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It should be reviewed more carefully...
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Requires some work, distortion shader could be move out of raylib to
example code...
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Added: DrawRectangleGradientV()
Added: DrawRectangleGradientH()
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OpenAL Soft and raylib compiled for release and stripped
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...almost there! raylib already works, issues with OpenAL Soft
linkage...
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- Renamed some folders
- Added some files for testing
- Removed useless files
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For some reason it's not working properly... :(
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Integrate master changes into develop...
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Integrate Develop branch
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Increment version in meson build file
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Increment raylib version and so lib version number.
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to emulate OpenGL funcionality
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SetWindowTitle()
GetExtension()
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