| Age | Commit message (Collapse) | Author |
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* Implement miters in DrawSplineLinear
* Follow raylib style
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* loadbmfont
* bmfontextender
* bm font
* Modify LoadBM Font
* Delete loadbmfontex.diff
* REVIEWED: `LoadBMFont()` PR
* Update rtext.c
* Update rtext.c
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Co-authored-by: Dongkun Lee <[email protected]>
Co-authored-by: Ray <[email protected]>
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* basic pbr example
pbr implementation includes rpbr.h and few shader files header only file, which self contain everything needed for pbr rendering. Few textures and one model of the car which is under free licence which is included inside basic_pbr.c example file currently supported shader versions are 120 and 330 , version 100 has small issue which I have to resolve
* Unloading PBRMAterial
I forgot unloading PBRMaterial
* fix small issue with texOffset assigment.
value was Vector4 at first but I found out it would be unclear for and users, so I change to have two Vector2 instead, but forgot to assign offset .
* Changed size of textures and file name changed
Changed size of textures from 2048x2048 to 1024x1024 and file name changed to shaders_basic_pbr.c ,
Added the function PBRModel PBRModelLoadFromMesh(Mesh mesh);
but GenMeshPlane(2, 2.0, 3, 3) culdn't be used because it crash once GenMeshTangents() is used with that plane mesh
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fixes #3636 style/format (#3637)
* Add GetWindowPosition() implementation for PLATFORM_WEB and fixes #3636 style/format
* Remove double space
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PLATFORM_WEB (#3636)
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NOTE: The code is commented until the build system gets updated to latest emscripten.
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* function to convert string to float
* fix code to match coding conventions
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* Update audio_stream_effects.c
This may slightly improve performance and be more welcoming for new users despite being an more advanced feature.
void * usually throws an error in most compilers and it would be better to just avoid it.
Also added <stdbool.h> because booleans are, sometimes, not defined by <stddef.h>.
* Update audio_stream_effects.c
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AudioInputCallBack has this
audioFrequency += 1.0f;
audioFrequency -= 1.0f;
cancels out each others
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`PLATFORM_WEB` (#3625)
* Complement SetWindowState() and ClearWindowState() for PLATFORM_WEB
* Add FLAG_WINDOW_RESIZABLE to SetWindowState() and ClearWindowState() for PLATFORM_WEB
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(#3622)
* Add ToggleBorderlessWindowed() for PLATFORM_WEB
* Fix coding convention
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* Fix touch gestures for PLATFORM_DESKTOP_SDL
* Complement note and optimization
* Events optimization
* Optimize gesture handling
* Reverts previous commit and fixes GESTURE_DRAG to not trigger GESTURE_SWIPE* when it ends
* Reapply previous gesture handling optimization also fixing GESTURE_DRAG to not trigger GESTURE_SWIPE* when it ends
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* Fix IsMouseButtonUp() for PLATFORM_WEB
* Fix IsMouseButtonUp() for PLATFORM_DRM
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`PLATFORM_DESKTOP_SDL` (#3610)
* Fix IsMouseButtonUp() and add touch events for PLATFORM_DESKTOP_SDL
* Fix coding convention
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* fix free and fp cam
* revert
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* Fix IsKeyPressedRepeat() for PLATFORM_DESKTOP_SDL
* Fix missing space
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This is a redesign on font loading, missing glyphs are skipped instead of falling back to font `.notdef` special character (usually "tofu" character).
It is changed because not all fonts support a fallback glyph.
One improvement could be allowing users to define a custom fallback character, for example `?` glyph.
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This reverts commit 4ae2af0bccc2792e0f380152b8638bfa384595c6.
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This reverts commit f1b0d15813098228369dd647ffc04a7dbd92c02a.
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Compiles on Linux & co. now
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Co-authored-by: Marco Maia <[email protected]>
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I broke this in PR #3573 by accidentally removing too much
The examples still compiled fine so I didn't notice - my guess is that
cmake was still adding a separate link to glfw manually.
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For some reason, there are actually two macros needed to control this.
Yes, I tried with only one, both are needed
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