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2021-04-22Added screenshotsRay
2021-04-02Reviewed skybox and pbr examplesraysan5
2021-04-02Reviewed examplesraysan5
2021-04-02REDESIGN: Move GenTexture*() functions to PBR example #721raysan5
Removed functions from rlgl module.
2021-03-28REVIEWED: models_gltf_model #1684raysan5
2021-03-26Update models_yaw_pitch_roll.cRay
2021-03-23Added security check for render batch #1670Ray
2021-03-23[Examples] Warning fixes (pt 1) (#1668)Jeffery Myers
* Fix some warnings in examples. * cleanups from review Co-authored-by: Jeffery Myers <[email protected]>
2021-03-20Delete Avocado.glbRay
2021-03-19Updated example assetsRay
2021-03-19RENAMED: camera.type -> camera.projectionRay
2021-03-19WARNING: BREAKING: RENAMED: camera.type to camera.projectionRay
2021-03-17Update models_skybox.cRay
2021-03-14Improve gltf support (#1647)Hristo Stamenov
* Implement a load values from accessor function. Added some more value types for the different GLTF attributes. Fixed crash when loading animated triangle. * Split GLTF model loading into separate functions for readability. * Fixed the already working models that I broke when introducing GLTFReadValue. Improved the example for gltf models to be able to switch between a few models. * Removed license from screen. It is pu inside a license file anyway. * Small improvements on the naming of functions Removed (*model). and replaced it with model->
2021-03-14WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistencyRay
Some enums values have been renamed to be more consistent and also provide a more detailed description: - ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION - ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
2021-03-09Gltf model and animations exploring problems (#1635)Hristo Stamenov
* Added bone binding to whole mesh and not only set vertices. + Also added missed setting of the animation count. + Removed double ; on one line * Added more of the gltf sample models https://github.com/KhronosGroup/glTF-Sample-Models We need to make it working for all of them. * Binding to initial bind pose added. * Fix cube disappearing bug because lerpPercent could be Inf. * Fixed for rigged figure also
2021-03-04REVIEWED: Examples to new enum valuesRay
2021-02-28Fixes gl state after HDR texture functions. (#1621)Jeffery Myers
Updates skybox demo to show how to do both HDR and non HDR skyboxes Co-authored-by: Jeffery Myers <[email protected]>
2021-02-21Update models_material_pbr.c #1571Ray
2021-02-02Update loading of gltf animation. (#1561)hristo
This is to account for GLTF info being more like instructions on how to build your animation instead of verbose description of each pose.
2021-01-31Update models_first_person_maze.craysan5
2021-01-28Gltf animation support (#1551)hristo
* Added example for gltf animation and split some functions for loading model animations into IQM and GLTF similar to how models are being loaded. * Removed wrongly duplicated function * Bone loading for gltf model (not working at this point) * Loading info about vertex to joint connection but animation is still not working * Skeleton and pose is correctly loaded. Need to communicate about interpolation in GLTF * The model almost looks like a real person on animation. * Fixed model loading with bones. Also updated license info on the model. * Cleaned up some code and updated examples. * Fix identation issues * Fix identation issues * Fix identation issues
2021-01-25Replace tabs by 4 spacesraysan5
2020-12-30added missing constants (#1493)Artur Mustafin
Co-authored-by: funcelot <[email protected]>
2020-12-29Review rlights helper module #1489raysan5
2020-12-24Minor tweakraysan5
2020-12-24Updated several files while porting examples to webraysan5
2020-12-19Set version for raylib 3.5Ray
2020-10-28Simplified example and resources sizesRay
2020-10-10Review undesired changesraysan5
2020-10-10Updated miniaudio #1402raysan5
2020-09-23REVIEW: example: models_cubicmap_pbr #1384raysan5
It does not work properly yet but it compiles correctly
2020-09-23Update models_skybox.craysan5
2020-09-21REVIEWED: GenTextureCubemap()raysan5
Added some tracelog messages
2020-09-19REVIEWED: models_skybox exampleraysan5
Now supports dynamic panoramic view, just drag and drop
2020-09-18EXAMPLE: models_skybox works on OpenGL ES 2.0raysan5
2020-09-16Reverted previous changeraysan5
2020-09-07REDESIGNED: ColorFromHSV()raysan5
Replaced Vector3 by direct values, easier to use and understand
2020-08-23work on quat and matrix math - deleted multiple copies of raymath.h causing ↵chriscamacho
issues (#1359) Co-authored-by: codifies <[email protected]>
2020-08-16RENAMED: FormatText() -> TextFormat()raysan5
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
2020-07-28Small shader fix on vec3 initialization #1298raysan5
2020-07-10Review skybox shadersraysan5
2020-06-20Fix bug #1270 (#1282)peppemas
* Fix bug #1270 Added an argument to the shader in order to flip the texture * Fix Bug #1270 * Fix bug #1270
2020-05-28resources PNG chunks cleaningraysan5
2020-04-16Added raymath to examplesraysan5
2020-04-06Removed unused Duck model.raysan5
2020-03-25Minor tweaksraysan5
2020-03-24Added note on examples not supporting GLSL100raysan5
2020-03-03Some code tweaksRay
2020-01-28Removed big examplesRay