| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-10-28 | Simplified example and resources sizes | Ray | |
| 2020-10-10 | Review undesired changes | raysan5 | |
| 2020-10-10 | Updated miniaudio #1402 | raysan5 | |
| 2020-09-19 | REVIEWED: models_skybox example | raysan5 | |
| Now supports dynamic panoramic view, just drag and drop | |||
| 2020-09-18 | EXAMPLE: models_skybox works on OpenGL ES 2.0 | raysan5 | |
| 2020-07-28 | Small shader fix on vec3 initialization #1298 | raysan5 | |
| 2020-07-10 | Review skybox shaders | raysan5 | |
| 2020-06-20 | Fix bug #1270 (#1282) | peppemas | |
| * Fix bug #1270 Added an argument to the shader in order to flip the texture * Fix Bug #1270 * Fix bug #1270 | |||
| 2020-05-28 | resources PNG chunks cleaning | raysan5 | |
| 2020-04-06 | Removed unused Duck model. | raysan5 | |
| 2020-03-24 | Added note on examples not supporting GLSL100 | raysan5 | |
| 2020-03-03 | Some code tweaks | Ray | |
| 2020-01-28 | Removed big examples | Ray | |
| 2020-01-06 | Review resources LICENSE | raysan5 | |
| 2019-09-12 | Review weird PBR shader issue >_< | Ray | |
| 2019-09-12 | Add glTF Duck model | Ray | |
| 2019-09-04 | Update plane_diffuse.png | Ray | |
| 2019-07-15 | Adding solar system examples. (#900) | Aldrin Martoq | |
| 2019-05-31 | Reduce textures size2.5.0 | Ray | |
| 2019-05-18 | Corrected issue with shader loading | Ray | |
| When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading. | |||
| 2019-05-17 | Review shader examples | Ray | |
| 2019-04-05 | Review PBR shaders | Ray | |
| Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now. | |||
| 2019-04-05 | BIG UPDATE: New models functions for animations! | Ray | |
| Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models. | |||
| 2019-04-01 | Update cube.obj | Ray | |
| 2019-01-06 | Review BRDF texture generation | raysan5 | |
| Actually, that function should be redesigned... | |||
| 2018-12-25 | Support float texture data on OpenGL ES 2.0 | raysan5 | |
| 2018-12-20 | new example: models_obj_viewer | Ray | |
| 2018-06-30 | Reviewed models and examples | Ray | |
| 2018-06-21 | Replaced skybox HDR image | Ray | |
| Note that HDR exposured possibilities are not used on this example... | |||
| 2018-06-21 | Removed dwarf 3d model | Ray | |
| Replaced by medieval 3d assets | |||
| 2018-05-06 | Renamed shader variable | Ray | |
| 2018-03-04 | Correct issue with tangents | Ray | |
| 2017-11-05 | Review textures to be POT | Ray | |
| Could correct possible issues on OpenGL 1.1 | |||
| 2017-10-19 | Remove unused file | Ray San | |
| 2017-10-09 | Add mesh generation example -IN PROGRESS- | raysan5 | |
| 2017-08-25 | Renamed modelviewprojection matrix | raysan5 | |
| 2017-08-04 | new example added: models_plane_rotations | raysan5 | |
| 2017-07-19 | Working on PBR system | raysan5 | |
| Moved PBR material loading to example, right decision? | |||
| 2017-07-17 | Added PBR required resources | Ray | |
| 2017-04-08 | Working on examples... | Ray | |
| 2017-04-04 | Reorganize examples folder | Ray | |
