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2024-07-07Update models_billboard.cRay
2024-07-07[rmodels] Consistent `DrawBillboardPro` with `DrawTexturePro` (#4132)bohonghuang
* [rmodels] Re-implement `DrawBillboardPro` * [rmodels] Add comments to `DrawBillboardPro` * [rmodels] Make `DrawBillboardPro` consistent with `DrawTexturePro` * Update raylib_api.* by CI --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-07-04Example reviewRay
2024-06-28[EXAMPLES] Default Skybox example to not use HDR (#4115)Jeffery Myers
* Update raylib_api.* by CI * Default to not use HDR, and note that HDR support requires that raylib be built with HDR enabled. --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-24[Build] Fix warnings when building in VS 2022 (#4095)Jeffery Myers
* Update raylib_api.* by CI * Fix warnings when building examples in MSVC 2022 * fix auto-format that sneaked in there. --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-16Added note about performace #4067Ray
2024-04-23Add rlCullDistance variables/getters and rlSetClipPlanes function (#3912)KotzaBoss
The `RL_CULL_DISTANCE_` definition remains as the initial value of the variables. Basic usage can be: ```c #include <raylib.h> #include <rlgl.h> rlSetClipPlanes(RL_CULL_DISTANCE_NEAR, MY_CULL_DISTANCE_FAR); if (must_reset_clip_planes) rlSetClipPlanes(RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR); ```
2024-04-21Review formattingRay
2024-04-20Update models_cubicmap.cRay
2024-03-10optimisation of the "bone socket" tutorial (#3864)iP
Less matrix operations doing.
2024-03-07Screen space related functions consistency (#3830)aiafrasinei
* Screen/world-space related functions rename * Update raylib_api.* by CI --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-29feat: vox_loader normals and new voxels shader (#3843)johann nadalutti
2024-02-27Fix examples warnings for macos (#3842)aiafrasinei
2024-02-26Update models_bone_socket.cRay
2024-02-26Update models_bone_socket.cRay
2024-02-26bone socket tutorial (#3833)iP
Tutorial on how to use bones as sockets to calculate the position of something.
2024-02-04REVIEWED: `rlLoadFramebuffer()`Ray
2024-01-02Update copyright to 2024Ray
2023-11-08Reviewed some examples and warningsRay
2023-11-06Fix warnings in visual studio (#3512)Jeffery Myers
2023-11-01REVIEWED: Potential code issues reported by CodeQL #3476Ray
2023-10-17Update models_mesh_generation.cRay
2023-09-07Remove PLATFORM_RPI (#3232)MichaelFiber
* Remove PLATFORM_RPI * remove build artifacts --------- Co-authored-by: MichaelFiber <[email protected]> Co-authored-by: Ray <[email protected]>
2023-08-29Update examples/models/models_loading_gltf.png;m3d.png screenshots (#3273)Asdqwe
2023-08-27Fix example/models/models_loading_m3d.c controls (#3269)Asdqwe
2023-08-27Fix example/models/models_loading_gltf.c controls (#3268)Asdqwe
2023-05-07Added ModelAnimation.name, initially with GLTF animation names loaded (#3044)Alfred Reinold Baudisch
2023-03-13Reviewed filenameRay
2023-03-12Some tweaksRay
2023-02-15Make the oribital camera work like it used to (it is not just a copy of ↵Jeffery Myers
third person) (#2926)
2023-02-14REVIEWED: Camera redesign PRRay
2023-02-14WIP rcamera redesign vector (#2563)Crydsch Cube
* core functionality CAMERA_FREE * fix example * add remaining camera modes * add view bobbing * view bobbing * catch curser in SetCameraMode * adjust examples * fix compilation on linux * fix example text_draw_3d * actually fix text_draw_3d * Updated camera API * Improve Vector3RotateByAxisAngle() function * remove camera.mode dependency from low-level functions * remove camera.mode from struct * fixes after rebase * adjust examples for new UpdateCamera function * adjust example models_loading_m3d --------- Co-authored-by: Ray <[email protected]>
2023-01-02Update models_loading_gltf.cRay
2023-01-02Update models_loading_gltf.cRay
2023-01-02REVIEWED: GLTF animations support #2844Ray
2023-01-02[models] Add GLTF animation support (#2844)Charles
* add GLTF animation support * use correct index when allocating animVertices and animNormals * early exit LoadModelAnimationsGLTF if the gtlf file fails to parse * update models/models_loading_gltf.c to play gltf animation Updated the .blend file to use weights rather than bone parents so it fits into the framework. Exported with weights to the .glb file. * fix order of operations for bone scale in UpdateModelAnimation * minor doc cleanup and improvements * fix formatting * fix float formatting * fix brace alignment and replace asserts with log messages
2023-01-01Update year to 2023Ray
2023-01-01Update year to 2023Ray
2022-11-15WARNING: REMOVED: `DrawCubeTexture()`, `DrawCubeTextureRec()`Ray
Those two functions have been moved to a new example: `models_draw_cube_texture`. The reasons for this decision: - Function inflexibility: Many users with the need to draw a textured cube could need to customize the texture applied to every face, that function did not allow that kind of functionality. - rlgl functionality exposure: The implementation exposed will teach users how to implement custom textured triangles drawing.
2022-10-26Improved billboards example, highlighting rotation and draw order (#2779)nobytesgiven
* Improved billboards example, highlighting rotation and draw order * changes to conform to the raylib conventions * NOW it conforms Co-authored-by: nobytesgiven <[email protected]>
2022-10-17Add DrawCapsule(Wires) (#2761)ianband
* Add DrawCapsule & DrawCapsuleWires * Add DrawCapsule & DrawCapsuleWires to example Co-authored-by: Ian Band <[email protected]>
2022-09-09REVIEWED: Removed comment, fixes #2691Ray
2022-09-01ADDED: Complete support for M3D animations! #2648Ray
2022-09-01Implemented latest .M3D improvements #2648Ray
2022-08-26REVIEWED: Support M3D file loading #2648Ray
2022-08-02Delete rlights.hRay
2022-08-02Remove unneeded commentRay
2022-07-29[raymath] Rotation functions returns clockwise rotation matrix, #2595 (#2599)Nikolay Krasheninnikov
Co-authored-by: Nikolai Krasheninnikov <[email protected]>
2022-07-20REVIEWED: examples descriptionsRay
2022-07-01REVIEWED: example: gltf models loading -WIP-Ray