool.h> because booleans are, sometimes, not defined by <stddef.h>. * Update audio_stream_effects.c
2023-12-12Ignore compiled dll binaries. (#3628)2Bear
2023-12-11REVIEWED: Issue in sequence generation #3612Ray
2023-12-11Fix #3613Ray
2023-12-11Update audio_raw_stream.c (#3624)riadbettole
AudioInputCallBack has this audioFrequency += 1.0f; audioFrequency -= 1.0f; cancels out each others
2023-12-11[rcore] Complement `SetWindowState()` and `ClearWindowState()` for ↵ubkp
`PLATFORM_WEB` (#3625) * Complement SetWindowState() and ClearWindowState() for PLATFORM_WEB * Add FLAG_WINDOW_RESIZABLE to SetWindowState() and ClearWindowState() for PLATFORM_WEB
2023-12-11[rcore] Add `ToggleBorderlessWindowed()` implementation for `PLATFORM_WEB` ↵ubkp
(#3622) * Add ToggleBorderlessWindowed() for PLATFORM_WEB * Fix coding convention
2023-12-11Optimize gesture handling for PLATFORM_DRM (#3616)ubkp
2023-12-11[rcore] Fix real touch gestures for `PLATFORM_DESKTOP_SDL` (#3614)ubkp
* Fix touch gestures for PLATFORM_DESKTOP_SDL * Complement note and optimization * Events optimization * Optimize gesture handling * Reverts previous commit and fixes GESTURE_DRAG to not trigger GESTURE_SWIPE* when it ends * Reapply previous gesture handling optimization also fixing GESTURE_DRAG to not trigger GESTURE_SWIPE* when it ends
2023-12-11Update projects/CMake/CMakeLists.txt to raylib 5.0 (#3623)Peter0x44
2023-12-09Updating CMake version to 5.0 so libraries are correctly versioned (#3615)David Williams
2023-12-07[rcore] Fix `IsMouseButtonUp()` for `PLATFORM_WEB` and `PLATFORM_DRM` (#3611)ubkp
* Fix IsMouseButtonUp() for PLATFORM_WEB * Fix IsMouseButtonUp() for PLATFORM_DRM
2023-12-07[rcore] Fix `IsMouseButtonUp()` and add touch events for ↵ubkp
`PLATFORM_DESKTOP_SDL` (#3610) * Fix IsMouseButtonUp() and add touch events for PLATFORM_DESKTOP_SDL * Fix coding convention
2023-12-07Fix IsMouseButtonUp() (#3609)Kenneth M
2023-12-07Fix for free camera mode (#3603)lesleyrs
* fix free and fp cam * revert
2023-12-07[rcore] Fix `IsKeyPressedRepeat()` for `PLATFORM_DESKTOP_SDL` (#3605)ubkp
* Fix IsKeyPressedRepeat() for PLATFORM_DESKTOP_SDL * Fix missing space
2023-12-05Fix GetKeyPressed and GetCharPressed for SDL (#3604)ubkp
2023-12-04REVIEWED: WARNING: `LoadFontData()` avoid fallback glyphsRay
This is a redesign on font loading, missing glyphs are skipped instead of falling back to font `.notdef` special character (usually "tofu" character). It is changed because not all fonts support a fallback glyph. One improvement could be allowing users to define a custom fallback character, for example `?` glyph.
2023-12-03REVIEWED: `LoadFontData()`, load image only if glyph has been found in fontRay
2023-12-03Create raylib_1024x1024.pngRay
2023-12-03Create raylib.icnsRay
2023-12-03Fix Wrong Makefile flag #3593Ray
2023-12-03Revert "Fix Windows Hardcoding (#3600)"Ray
This reverts commit 4ae2af0bccc2792e0f380152b8638bfa384595c6.
2023-12-03Revert "Fix warning while using external GLFW older than version 3.4.0 (#3599)"Ray
This reverts commit f1b0d15813098228369dd647ffc04a7dbd92c02a.
2023-12-03Fix Windows Hardcoding (#3600)mr sihc
Compiles on Linux & co. now
2023-12-03Fix warning while using external GLFW older than version 3.4.0 (#3599)Marco Maia
Co-authored-by: Marco Maia <[email protected]>
2023-12-03Fix cmake-built libraylib.a to properly include GLFW's object files (#3598)Peter0x44
I broke this in PR #3573 by accidentally removing too much The examples still compiled fine so I didn't notice - my guess is that cmake was still adding a separate link to glfw manually.
2023-12-03Update raylib-freebasic binding (#3591)WIITD
2023-12-01Remove a duplicated loop for PLATFORM_DRM (#3590)ubkp
2023-11-30Expose OpenGL take 2 (#3588)Peter0x44
For some reason, there are actually two macros needed to control this. Yes, I tried with only one, both are needed
2023-11-30Fix mistake in pr #3572 (#3587)Peter0x44
2023-11-30REVIEWED: rlgl function description and commentsRay
2023-11-30ADDED: `ExportMeshAsCode()`Ray
2023-11-30Fix CheckCollisionCircleRec() (#3584)ubkp
2023-11-30Fix IsKeyPressedRepeat() for PLATFORM_DRM direct input (#3583)ubkp
2023-11-28Hide unneeded internal symbols when building raylib as an so or dylib (#3573)Peter0x44
2023-11-28Fix typos in src/platforms/rcore_*.c (#3581)RadsammyT
2023-11-28Fix SetMousePosition() for SDL (#3580)ubkp