| Age | Commit message (Collapse) | Author |
|
|
|
|
|
* Remove PLATFORM_RPI
* remove build artifacts
---------
Co-authored-by: MichaelFiber <[email protected]>
Co-authored-by: Ray <[email protected]>
|
|
|
|
* core functionality CAMERA_FREE
* fix example
* add remaining camera modes
* add view bobbing
* view bobbing
* catch curser in SetCameraMode
* adjust examples
* fix compilation on linux
* fix example text_draw_3d
* actually fix text_draw_3d
* Updated camera API
* Improve Vector3RotateByAxisAngle() function
* remove camera.mode dependency from low-level functions
* remove camera.mode from struct
* fixes after rebase
* adjust examples for new UpdateCamera function
* adjust example models_loading_m3d
---------
Co-authored-by: Ray <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
Moved outside BeginDrawing()/EndDrawing() to illustrate drawing is happening to an external texture (not screen)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* Fix some warnings in examples.
* cleanups from review
Co-authored-by: Jeffery Myers <[email protected]>
|
|
Vr simulator has been moved to core module and completely redesigned. Now user is in charge of stereo-render fbo and also in full control of distortion shader. Code is a bit more complex but better aligned with other raylib examples.
|
|
|
|
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
|
|
|
|
|
|
|
|
|
|
- No default VR device parameteres inside raylib
- VR device parameter should be provided by user
- VR distortion shader should be provided by user
|
|
This change allows rlgl.h usage as independent single-file header-only module... still some tweaks required, like removing GLAD dependency... required extensions could be manually loaded!
Also removed shader_distortion.h, embedded in rlgl.h
|
|
- Renamed Begin3dMode() --> BeginMode3D()
- Renamed Begin2dMode() --> BeginMode2D()
- Renamed End3dMode() --> EndMode3D()
- Renamed End2dMode() --> EndMode2D()
|
|
|
|
|
|
|
|
|