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2021-03-14Improve gltf support (#1647)Hristo Stamenov
* Implement a load values from accessor function. Added some more value types for the different GLTF attributes. Fixed crash when loading animated triangle. * Split GLTF model loading into separate functions for readability. * Fixed the already working models that I broke when introducing GLTFReadValue. Improved the example for gltf models to be able to switch between a few models. * Removed license from screen. It is pu inside a license file anyway. * Small improvements on the naming of functions Removed (*model). and replaced it with model->
2021-03-09Gltf model and animations exploring problems (#1635)Hristo Stamenov
* Added bone binding to whole mesh and not only set vertices. + Also added missed setting of the animation count. + Removed double ; on one line * Added more of the gltf sample models https://github.com/KhronosGroup/glTF-Sample-Models We need to make it working for all of them. * Binding to initial bind pose added. * Fix cube disappearing bug because lerpPercent could be Inf. * Fixed for rigged figure also
2021-02-28Fixes gl state after HDR texture functions. (#1621)Jeffery Myers
Updates skybox demo to show how to do both HDR and non HDR skyboxes Co-authored-by: Jeffery Myers <[email protected]>
2021-01-28Gltf animation support (#1551)hristo
* Added example for gltf animation and split some functions for loading model animations into IQM and GLTF similar to how models are being loaded. * Removed wrongly duplicated function * Bone loading for gltf model (not working at this point) * Loading info about vertex to joint connection but animation is still not working * Skeleton and pose is correctly loaded. Need to communicate about interpolation in GLTF * The model almost looks like a real person on animation. * Fixed model loading with bones. Also updated license info on the model. * Cleaned up some code and updated examples. * Fix identation issues * Fix identation issues * Fix identation issues
2021-01-25Replace tabs by 4 spacesraysan5
2020-10-28Simplified example and resources sizesRay
2020-10-10Review undesired changesraysan5
2020-10-10Updated miniaudio #1402raysan5
2020-09-19REVIEWED: models_skybox exampleraysan5
Now supports dynamic panoramic view, just drag and drop
2020-09-18EXAMPLE: models_skybox works on OpenGL ES 2.0raysan5
2020-07-28Small shader fix on vec3 initialization #1298raysan5
2020-07-10Review skybox shadersraysan5
2020-06-20Fix bug #1270 (#1282)peppemas
* Fix bug #1270 Added an argument to the shader in order to flip the texture * Fix Bug #1270 * Fix bug #1270
2020-05-28resources PNG chunks cleaningraysan5
2020-04-06Removed unused Duck model.raysan5
2020-03-24Added note on examples not supporting GLSL100raysan5
2020-03-03Some code tweaksRay
2020-01-28Removed big examplesRay
2020-01-06Review resources LICENSEraysan5
2019-09-12Review weird PBR shader issue >_<Ray
2019-09-12Add glTF Duck modelRay
2019-09-04Update plane_diffuse.pngRay
2019-07-15Adding solar system examples. (#900)Aldrin Martoq
2019-05-31Reduce textures size2.5.0Ray
2019-05-18Corrected issue with shader loadingRay
When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading.
2019-05-17Review shader examplesRay
2019-04-05Review PBR shadersRay
Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
2019-04-05BIG UPDATE: New models functions for animations!Ray
Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models.
2019-04-01Update cube.objRay
2019-01-06Review BRDF texture generationraysan5
Actually, that function should be redesigned...
2018-12-25Support float texture data on OpenGL ES 2.0raysan5
2018-12-20new example: models_obj_viewerRay
2018-06-30Reviewed models and examplesRay
2018-06-21Replaced skybox HDR imageRay
Note that HDR exposured possibilities are not used on this example...
2018-06-21Removed dwarf 3d modelRay
Replaced by medieval 3d assets
2018-05-06Renamed shader variableRay
2018-03-04Correct issue with tangentsRay
2017-11-05Review textures to be POTRay
Could correct possible issues on OpenGL 1.1
2017-10-19Remove unused fileRay San
2017-10-09Add mesh generation example -IN PROGRESS-raysan5
2017-08-25Renamed modelviewprojection matrixraysan5
2017-08-04new example added: models_plane_rotationsraysan5
2017-07-19Working on PBR systemraysan5
Moved PBR material loading to example, right decision?
2017-07-17Added PBR required resourcesRay
2017-04-08Working on examples...Ray
2017-04-04Reorganize examples folderRay