| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2024-02-29 | feat: vox_loader normals and new voxels shader (#3843) | johann nadalutti | |
| 2021-10-19 | Remove trailing spaces | raysan5 | |
| 2021-10-12 | REMOVED: EXAMPLE: models_material_pbr | raysan5 | |
| 2021-06-25 | WARNING: REVIEWED: Default shader uniform names | Ray | |
| When a shader is loaded, by default, several locations are tried to be set automatically. | |||
| 2021-05-22 | Remove headers from shaders | Ray | |
| 2021-02-28 | Fixes gl state after HDR texture functions. (#1621) | Jeffery Myers | |
| Updates skybox demo to show how to do both HDR and non HDR skyboxes Co-authored-by: Jeffery Myers <[email protected]> | |||
| 2021-01-25 | Replace tabs by 4 spaces | raysan5 | |
| 2020-09-18 | EXAMPLE: models_skybox works on OpenGL ES 2.0 | raysan5 | |
| 2020-07-28 | Small shader fix on vec3 initialization #1298 | raysan5 | |
| 2020-07-10 | Review skybox shaders | raysan5 | |
| 2020-06-20 | Fix bug #1270 (#1282) | peppemas | |
| * Fix bug #1270 Added an argument to the shader in order to flip the texture * Fix Bug #1270 * Fix bug #1270 | |||
| 2020-03-24 | Added note on examples not supporting GLSL100 | raysan5 | |
| 2020-03-03 | Some code tweaks | Ray | |
| 2019-09-12 | Review weird PBR shader issue >_< | Ray | |
| 2019-05-18 | Corrected issue with shader loading | Ray | |
| When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading. | |||
| 2019-05-17 | Review shader examples | Ray | |
| 2019-04-05 | Review PBR shaders | Ray | |
| Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now. | |||
| 2019-01-06 | Review BRDF texture generation | raysan5 | |
| Actually, that function should be redesigned... | |||
| 2018-12-25 | Support float texture data on OpenGL ES 2.0 | raysan5 | |
| 2018-05-06 | Renamed shader variable | Ray | |
| 2018-03-04 | Correct issue with tangents | Ray | |
| 2017-08-25 | Renamed modelviewprojection matrix | raysan5 | |
| 2017-07-19 | Working on PBR system | raysan5 | |
| Moved PBR material loading to example, right decision? | |||
| 2017-07-17 | Added PBR required resources | Ray | |
