| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2024-01-02 | Update copyright to 2024 | Ray | |
| 2023-11-08 | Reviewed some examples and warnings | Ray | |
| 2023-09-07 | Remove PLATFORM_RPI (#3232) | MichaelFiber | |
| * Remove PLATFORM_RPI * remove build artifacts --------- Co-authored-by: MichaelFiber <[email protected]> Co-authored-by: Ray <[email protected]> | |||
| 2023-01-01 | Update year to 2023 | Ray | |
| 2022-07-20 | REVIEWED: examples descriptions | Ray | |
| 2022-06-21 | Added new comment to examples | Ray | |
| 2021-09-02 | REVIEWED: Glyphs | Ray | |
| 2021-08-26 | REVIEWED: Examples compilation | Ray | |
| 2021-04-22 | Remove trail spaces | Ray | |
| 2021-03-23 | [Examples] Warning fixes (pt 1) (#1668) | Jeffery Myers | |
| * Fix some warnings in examples. * cleanups from review Co-authored-by: Jeffery Myers <[email protected]> | |||
| 2020-12-24 | Updated several files while porting examples to web | raysan5 | |
| 2020-09-14 | Review memory loading functions signesness | Ray | |
| 2020-08-16 | RENAMED: FormatText() -> TextFormat() | raysan5 | |
| This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText() | |||
| 2020-06-02 | [examples] text_font_sdf - Corrected bug | raysan5 | |
| 2020-05-28 | Renamed some resources for naming consistency | raysan5 | |
| 2019-07-24 | BREAKING CHANGE: Read description | Ray | |
| Changes: - Font structure has been redesigned, CharInfo structure contained character rectangle within font texture, it has not much sense, considering that it was an information relative to the font atlas generated and not the character itself, so character rectangles have been moved out from CharInfo to Font. - CharInfo included a data parameters to contain character pixel data (usually grayscale), generated on TTF font generation. It was inconsistent with other fonts types, so, now CharInfo includes directly an Image of the glyph. - REDESIGNED: GenImageFontAtlas(), additional recs parameter added, loaded and filled inside the function to export atlas characters rectangles, instead of silently modify the input CharInfo data. - REVIEWED: ImageTextEx(), funtion retrieved the font atlas image from the GPU, that was slow and problematic in several platforms. Now it uses directly the CharInfo image. Support for unicode codepoints has also been added. - REDESIGNED: ImageDraw(), now it includes an additional parameter, the color tint, not only it could be useful for several situations but also function signature is more consistent with similar functions. - ADDED: ImageFromImage() to generate a new image from a piece of another image. - REVIEWED: GetNextCodepoint(), renamed parameters to be more clear. Also all examples and games that were affected by those changes have been reviewed. | |||
| 2019-05-31 | Example instructions tweak for clarity | Ray | |
| 2019-05-27 | Review variables initialization | Ray | |
| 2019-05-20 | Review ALL examples | Ray | |
| 2019-05-17 | examples review | Ray | |
| 2018-09-06 | Support aliased font texture generation | Ray | |
| Useful for bitmaps pixelated fonts where anti-aliasing is not desired! Change also enables additional font generation mechanisms in a future (cleartype, hinting...). | |||
| 2018-07-15 | Reviewed example for clarity | Ray | |
| 2018-07-15 | Added new example: text_font_sdf | Ray | |
